手势密码(二)

2024-08-31 23:38
文章标签 密码 手势

本文主要是介绍手势密码(二),希望对大家解决编程问题提供一定的参考价值,需要的开发者们随着小编来一起学习吧!


代码地址下载

activity_main.xml

<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"xmlns:tools="http://schemas.android.com/tools"android:layout_width="match_parent"android:layout_height="match_parent"android:orientation="vertical"tools:context=".MainActivity" ><TextView android:layout_width="match_parent"android:layout_height="wrap_content"android:gravity="center"android:text="请输入密码"android:id="@+id/text"/><com.example.lockpatterview.LockPatterViewandroid:id="@+id/lock"android:layout_weight="1"android:layout_width="match_parent"android:layout_height="0dp" /></LinearLayout>

MainActivity

package com.example.lockpatterview;import com.example.lockpatterview.LockPatterView.OnPatterChangeLister;import android.os.Bundle;
import android.text.TextUtils;
import android.widget.TextView;
import android.widget.Toast;
import android.app.Activity;public class MainActivity extends Activity implements OnPatterChangeLister {LockPatterView lock;TextView text;String p = "14789";@Overrideprotected void onCreate(Bundle savedInstanceState) {super.onCreate(savedInstanceState);setContentView(R.layout.activity_main);text = (TextView) findViewById(R.id.text);lock = (LockPatterView) findViewById(R.id.lock);lock.SetOnPatterChangeLister(this);}@Overridepublic void onPatterChange(String passwordStr) {if (!TextUtils.isEmpty(passwordStr)) {if (passwordStr.equals(p)) {text.setText(passwordStr);} else {text.setText("密码错误");lock.errorPoint();}}else {Toast.makeText(MainActivity.this, "至少连接5点", 0).show();}}@Overridepublic void onPatterStart(boolean isStart) {if (isStart) {text.setText("请绘制图案");}}}

LockPatterView

package com.example.lockpatterview;import java.util.ArrayList;
import java.util.List;import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.Canvas;
import android.graphics.Matrix;
import android.graphics.Paint;
import android.text.TextUtils;
import android.util.AttributeSet;
import android.view.MotionEvent;
import android.view.View;public class LockPatterView extends View {private static final int POINT_SIZE = 5;private Point[][] points = new Point[3][3];private Matrix matrix = new Matrix();private float width, height, offstartY, moveX, moveY;;private Bitmap bitmap_pressed, bitmap_normal, bitmap_error, bitmap_line,bitmap_line_error;private Paint paint = new Paint(Paint.ANTI_ALIAS_FLAG);private List<Point> pointList = new ArrayList<LockPatterView.Point>();private OnPatterChangeLister onPatterChangeLister;/*** 构造函数*/public LockPatterView(Context context, AttributeSet attrs, int defStyle) {super(context, attrs, defStyle);}public LockPatterView(Context context, AttributeSet attrs) {super(context, attrs);}public LockPatterView(Context context) {super(context);}/********************************************************** 绘制9宫格* movePoint代表鼠标在移动,但是不是9宫格里面的点* isInit是否初始化过9个点* isSelect 点位是否被选中状态* isFinish 是否绘制完毕*/private boolean isInit, isSelect, isFinish, movePoint;@Overrideprotected void onDraw(Canvas canvas) {// 第一次没有初始化就进行初始化,一旦初始化就不在初始化工作了,isInit的意思是---默认没有初始化过if (!isInit) {// 初始化9个点initPoints();}// 绘制9个点points2Canvas(canvas);if (pointList.size() > 0) {Point a = pointList.get(0);// 绘制九宫格坐标点for (int i = 0; i < pointList.size(); i++) {Point b = pointList.get(i);line2Canvas(canvas, a, b);a = b;}// 绘制鼠标坐标点if (movePoint) {line2Canvas(canvas, a, new Point(moveX, moveY));}}}/*** 初始化9个点位 获取点位的3种状态 线的2种状态 以及9点的坐标位置 以及初始化密码操作 isInit=* true设置状态--下次不必初始化话工作了*/private void initPoints() {// 获取布局宽高width = getWidth();height = getHeight();// 横屏和竖屏offstartY = (height - width) / 2;// 图片资源bitmap_normal = BitmapFactory.decodeResource(getResources(),R.drawable.btn_circle_normal);bitmap_pressed = BitmapFactory.decodeResource(getResources(),R.drawable.btn_circle_pressed);bitmap_error = BitmapFactory.decodeResource(getResources(),R.drawable.btn_circle_selected);bitmap_line = BitmapFactory.decodeResource(getResources(),R.drawable.ddd);bitmap_line_error = BitmapFactory.decodeResource(getResources(),R.drawable.qqq);points[0][0] = new Point(width / 4, offstartY + width / 4);points[0][1] = new Point(width / 2, offstartY + width / 4);points[0][2] = new Point(width / 4 * 3, offstartY + width / 4);points[1][0] = new Point(width / 4, offstartY + width / 4 * 2);points[1][1] = new Point(width / 2, offstartY + width / 4 * 2);points[1][2] = new Point(width / 4 * 3, offstartY + width / 4 * 2);points[2][0] = new Point(width / 4, offstartY + width / 4 * 3);points[2][1] = new Point(width / 2, offstartY + width / 4 * 3);points[2][2] = new Point(width / 4 * 3, offstartY + width / 4 * 3);// 设置密码1--9int index = 1;for (Point[] points : this.points) {for (Point point : points) {point.index = index;index++;}}// 初始化完成isInit = true;}/*** 将9个点绘制到画布 循环遍历9个点位, 根据3种不同的状态绘制3种不同的9个点位*/private void points2Canvas(Canvas canvas) {// 循环遍历9个点位for (int i = 0; i < points.length; i++) {// 循环遍历每行的3个点位for (int j = 0; j < points[i].length; j++) {// 获取依次的某个点位Point point = points[i][j];if (point.state == Point.STATE_PRESSED) {// (Bitmap bitmap, float left, float top, Paint paint)canvas.drawBitmap(bitmap_pressed,point.x - bitmap_normal.getWidth() / 2, point.y- bitmap_normal.getHeight() / 2, paint);} else if (point.state == Point.STATE_ERROR) {canvas.drawBitmap(bitmap_error,point.x - bitmap_normal.getWidth() / 2, point.y- bitmap_normal.getHeight() / 2, paint);} else {canvas.drawBitmap(bitmap_normal,point.x - bitmap_normal.getWidth() / 2, point.y- bitmap_normal.getHeight() / 2, paint);}}}}/*** 画线*/public void line2Canvas(Canvas canvas, Point a, Point b) {// 线的长度--2点之间的距离float linelength = (float) Point.distance(a, b);// 获取2点之间的角度float degress = getDegrees(a, b);//根据a点进行旋转canvas.rotate(degress, a.x, a.y);if (a.state == Point.STATE_PRESSED) {// xy方向上的缩放比例matrix.setScale(linelength / bitmap_line.getWidth(), 1);matrix.postTranslate(a.x - bitmap_line.getWidth() / 2, a.y- bitmap_line.getHeight() / 2);canvas.drawBitmap(bitmap_line, matrix, paint);} else {matrix.setScale(linelength / bitmap_line.getWidth(), 1);matrix.postTranslate(a.x - bitmap_line.getWidth() / 2, a.y- bitmap_line.getHeight() / 2);canvas.drawBitmap(bitmap_line_error, matrix, paint);}//画线完毕回归角度canvas.rotate(-degress, a.x, a.y);}// 获取角度public float getDegrees(Point pointA, Point pointB) {return (float) Math.toDegrees(Math.atan2(pointB.y - pointA.y, pointB.x- pointA.x));}/***************************************************************************** onTouch事件处理*/@Overridepublic boolean onTouchEvent(MotionEvent event) {moveX = event.getX();moveY = event.getY();movePoint = false;isFinish = false;Point point = null;switch (event.getAction()) {//只要按下操作,就代表重新绘制界面case MotionEvent.ACTION_DOWN:if (onPatterChangeLister != null) {onPatterChangeLister.onPatterStart(true);}// 每次按下,都需要清空之前的集合resetPoint();// 检测是不是在九宫格内point = chechSelectPoint();if (point != null) {//如果按下的位置在9宫格内,就改成状态为trueisSelect = true;}break;case MotionEvent.ACTION_MOVE:if (isSelect) {// 检测是不是在九宫格内point = chechSelectPoint();if (point == null) {movePoint = true;}}break;case MotionEvent.ACTION_UP://绘制完毕,点位状态改为未选中isFinish = true;isSelect = false;break;}// 如果没有绘制完毕,如果九宫格处于选中状态if (!isFinish && isSelect && point != null) {// 交叉点if (crossPoint(point)) {movePoint = true;} else {// 新点point.state = Point.STATE_PRESSED;pointList.add(point);}}// 绘制结束if (isFinish) {// 绘制不成立if (pointList.size() == 1) {// resetPoint();errorPoint();} else if (pointList.size() < POINT_SIZE && pointList.size() > 0) {// 绘制错误errorPoint();if (onPatterChangeLister != null) {onPatterChangeLister.onPatterChange(null);}} else {if (onPatterChangeLister != null) {String pass = "";for (int i = 0; i < pointList.size(); i++) {pass = pass + pointList.get(i).index;}if (!TextUtils.isEmpty(pass)) {onPatterChangeLister.onPatterChange(pass);}}}}postInvalidate();return true;}/*** 重新绘制*/public void resetPoint() {for (int i = 0; i < pointList.size(); i++) {Point point = pointList.get(i);point.state = Point.STATE_NORMAL;}pointList.clear();}/*** 检查是否选中*/private Point chechSelectPoint() {for (int i = 0; i < points.length; i++) {for (int j = 0; j < points[i].length; j++) {Point point = points[i][j];if (Point.with(point.x, point.y, bitmap_normal.getWidth() / 2,moveX, moveY)) {return point;}}}return null;}/*** 交叉点*/private boolean crossPoint(Point point) {if (pointList.contains(point)) {return true;} else {return false;}}/*** 绘制错误*/public void errorPoint() {for (Point point : pointList) {point.state = Point.STATE_ERROR;}}/************************************************************************ 自定义的点*/public static class Point {// 正常public static int STATE_NORMAL = 0;// 选中public static int STATE_PRESSED = 1;// 错误public static int STATE_ERROR = 2;public float x, y;public int index = 0, state = 0;public Point() {};public Point(float x, float y) {this.x = x;this.y = y;}/*** 两点之间的距离*/public static double distance(Point a, Point b) {return Math.sqrt(Math.abs(a.x - b.x) * Math.abs(a.x - b.x)+ Math.abs(a.y - b.y) * Math.abs(a.y - b.y));}/***/public static boolean with(float paintX, float pointY, float r,float moveX, float moveY) {return Math.sqrt((paintX - moveX) * (paintX - moveX)+ (pointY - moveY) * (pointY - moveY)) < r;}}/*** 图案监听器*/public static interface OnPatterChangeLister {void onPatterChange(String passwordStr);void onPatterStart(boolean isStart);}/*** 设置图案监听器*/public void SetOnPatterChangeLister(OnPatterChangeLister changeLister) {if (changeLister != null) {this.onPatterChangeLister = changeLister;}}
}


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