本文主要是介绍Masonry原理,希望对大家解决编程问题提供一定的参考价值,需要的开发者们随着小编来一起学习吧!
Masonry使用
首先我们写个简单的约束:
01 - (void)viewDidLoad {
02 [super viewDidLoad];
03
04 UIView *firstView = [[UIView alloc] initWithFrame:CGRectZero];
05 firstView.backgroundColor = [UIColor redColor];
06
07 UIView *secondView = [[UIView alloc] initWithFrame:CGRectMake(30, 150, 250, 250)];
08 secondView.backgroundColor = [UIColor greenColor];
09 [self.view addSubview:secondView];
10 [secondView addSubview:firstView];
11
12 [firstView mas_makeConstraints:^(MASConstraintMaker *make) {
13 make.left.equalTo(secondView).offset(50);
14 make.top.equalTo(secondView.mas_top).offset(50);
15 make.size.mas_equalTo(CGSizeMake(150, 150));
16 }];
17 }
在模拟器上运行后,运行结果如下:

调用mas_makeConstraints:
点击 ***mas_makeConstraints: ***进去看看做了什么.
在 UIView+MASAdditions.m 中,我们看看 mas_makeConstraints: 的实现:
01- (NSArray *)mas_makeConstraints:(void(^)(MASConstraintMaker *))block 02{
03 self.translatesAutoresizingMaskIntoConstraints = NO;
04 MASConstraintMaker *constraintMaker = [[MASConstraintMaker alloc] initWithView:self];
05 block(constraintMaker);
06 return [constraintMaker install];
07}- (NSArray *)mas_updateConstraints:(void(^)(MASConstraintMaker *))block {self.translatesAutoresizingMaskIntoConstraints = NO;MASConstraintMaker *constraintMaker = [[MASConstraintMaker alloc] initWithView:self];constraintMaker.updateExisting = YES;block(constraintMaker);return [constraintMaker install];
}- (NSArray *)mas_remakeConstraints:(void(^)(MASConstraintMaker *make))block {self.translatesAutoresizingMaskIntoConstraints = NO;MASConstraintMaker *constraintMaker = [[MASConstraintMaker alloc] initWithView:self];constraintMaker.removeExisting = YES;block(constraintMaker);return [constraintMaker install];
}
mas_updateConstraints: 和 mas_remakeConstraints: 都只是比mas_makeConstraints: 多了一个BOOL属性,用作标记
- 调用mas_updateConstraints: , MASConstraintMaker对象的updateExisting会被设置为YES
- 调用mas_remakeConstraints: , MASConstraintMaker对象的removeExisting会被设置为YES,是重新设置约束
从代码中可以看出,block作为参数,并且是直接调用的,并没有被copy,这也解释了为什么在block内部使用self不会造成循环引用.
通过断点调试,也可以看到block是在栈上.

对block进行赋值:
12 [firstView mas_makeConstraints:^(MASConstraintMaker *make) {
13 make.left.equalTo(secondView).offset(50);
14 make.top.equalTo(secondView.mas_top).offset(50);
15 make.size.mas_equalTo(CGSizeMake(150, 150));
16 }];
firstView调用mas_makeConstraints:, 传入的block如下:
^(MASConstraintMaker *make) {make.left.equalTo(secondView).offset(50);make.top.equalTo(secondView.mas_top).offset(50);make.size.mas_equalTo(CGSizeMake(150, 150));}
firstView调用mas_makeConstraints:方法,所以mas_makeConstraints:方法中的self即firstView,因此对Masonry中的mas_makeConstraints:方法可以做如下转换:
- (NSArray *)mas_makeConstraints:(void(^)(MASConstraintMaker *))block {firstView.translatesAutoresizingMaskIntoConstraints = NO;MASConstraintMaker *constraintMaker = [[MASConstraintMaker alloc] initWithView:firstView];// initWithView:替换如下:constraintMaker.view = firstView;constraintMaker.constraints = NSMutableArray.new;// block(constraintMaker);替换如下:constraintMaker.left.equalTo(secondView).offset(50);constraintMaker.top.equalTo(secondView.mas_top).offset(50);constraintMaker.size.mas_equalTo(CGSizeMake(150, 150)); return [constraintMaker install];
}
constraintMaker.left调用
MASConstraintMaker.m- (MASConstraint *)addConstraintWithLayoutAttribute:(NSLayoutAttribute)layoutAttribute {return [self constraint:nil addConstraintWithLayoutAttribute:layoutAttribute];
}- (MASConstraint *)left {return [self addConstraintWithLayoutAttribute:NSLayoutAttributeLeft];
}- (MASConstraint *)constraint:(MASConstraint *)constraint addConstraintWithLayoutAttribute:(NSLayoutAttribute)layoutAttribute {MASViewAttribute *viewAttribute = [[MASViewAttribute alloc] initWithView:self.view layoutAttribute:layoutAttribute];MASViewConstraint *newConstraint = [[MASViewConstraint alloc] initWithFirstViewAttribute:viewAttribute];if ([constraint isKindOfClass:MASViewConstraint.class]) {//replace with composite constraintNSArray *children = @[constraint, newConstraint];MASCompositeConstraint *compositeConstraint = [[MASCompositeConstraint alloc] initWithChildren:children];compositeConstraint.delegate = self;[self constraint:constraint shouldBeReplacedWithConstraint:compositeConstraint];return compositeConstraint;}if (!constraint) {newConstraint.delegate = constraintMaker;[constraintMaker.constraints addObject:newConstraint];}return newConstraint;
}
转换为
MASConstraintMaker.m- (MASConstraint *)addConstraintWithLayoutAttribute:(NSLayoutAttribute)layoutAttribute {return [constraintMaker constraint:nil addConstraintWithLayoutAttribute:layoutAttribute];
}- (MASConstraint *)left {return [constraintMaker addConstraintWithLayoutAttribute:NSLayoutAttributeLeft];
}- (MASConstraint *)constraint:(MASConstraint *)constraint addConstraintWithLayoutAttribute:(NSLayoutAttribute)layoutAttribute {MASViewAttribute *viewAttribute = [[MASViewAttribute alloc] initWithView:firstView layoutAttribute: NSLayoutAttributeLeft];MASViewConstraint *newConstraint = [[MASViewConstraint alloc] initWithFirstViewAttribute: NSLayoutAttributeLeft];if (!constraint) { //constraint==nilnewConstraint.delegate = self;[self.constraints addObject:newConstraint];}return newConstraint;
}
MASViewAttribute
#import "MASViewAttribute.h"@implementation MASViewAttribute- (id)initWithView:(MAS_VIEW *)view layoutAttribute:(NSLayoutAttribute)layoutAttribute {self = [self initWithView:view item:view layoutAttribute:layoutAttribute];return self;
}- (id)initWithView:(MAS_VIEW *)view item:(id)item layoutAttribute:(NSLayoutAttribute)layoutAttribute {self = [super init];if (!self) return nil;_view = view;_item = item;_layoutAttribute = layoutAttribute;return self;
}
可以得到:
viewAttribute.view = firstView;
viewAttribute.item = fristrView;
viewAttribute.layoutAttribute = NSLayoutAttributeLeft;
MASViewConstraint *newConstraint = [[MASViewConstraint alloc] initWithFirstViewAttribute: NSLayoutAttributeLeft];
newConstraint.firstViewAttribute = viewAttribute;
newConstraint.layoutPriority = 1000; //约束默认优先级;
newConstraint.delegate = constraintMaker;
[self.constraints addObject:newConstraint];
return newConstraint;
.equalTo()
@implementation MASConstraint
- (id)init {NSAssert(![self isMemberOfClass:[MASConstraint class]], @"MASConstraint is an abstract class, you should not instantiate it directly.");return [super init];
}#pragma mark - NSLayoutRelation proxies- (MASConstraint * (^)(id))equalTo {return ^id(id attribute) {return self.equalToWithRelation(attribute, NSLayoutRelationEqual);};
}- (MASConstraint * (^)(id))mas_equalTo {return ^id(id attribute) {return self.equalToWithRelation(attribute, NSLayoutRelationEqual);};
}- (MASConstraint * (^)(id))greaterThanOrEqualTo {return ^id(id attribute) {return self.equalToWithRelation(attribute, NSLayoutRelationGreaterThanOrEqual);};
}- (MASConstraint * (^)(id))mas_greaterThanOrEqualTo {return ^id(id attribute) {return self.equalToWithRelation(attribute, NSLayoutRelationGreaterThanOrEqual);};
}- (MASConstraint * (^)(id))lessThanOrEqualTo {return ^id(id attribute) {return self.equalToWithRelation(attribute, NSLayoutRelationLessThanOrEqual);};
}- (MASConstraint * (^)(id))mas_lessThanOrEqualTo {return ^id(id attribute) {return self.equalToWithRelation(attribute, NSLayoutRelationLessThanOrEqual);};
}
可以看出:
- 每个带equalTo的方法实现都是相同的.
- MASConstraint是一个抽象类,很多方法需要在子类对象去实现,这样做,类似于适配器模式.equalToWithRelation方法在newConstraint对应的类MASViewConstraint中实现.
equalToWithRelation实现
@implementation MASViewConstraint
- (MASConstraint * (^)(id, NSLayoutRelation))equalToWithRelation {return ^id(id attribute, NSLayoutRelation relation) {if ([attribute isKindOfClass:NSArray.class]) {NSAssert(!self.hasLayoutRelation, @"Redefinition of constraint relation");NSMutableArray *children = NSMutableArray.new;for (id attr in attribute) {MASViewConstraint *viewConstraint = [self copy];viewConstraint.layoutRelation = relation;viewConstraint.secondViewAttribute = attr;[children addObject:viewConstraint];}MASCompositeConstraint *compositeConstraint = [[MASCompositeConstraint alloc] initWithChildren:children];compositeConstraint.delegate = self.delegate;[self.delegate constraint:self shouldBeReplacedWithConstraint:compositeConstraint];return compositeConstraint;} else {NSAssert(!self.hasLayoutRelation || self.layoutRelation == relation && [attribute isKindOfClass:NSValue.class], @"Redefinition of constraint relation");self.layoutRelation = relation;self.secondViewAttribute = attribute;return self;}};
}- (void)setSecondViewAttribute:(id)secondViewAttribute {if ([secondViewAttribute isKindOfClass:NSValue.class]) {[self setLayoutConstantWithValue:secondViewAttribute];} else if ([secondViewAttribute isKindOfClass:MAS_VIEW.class]) {_secondViewAttribute = [[MASViewAttribute alloc] initWithView:secondViewAttribute layoutAttribute:self.firstViewAttribute.layoutAttribute];} else if ([secondViewAttribute isKindOfClass:MASViewAttribute.class]) {_secondViewAttribute = secondViewAttribute;} else {NSAssert(NO, @"attempting to add unsupported attribute: %@", secondViewAttribute);}
}
@implementation MASViewAttribute- (id)initWithView:(MAS_VIEW *)view layoutAttribute:(NSLayoutAttribute)layoutAttribute {self = [self initWithView:view item:view layoutAttribute:layoutAttribute];return self;
}- (id)initWithView:(MAS_VIEW *)view item:(id)item layoutAttribute:(NSLayoutAttribute)layoutAttribute {self = [super init];if (!self) return nil;_view = view;_item = item;_layoutAttribute = layoutAttribute;return self;
}
传入参数attribute为NSLayoutAttributeLeft,可转换为:
viewConstraint.layoutRelation = NSLayoutRelationEqual
viewConstraint.secontViewAttribute = secondView; //secontViewAttribute为UIView时在setSecondViewAttribute:中会重新设置,使其成为MASViewAttribute类型(调用 _secondViewAttribute = [[MASViewAttribute alloc] initWithView:secondViewAttribute layoutAttribute:self.firstViewAttribute.layoutAttribute];)secondViewAttribute.view = secondView;
secondViewAttribute.view.item = secondView;
secondViewAttribute.view.layoutAttribute = NSLayoutAttributeLeft;
.offset
// MASConstraint.m
- (MASConstraint * (^)(CGFloat))offset {return ^id(CGFloat offset){self.offset = offset;return self;};
}
viewConstraint.offset = 50;
install 约束安装
// MASConstraintMaker.m
- (NSArray *)install {if (self.removeExisting) { //mas_remakeConstraints,重新设置约束NSArray *installedConstraints = [MASViewConstraint installedConstraintsForView:self.view];for (MASConstraint *constraint in installedConstraints) {[constraint uninstall];}}NSArray *constraints = self.constraints.copy;for (MASConstraint *constraint in constraints) {constraint.updateExisting = self.updateExisting; [constraint install];}[self.constraints removeAllObjects];return constraints;
}
// MASViewConstraint.m
- (void)install {if (self.hasBeenInstalled) {return;}if ([self supportsActiveProperty] && self.layoutConstraint) {self.layoutConstraint.active = YES;[self.firstViewAttribute.view.mas_installedConstraints addObject:self];return;}MAS_VIEW *firstLayoutItem = self.firstViewAttribute.item;NSLayoutAttribute firstLayoutAttribute = self.firstViewAttribute.layoutAttribute;MAS_VIEW *secondLayoutItem = self.secondViewAttribute.item;NSLayoutAttribute secondLayoutAttribute = self.secondViewAttribute.layoutAttribute;// alignment attributes must have a secondViewAttribute// therefore we assume that is refering to superview// eg make.left.equalTo(@10)if (!self.firstViewAttribute.isSizeAttribute && !self.secondViewAttribute) {secondLayoutItem = self.firstViewAttribute.view.superview;secondLayoutAttribute = firstLayoutAttribute;}MASLayoutConstraint *layoutConstraint= [MASLayoutConstraint constraintWithItem:firstLayoutItemattribute:firstLayoutAttributerelatedBy:self.layoutRelationtoItem:secondLayoutItemattribute:secondLayoutAttributemultiplier:self.layoutMultiplierconstant:self.layoutConstant];layoutConstraint.priority = self.layoutPriority;layoutConstraint.mas_key = self.mas_key;if (self.secondViewAttribute.view) {MAS_VIEW *closestCommonSuperview = [self.firstViewAttribute.view mas_closestCommonSuperview:self.secondViewAttribute.view];NSAssert(closestCommonSuperview,@"couldn't find a common superview for %@ and %@",self.firstViewAttribute.view, self.secondViewAttribute.view);self.installedView = closestCommonSuperview;} else if (self.firstViewAttribute.isSizeAttribute) {self.installedView = self.firstViewAttribute.view;} else {self.installedView = self.firstViewAttribute.view.superview;}MASLayoutConstraint *existingConstraint = nil;if (self.updateExisting) { //mas_remakeContraintsexistingConstraint = [self layoutConstraintSimilarTo:layoutConstraint];}if (existingConstraint) { //mas_updateConstraints// just update the constantexistingConstraint.constant = layoutConstraint.constant;self.layoutConstraint = existingConstraint;} else { //mas_makeConstraints[self.installedView addConstraint:layoutConstraint];self.layoutConstraint = layoutConstraint;[firstLayoutItem.mas_installedConstraints addObject:self];}
}
我们看下MASLayoutConstraint
MASLayoutConstraint *layoutConstraint= [MASLayoutConstraint constraintWithItem:firstLayoutItemattribute:firstLayoutAttributerelatedBy:self.layoutRelationtoItem:secondLayoutItemattribute:secondLayoutAttributemultiplier:self.layoutMultiplierconstant:self.layoutConstant];
@interface MASLayoutConstraint : NSLayoutConstraint/*** a key to associate with this constraint*/
@property (nonatomic, strong) id mas_key;@end
从这里我们就可以看出来Masonry的原理了,底层依旧是调用系统的NSLayoutConstraint
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