本文主要是介绍Unity 右键快捷进行SVN操作,希望对大家解决编程问题提供一定的参考价值,需要的开发者们随着小编来一起学习吧!
原因
Unity 项目使用 SVN 进行版本管理,每当需要更新或提交文件的时候,都需要切换到 Windows 资源管理器,进入项目文件夹里面进行 SVN 操作,非常繁琐。
方法
直接集成 SVN 操作到 Unity 里面,在 Project 视图里,实现右键快捷进行 SVN 操作。
使用的是 TortoiseSVN 提供的命令行方式,详细参数说明可以查看:https://tortoisesvn.net/docs/release/TortoiseSVN_zh_CN/tsvn-automation.html#tsvn-automation-basics
步骤
新建编辑器脚本文件SVNTool.cs
:
using System;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;namespace Tools
{public static class SVNTool{/// <summary>/// SVN更新指定的路径/// 路径示例:Assets/1.png/// </summary>/// <param name="assetPaths"></param>public static void UpdateAtPath(string assetPath){List<string> assetPaths = new List<string>();assetPaths.Add(assetPath);UpdateAtPaths(assetPaths);}/// <summary>/// SVN更新指定的路径/// 路径示例:Assets/1.png/// </summary>/// <param name="assetPaths"></param>public static void UpdateAtPaths(List<string> assetPaths){if (assetPaths.Count == 0){return;}string arg = "/command:update /closeonend:0 /path:\"";for (int i = 0; i < assetPaths.Count; i++){var assetPath = assetPaths[i];if (i != 0){arg += "*";}arg += assetPath;}arg += "\"";SvnCommandRun(arg);}/// <summary>/// SVN提交指定的路径/// 路径示例:Assets/1.png/// </summary>/// <param name="assetPaths"></param>public static void CommitAtPaths(List<string> assetPaths, string logmsg = null){if (assetPaths.Count == 0){return;}string arg = "/command:commit /closeonend:0 /path:\"";for (int i = 0; i < assetPaths.Count; i++){var assetPath = assetPaths[i];if (i != 0){arg += "*";}arg += assetPath;}arg += "\"";if (!string.IsNullOrEmpty(logmsg)){arg += " /logmsg:\"" + logmsg + "\"";}SvnCommandRun(arg);}[MenuItem("Assets/SVN Tool/SVN 更新")]private static void SvnToolUpdate(){List<string> assetPaths = SelectionUtil.GetSelectionAssetPaths();UpdateAtPaths(assetPaths);}[MenuItem("Assets/SVN Tool/SVN 提交...")]private static void SvnToolCommit(){List<string> assetPaths = SelectionUtil.GetSelectionAssetPaths();CommitAtPaths(assetPaths);}[MenuItem("Assets/SVN Tool/显示日志")]private static void SvnToolLog(){List<string> assetPaths = SelectionUtil.GetSelectionAssetPaths();if (assetPaths.Count == 0){return;}// 显示日志,只能对单一资产string arg = "/command:log /closeonend:0 /path:\"";arg += assetPaths[0];arg += "\"";SvnCommandRun(arg);}[MenuItem("Assets/SVN Tool/全部更新", false, 1100)]private static void SvnToolAllUpdate(){// 往上两级,包括数据配置文件string arg = "/command:update /closeonend:0 /path:\"";arg += "..";arg += "\"";SvnCommandRun(arg);}[MenuItem("Assets/SVN Tool/全部日志", false, 1101)]private static void SvnToolAllLog(){// 往上两级,包括数据配置文件string arg = "/command:log /closeonend:0 /path:\"";arg += "..";arg += "\"";SvnCommandRun(arg);}/// <summary>/// SVN命令运行/// </summary>/// <param name="arg"></param>private static void SvnCommandRun(string arg){string workDirectory = Application.dataPath.Remove(Application.dataPath.LastIndexOf("/Assets", StringComparison.Ordinal));System.Diagnostics.Process.Start(new System.Diagnostics.ProcessStartInfo{UseShellExecute = false,CreateNoWindow = true,FileName = "TortoiseProc",Arguments = arg,WorkingDirectory = workDirectory});}}
}
新建编辑器脚本文件SelectionUtil.cs
:
using System;
using System.Collections.Generic;
using UnityEditor;public class SelectionUtil
{/// <summary>/// 得到选中资产路径列表/// </summary>/// <returns></returns>public static List<string> GetSelectionAssetPaths(){List<string> assetPaths = new List<string>();// 这个接口才能取到两列模式时候的文件夹foreach (var guid in Selection.assetGUIDs){if (string.IsNullOrEmpty(guid)){continue;}string path = AssetDatabase.GUIDToAssetPath(guid);if (!string.IsNullOrEmpty(path)){assetPaths.Add(path);}}return assetPaths;}
}
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