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最近又有游戏要对接网络游戏防沉迷实名认证系统接口,又又搞了我三天两夜才把接口对接完毕,确实难受的一批.其实之前对接过,无奈没有保留代码,导致痛苦的事情又经历一遍,这次总结经验,于是有了这篇文章.
首先记录下(备忘)官方网站地址:网络游戏防沉迷实名认证系统 (nppa.gov.cn)
接着上正戏,因为本人从事的是Java,所有只有Java的实现,不是同行可以先走一步了,本人得意声明:所有代码都是我自己写的,如有雷同不胜荣幸!
1.先看看我的代码目录结构
接着就是每一个类的内容展示(顺序从上至下):
2.接口回调的所有编码,我做成枚举类
package com.xxx.xxx.api.authentication.enumData;public enum AuthResponseCode {OK(0, "OK", "请求成功"),SYS_ERROR(1001, "SYS ERROR", "系统错误"),SYS_REQ_RESOURCE_NOT_EXIST(1002, "SYS REQ RESOURCE NOT EXIST", "接口请求的资源不存在"),SYS_REQ_METHOD_ERROR(1003, "SYS REQ METHOD ERROR", "接口请求方式错误"),SYS_REQ_HEADER_MISS_ERROR(1004, "SYS REQ HEADER MISS ERROR", "接口请求核心参数缺失"),SYS_REQ_IP_ERROR(1005, "SYS REQ IP ERROR", "接口请求IP地址非法"),SYS_REQ_BUSY_ERROR(1006, "SYS REQ BUSY ERROR", "接口请求超出流量限制"),SYS_REQ_EXPIRE_ERROR(1007, "SYS REQ EXPIRE ERROR", "接口请求过期"),SYS_REQ_PARTNER_ERROR(1008, "SYS REQ PARTNER ERROR", "接口请求方身份非法"),SYS_REQ_PARTNER_AUTH_DISABLE(1009, "SYS REQ PARTNER AUTH DISABLE", "接口请求方权限未启用"),SYS_REQ_AUTH_ERROR(1010, "SYS REQ AUTH ERROR", "接口请求方无该接口权限"),SYS_REQ_PARTNER_AUTH_ERROR(1011, "SYS REQ PARTNER AUTH ERROR", "接口请求方身份核验错误"),SYS_REQ_PARAM_CHECK_ERROR(1012, "SYS REQ PARAM CHECK ERROR", "接口请求报文核验失败");private final int code;private final String message;private final String description;AuthResponseCode(int code, String message, String description) {this.code = code;this.message = message;this.description = description;}public int getCode() {return code;}public String getMessage() {return message;}public String getDescription() {return description;}public static AuthResponseCode fromCode(int code) {for (AuthResponseCode responseCode : AuthResponseCode.values()) {if (responseCode.getCode() == code) {return responseCode;}}throw new IllegalArgumentException("Unknown error code: " + code);}
}
3.实体DO类
package com.xxx.xxx.api.authentication.vo;import lombok.Data;@Data
public class AuthResponse<T> {private Integer errcode;private String errmsg;private T data;}
package com.xxx.xxx.api.authentication.vo;public class AuthResponseData {private CheckQueryResult result;public CheckQueryResult getResult() {return result;}public void setResult(CheckQueryResult result) {this.result = result;}public static class CheckQueryResult {private int status;private String pi;public int getStatus() {return status;}public void setStatus(int status) {this.status = status;}public String getPi() {return pi;}public void setPi(String pi) {this.pi = pi;}}
}
package com.xxx.xxx.api.authentication.vo;import com.alibaba.fastjson.annotation.JSONType;
import lombok.AllArgsConstructor;
import lombok.Data;
import lombok.NoArgsConstructor;
import lombok.experimental.Accessors;@Data
@NoArgsConstructor
@AllArgsConstructor
@Accessors(chain = true)
@JSONType(orders = {"no", "si", "bt", "ot", "ct", "di", "pi"})
public class LoginoutDO {private Integer no; // 条目编码private String si; // 游戏内部会话标识private Integer bt; // 用户行为类型private Long ot; // 行为发生时间戳,单位秒private Integer ct; // 上报类型private String di; // 设备标识(游客模式下必填)private String pi; // 用户唯一标识(已认证通过用户必填)/*** 枚举类,表示用户行为类型*/public enum BehaviorType {/*** 下线*/OFFLINE(0),/*** 上线*/ONLINE(1);private final int value;BehaviorType(int value) {this.value = value;}public int getValue() {return value;}}/*** 枚举类,表示用户行为数据上报类型*/public enum ReportType {/*** 已认证通过用户*/CERTIFIED_USER(0),/*** 游客用户*/GUEST_USER(2);private final int value;ReportType(int value) {this.value = value;}public int getValue() {return value;}}
}
代码都很简单,我就不一一阐述了,下面有请主菜登场(此处应有掌声👏🏻~)
4.主角登场
package com.xxx.xxx.api.authentication;import com.alibaba.fastjson.JSONObject;
import com.alibaba.fastjson.TypeReference;
import com.google.common.collect.Maps;
import com.xxx.xxx.api.authentication.vo.AuthResponse;
import com.xxx.xxx.api.authentication.vo.AuthResponseData;
import com.xxx.xxx.api.authentication.vo.LoginoutDO;
import com.xxx.xxx.exception.AuthenticationRunTimeException;
import lombok.extern.slf4j.Slf4j;
import org.springframework.beans.factory.annotation.Autowired;
import org.springframework.beans.factory.annotation.Value;
import org.springframework.http.HttpEntity;
import org.springframework.http.HttpHeaders;
import org.springframework.http.HttpMethod;
import org.springframework.http.MediaType;
import org.springframework.http.ResponseEntity;
import org.springframework.stereotype.Component;
import org.springframework.web.client.RestTemplate;import javax.crypto.BadPaddingException;
import javax.crypto.Cipher;
import javax.crypto.IllegalBlockSizeException;
import javax.crypto.NoSuchPaddingException;
import javax.crypto.spec.GCMParameterSpec;
import javax.crypto.spec.SecretKeySpec;
import java.security.InvalidAlgorithmParameterException;
import java.security.InvalidKeyException;
import java.security.MessageDigest;
import java.security.NoSuchAlgorithmException;
import java.util.List;
import java.util.Map;
import java.util.TreeMap;import static java.nio.charset.StandardCharsets.UTF_8;/*** 游戏防沉迷系统接口*/
@Component
@Slf4j
public class GameIdCardAuth {private static final String CHECK_URL = "https://api.wlc.nppa.gov.cn/idcard/authentication/check";private static final String QUERY_URL = "http://api2.wlc.nppa.gov.cn/idcard/authentication/query";private static final String LOGINOUT_URL = "http://api2.wlc.nppa.gov.cn/behavior/collection/loginout";@Value("${lib.IdCardAuth.secret_key}")private String SECRET_KEY;@Value("${lib.IdCardAuth.app_id}")private String APP_ID;@Value("${lib.IdCardAuth.biz_id}")private String BIZ_ID; // 游戏备案码@Autowiredprivate RestTemplate restTemplate;/*** 1.实名认证接口(游戏运营单位调用该接口进行用户实名认证工作,本版本仅支持大陆地区的姓名和二代身份证号核实认证)* @param ai 你猜啊* @param name 身份证名字* @param idNum 身份证号码*/public AuthResponse<AuthResponseData> doPostCheck(String ai, String name, String idNum) {long nowTime = System.currentTimeMillis();Map<String, Object> paramMap = Maps.newHashMap();paramMap.put("ai", ai);paramMap.put("name", name);paramMap.put("idNum", idNum);String content = JSONObject.toJSONString(paramMap);byte[] keyBytes = hexStringToByte(SECRET_KEY);String encryptStr = aesGcmEncrypt(content, keyBytes);log.debug("加密后的内容: {}", encryptStr);Map<String, String> signMap = createSignMap(nowTime);String sign;try {sign = generateCheckSignature(signMap, "{\"data\":\"" + encryptStr + "\"}");log.debug("签名结果:" + sign);} catch (NoSuchAlgorithmException e) {throw new AuthenticationRunTimeException("防沉迷doPostCheck签名异常:{}", e);}HttpHeaders headers = new HttpHeaders();headers.setContentType(MediaType.APPLICATION_JSON);headers.add("appId", signMap.get("appId"));headers.add("bizId", signMap.get("bizId"));headers.add("timestamps", signMap.get("timestamps"));headers.add("sign", sign);HttpEntity<String> request = new HttpEntity<>("{\"data\":\"" + encryptStr + "\"}", headers);ResponseEntity<String> response = restTemplate.postForEntity(CHECK_URL, request, String.class);log.debug("响应内容: {}", response.getBody());// 将响应数据转换为封装类return JSONObject.parseObject(response.getBody(), new TypeReference<AuthResponse<AuthResponseData>>() {});}/*** 2.实名认证结果查询接口(追加查询未验证的玩家)* @param ai 继续猜啊*/public AuthResponse<AuthResponseData> doGetQuery(String ai) {long nowTime = System.currentTimeMillis();String params = "ai=" + ai;Map<String, String> signMap = createSignMap(nowTime);String sign = null;try {sign = generateQuerySignature(signMap, "ai" + ai);log.debug("签名结果:" + sign);} catch (NoSuchAlgorithmException e) {throw new AuthenticationRunTimeException("防沉迷doGetQuery签名异常:{}", e);}HttpHeaders headers = new HttpHeaders();headers.add("appId", signMap.get("appId"));headers.add("bizId", signMap.get("bizId"));headers.add("timestamps", signMap.get("timestamps"));headers.add("sign", sign);HttpEntity<String> entity = new HttpEntity<>(headers);ResponseEntity<String> response = restTemplate.exchange(QUERY_URL + "?" + params, HttpMethod.GET, entity, String.class);log.debug("响应内容: {}", response.getBody());// 将响应数据转换为封装类return JSONObject.parseObject(response.getBody(), new TypeReference<AuthResponse<AuthResponseData>>() {});}/*** 3.游戏用户行为数据上报接口(上报游戏用户上下线行为数据)* @param loginoutDOList 玩家行为*/public AuthResponse<String> doPostLoginout(List<LoginoutDO> loginoutDOList) {long nowTime = System.currentTimeMillis();Map<String, Object> paramMap = Maps.newHashMap();paramMap.put("collections", loginoutDOList);String content = JSONObject.toJSONString(paramMap);byte[] keyBytes = hexStringToByte(SECRET_KEY);String encryptStr = aesGcmEncrypt(content, keyBytes);log.debug("加密后的内容: {}", encryptStr);Map<String, String> signMap = createSignMap(nowTime);String sign;try {sign = generateLoginoutSignature(signMap, "{\"data\":\"" + encryptStr + "\"}");log.debug("签名结果:" + sign);} catch (NoSuchAlgorithmException e) {throw new AuthenticationRunTimeException("防沉迷loginoutDOList签名异常:{}", e);}HttpHeaders headers = new HttpHeaders();headers.setContentType(MediaType.APPLICATION_JSON);headers.add("appId", signMap.get("appId"));headers.add("bizId", signMap.get("bizId"));headers.add("timestamps", signMap.get("timestamps"));headers.add("sign", sign);HttpEntity<String> request = new HttpEntity<>("{\"data\":\"" + encryptStr + "\"}", headers);ResponseEntity<String> response = restTemplate.postForEntity(LOGINOUT_URL, request, String.class);log.debug("响应内容: {}", response.getBody());// 将响应数据转换为封装类return JSONObject.parseObject(response.getBody(), new TypeReference<AuthResponse<String>>() {});}private String generateCheckSignature(Map<String, String> signMap, String content) throws NoSuchAlgorithmException {StringBuilder sb = new StringBuilder();sb.append(SECRET_KEY);for (Map.Entry<String, String> entry : signMap.entrySet()) {sb.append(entry.getKey()).append(entry.getValue());}sb.append(content);log.debug("待签名字符串:" + sb);return sign(sb.toString());}private String generateQuerySignature(Map<String, String> signMap, String content) throws NoSuchAlgorithmException {StringBuilder sb = new StringBuilder();sb.append(SECRET_KEY);sb.append(content);for (Map.Entry<String, String> entry : signMap.entrySet()) {sb.append(entry.getKey()).append(entry.getValue());}log.debug("待签名字符串:" + sb);return sign(sb.toString());}private String generateLoginoutSignature(Map<String, String> signMap, String content) throws NoSuchAlgorithmException {StringBuilder sb = new StringBuilder();sb.append(SECRET_KEY);for (Map.Entry<String, String> entry : signMap.entrySet()) {sb.append(entry.getKey()).append(entry.getValue());}sb.append(content);log.debug("待签名字符串:" + sb);return sign(sb.toString());}private Map<String, String> createSignMap(long nowTime) {Map<String, String> signMap = new TreeMap<>();signMap.put("appId", APP_ID);signMap.put("bizId", BIZ_ID);signMap.put("timestamps", String.valueOf(nowTime));return signMap;}private String sign(String toBeSignStr) throws NoSuchAlgorithmException {MessageDigest messageDigest = MessageDigest.getInstance("SHA-256");messageDigest.update(toBeSignStr.getBytes(UTF_8));return byteToHexString(messageDigest.digest());}private static String aesGcmEncrypt(String content, byte[] key) {try {Cipher cipher = Cipher.getInstance("AES/GCM/PKCS5Padding");SecretKeySpec skey = new SecretKeySpec(key, "AES");cipher.init(Cipher.ENCRYPT_MODE, skey);byte[] ivb = cipher.getIV();byte[] encodedByteArray = cipher.doFinal(content.getBytes(UTF_8));byte[] message = new byte[ivb.length + encodedByteArray.length];System.arraycopy(ivb, 0, message, 0, ivb.length);System.arraycopy(encodedByteArray, 0, message, ivb.length, encodedByteArray.length);return java.util.Base64.getEncoder().encodeToString(message);} catch (NoSuchAlgorithmException | NoSuchPaddingException | InvalidKeyException | IllegalBlockSizeException |BadPaddingException e) {return null;}}private static String aesGcmDecrypt(String content, byte[] key) {try {Cipher decryptCipher = Cipher.getInstance("AES/GCM/PKCS5Padding");SecretKeySpec skey = new SecretKeySpec(key, "AES");byte[] encodedArrayWithIv = java.util.Base64.getDecoder().decode(content);GCMParameterSpec decryptSpec = new GCMParameterSpec(128, encodedArrayWithIv, 0, 12);decryptCipher.init(Cipher.DECRYPT_MODE, skey, decryptSpec);byte[] b = decryptCipher.doFinal(encodedArrayWithIv, 12, encodedArrayWithIv.length - 12);return new String(b, UTF_8);} catch (NoSuchAlgorithmException | NoSuchPaddingException | InvalidKeyException | IllegalBlockSizeException |BadPaddingException | InvalidAlgorithmParameterException e) {return null;}}private static byte[] hexStringToByte(String str) {if (str == null || str.equals("")) {return null;}str = str.toUpperCase();int length = str.length() / 2;char[] hexChars = str.toCharArray();byte[] d = new byte[length];for (int i = 0; i < length; i++) {int pos = i * 2;d[i] = (byte) (charToByte(hexChars[pos]) << 4 | charToByte(hexChars[pos + 1]));}return d;}private static byte charToByte(char c) {return (byte) "0123456789ABCDEF".indexOf(c);}private static String byteToHexString(byte[] bytes) {StringBuilder sb = new StringBuilder();for (byte b : bytes) {int hex = b & 0xff;String hexStr = Integer.toHexString(hex);if (hexStr.length() == 1) {hexStr = '0' + hexStr;}sb.append(hexStr);}return sb.toString();}
}
这里着重讲一下吧,其实接口有四个,有一个玩家消费的接口,在官方文档介绍有提过,但是在接口文档却只有这三个接口,所有就先实现三个吧.
下面就看简单的测试实例:
package com.xxx.xxx;import com.zhcj.gums.api.authentication.GameIdCardAuth;
import lombok.extern.slf4j.Slf4j;
import org.junit.Test;
import org.junit.runner.RunWith;
import org.springframework.beans.factory.annotation.Autowired;
import org.springframework.boot.test.context.SpringBootTest;
import org.springframework.test.context.junit4.SpringJUnit4ClassRunner;@Slf4j
@RunWith(SpringJUnit4ClassRunner.class)
@SpringBootTest(classes = {GumsApplication.class, UnitTest.class}, webEnvironment = SpringBootTest.WebEnvironment.RANDOM_PORT)
public class UnitTest {// @MockBean// private NettyServer nettyServer;//排除启动@Autowiredprivate GameIdCardAuth gameIdCardAuth;/*** 防沉迷接口测试*/@Testpublic void authentication() {System.out.println("实名认证接口");System.out.println(gameIdCardAuth.doPostCheck("100000000000000001", "某一一", "110000190101010001"));// System.out.println("实名认证结果查询接口");// System.out.println(gameIdCardAuth.doGetQuery("100000000000000001"));// System.out.println("实名认证接口");// LoginoutDO loginoutDO = new LoginoutDO();// loginoutDO.setNo(1)// .setSi("1fffbl6st3fbp199i8zh5ggcp84fgo3rj7pn1y")// .setBt(LoginoutDO.BehaviorType.ONLINE.getValue())// .setOt(System.currentTimeMillis() / 1000)// .setCt(LoginoutDO.ReportType.CERTIFIED_USER.getValue())// .setDi("1fffbl6st3fbp199i8zh5ggcp84fgo3rj7pn1y")// .setPi("1fffbl6st3fbp199i8zh5ggcp84fgo3rj7pn1y");// System.out.println(gameIdCardAuth.doPostLoginout(Lists.newArrayList(loginoutDO)));}
}
嗯,主打一个有手就行~
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