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Unity Json实体类快速生成保存工具
前提:Newtonsoft.Json
拖文件夹那边用的是odin,直接手打存储文件夹地址。
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
using Sirenix.OdinInspector;
using Sirenix.OdinInspector.Editor;
using System;
using System.Collections.Generic;
using System.IO;
using System.Text;
using UnityEditor;
using UnityEngine;public class JosnEditor : OdinEditorWindow
{[TextArea(2, 20), HideLabel, Title("json", TitleAlignment = TitleAlignments.Centered)]public string json;[MenuItem("Tools/Json工具")]private static void Open(){GetWindow<JosnEditor>().Show();}[LabelText("生成的实体类名前缀[遵循类名规则]")]public string classHead;[LabelText("命名空间")]public string nameSpace = "";[LabelText("region注释")]public string regionName = "json数据实体类";[TextArea(2, 20), HideLabel, Title("生成的C#实体类", TitleAlignment = TitleAlignments.Centered)]public string result;[Button("生成")]private void Generate(){var obj = JsonConvert.DeserializeObject<JObject>(json);var sb = new StringBuilder();sb.AppendLine("using System.Collections;");sb.AppendLine("using System.Collections.Generic;");sb.AppendLine("using UnityEngine;");sb.AppendLine("");sb.AppendLine("/*通过JosnEditor.cs 脚本自动生成...*/");if (!string.IsNullOrEmpty(nameSpace)){sb.AppendLine($"namespace {nameSpace} ");sb.AppendLine("{");}sb.AppendLine($"#region {regionName}");Parse(obj, sb);sb.AppendLine("#endregion");if (!string.IsNullOrEmpty(nameSpace))sb.AppendLine("}");result = sb.ToString();GenerateLog = DateTime.Now + " Generate";}[Button("保存")]private void Save(){if (!Directory.Exists(SavePath)){Directory.CreateDirectory(SavePath);}if (!SavePath.EndsWith("/")){SavePath = SavePath + "/";}var newSavePath = SavePath + classHead + "Root.cs";if (File.Exists(newSavePath)){File.Delete(newSavePath);}File.WriteAllText(newSavePath, result);AssetDatabase.Refresh();}[LabelText("json存储文件夹")][FolderPath]public string SavePath = "Assets/Scripts/";[ReadOnly]public string GenerateLog = "请输入json数据";private void Parse(JObject obj, StringBuilder sb, string className = "Root"){if (obj == null) return;List<JObject> objs = new List<JObject>();List<string> names = new List<string>();sb.AppendLine($"public class {classHead}{className}");sb.AppendLine("{");foreach (var p in obj.Properties()){if (p.Value.Type != JTokenType.Array){string type = "string";switch (p.Value.Type){case JTokenType.Object:var cm = UpperFirst(p.Name);sb.AppendLine($" public {classHead}{cm} {p.Name};");names.Add(cm);objs.Add(p.Value as JObject);continue;case JTokenType.Integer:if ((long)p.Value > int.MaxValue){type = "long";}else{type = "int";}break;case JTokenType.Float:type = "float";break;case JTokenType.Boolean:type = "bool";break;case JTokenType.TimeSpan:type = "DateTime";break;}sb.AppendLine(" /// <summary>");sb.AppendLine($" /// {p.Value}");sb.AppendLine(" /// </summary>");sb.AppendLine($" public {type} {p.Name};");sb.AppendLine("");}else{var arr = p.Value as JArray;if (arr.Count > 0){var arrValue = arr[0];switch (arrValue.Type){case JTokenType.Object:var cmcmm = UpperFirst(p.Name);sb.AppendLine($" public List<{classHead}{cmcmm}> {p.Name};");names.Add(cmcmm);objs.Add(arrValue as JObject);break;case JTokenType.String:sb.AppendLine($" public List<string> {p.Name};");break;case JTokenType.Integer:sb.AppendLine($" public List<int> {p.Name};");break;case JTokenType.Float:sb.AppendLine($" public List<float> {p.Name};");break;case JTokenType.Boolean:sb.AppendLine($" public List<bool> {p.Name};");break;}}else{sb.AppendLine($" public List<string> {p.Name};");Debug.LogError($"json数组:{p.Name}为空");}}}sb.AppendLine("}");for (int i = 0; i < objs.Count; i++){Parse(objs[i], sb, names[i]);}}public static string UpperFirst(string str){if (string.IsNullOrEmpty(str)){return "";}var fstr = str.Substring(0, 1);fstr = fstr.ToUpper();return fstr + str.Substring(1, str.Length - 1);}
}
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