本文主要是介绍贪吃蛇游戏代码(C语言项目),希望对大家解决编程问题提供一定的参考价值,需要的开发者们随着小编来一起学习吧!
本篇仅提供C语言代码,详细讲解在这篇博客:C语言:贪吃蛇游戏(从0开始完整版)-CSDN博客
1、运行演示
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2、代码构成(vs编译器)
3、C语言代码
3.1 头文件Snake.h
#pragma once
#include <locale.h>
#include <windows.h>
#include <stdbool.h>
#include <stdlib.h>
#include <stdio.h>
#include <time.h>#define POS_X 24
#define POS_Y 5#define WALL L'□'
#define BODY L'●'
#define FOOD L'★'//类型的声明//蛇的方向
enum DIRECTION
{UP = 1,DOWN,LEFT,RIGHT
};//蛇的状态
//正常、撞墙、撞到自己、正常退出
enum GAME_STATUS
{OK, //正常KILL_BY_WALL, //撞墙KILL_BY_SELF, //撞到自己END_NORMAL //正常退出
};//蛇身的节点类型
typedef struct SnakeNode
{//坐标int x;int y;//指向下一个节点的指针struct SnakeNode* next;
}SnakeNode, * pSnakeNode;//贪吃蛇
typedef struct Snake
{pSnakeNode _pSnake;//指向蛇头的指针pSnakeNode _pFood;//指向食物节点的指针enum DIRECTION _dir;//蛇的方向enum GAME_STATUS _status;//游戏的状态int _food_weight;//一个食物的分数int _score; //总成绩int _sleep_time; //休息时间,时间越短,速度越快,时间越长,速度越慢
}Snake, * pSnake;//函数的声明
//
//
//定位光标位置
void SetPos(int x, int y);//欢迎界面的打印
void WelcomeToGame();//游戏的初始化
void GameStart(pSnake ps);//创建地图
void CreateMap();//初始化蛇身
void InitSnake(pSnake ps);//创建食物
void CreateFood(pSnake ps);//游戏运行的逻辑
void GameRun(pSnake ps);//蛇的移动-走一步
void SnakeMove(pSnake ps);//判断下一个坐标是否是食物
int NextIsFood(pSnakeNode next, pSnake ps);//下一个位置是食物,就吃掉食物
void EatFood(pSnakeNode next, pSnake ps);//下一个位置不是食物
void NoFood(pSnakeNode next, pSnake ps);//检测蛇是否撞墙
void KillByWall(pSnake ps);//检测蛇是否撞到自己
void KillBySelf(pSnake ps);//游戏善后的工作
void GameEnd(pSnake ps);
3.2 Snake.c(游戏相关代码)
#define _CRT_SECURE_NO_WARNINGS 1
#include "snake.h"
void SetPos(int x, int y)
{HANDLE hOutput = NULL;//获取标准输出的句柄(⽤来标识不同设备的数值)hOutput = GetStdHandle(STD_OUTPUT_HANDLE);COORD pos = { x,y };SetConsoleCursorPosition(hOutput, pos);
}
void WelcomeToGame()
{SetPos(40, 12);wprintf(L"欢迎来到贪吃蛇小游戏!");SetPos(43, 17);system("pause");system("cls");SetPos(25, 14);wprintf(L"用 ↑. ↓ . ← . → 来控制蛇的移动,按F3加速,F4减速\n");SetPos(40, 16);wprintf(L"加速能够得到更高的分数\n");SetPos(43, 20);system("pause");system("cls");
}
//●
void CreateMap()
{//上围墙for (int i = 0; i < 29; i++){wprintf(L"%c", WALL);}//下围墙SetPos(0, 26);for (int i = 0; i < 29; i++){wprintf(L"%c", WALL);}//左围墙for (int i = 1; i < 26; i++){SetPos(0, i);wprintf(L"%c", WALL);}//右围墙{for (int i = 1; i < 26; i++){SetPos(56, i);wprintf(L"%c", WALL);}}
}
#include <errno.h>
//初始化蛇身
void InitSnake(pSnake ps)
{pSnakeNode cur = NULL;for (int i = 0; i < 5; i++){cur = (pSnakeNode)malloc(sizeof(SnakeNode));if (cur == NULL){perror("InitSnake::malloc() fail\n");return;}cur->x = POS_X + i * 2;cur->y = POS_Y;cur->next = NULL;if (ps->_pSnake == NULL){ps->_pSnake = cur;}else{cur->next = ps->_pSnake;ps->_pSnake = cur;}}cur = ps->_pSnake;while (cur){SetPos(cur->x, cur->y);wprintf(L"%lc", BODY);cur = cur->next;}//设置贪吃蛇的属性ps->_dir = RIGHT;//默认向右ps->_score = 0;ps->_food_weight = 10;ps->_sleep_time = 200;//单位是毫秒ps->_status = OK;
}//创建食物
void CreateFood(pSnake ps)
{
#if 1int x = 0;int y = 0;
again:do{x = rand() % 53 + 2;//2~54y = rand() % 25 + 1;//1~25} while (x % 2 != 0);//只能为2的倍数pSnakeNode cur = ps->_pSnake;while (cur){//不能和蛇身的坐标重合if (cur->x == x && cur->y == y){goto again;}cur = cur->next;}pSnakeNode pFood = (pSnakeNode)malloc(sizeof(SnakeNode));if (pFood == NULL){perror("CreateFood()::malloc()");return;}pFood->x = x;pFood->y = y;pFood->next = NULL;SetPos(x, y);wprintf(L"%lc", FOOD);ps->_pFood = pFood;
#endif}
void GameStart(pSnake ps)
{system("mode con cols=100 lines=30");system("title 贪吃蛇");HANDLE houtput = GetStdHandle(STD_OUTPUT_HANDLE);//隐藏光标操作CONSOLE_CURSOR_INFO CursorInfo;GetConsoleCursorInfo(houtput, &CursorInfo);//获取控制台光标信息CursorInfo.bVisible = false; //隐藏控制台光标SetConsoleCursorInfo(houtput, &CursorInfo);//设置控制台光标状态WelcomeToGame();CreateMap();InitSnake(ps);CreateFood(ps);
}void HelpInfor(pSnake ps)
{SetPos(60, 12);printf("不能穿墙,不能咬伤自己");SetPos(60, 13);printf("用 ↑. ↓ . ← . → 来控制蛇的移动");SetPos(60, 14);printf("按F3加速,F4减速");SetPos(60, 15);printf("ESC:退出游戏 space:暂停游戏");SetPos(60, 18);printf("由用户 小丁爱养花 制作");
}//最⾼位是1,说明按键的状态是按下,
// 如果最⾼是0,说明按键的状态是抬起
#define KeyPress(VK) (GetAsyncKeyState(VK)&1)void Pause()
{while (1){Sleep(200);if (KeyPress(VK_SPACE)){break;}}
}//判断下一个坐标是否是食物
int NextIsFood(pSnakeNode next, pSnake ps)
{if (next->x == ps->_pFood->x && next->y == ps->_pFood->y){return 1;}else{return 0;}
}//下一个位置是食物,就吃掉食物
void EatFood(pSnakeNode next, pSnake ps)
{ps->_pFood->next = ps->_pSnake;ps->_pSnake = ps->_pFood;free(next);next = NULL;pSnakeNode cur = ps->_pSnake;while (cur){SetPos(cur->x, cur->y);wprintf(L"%lc", BODY);cur = cur->next;}ps->_score += ps->_food_weight;CreateFood(ps);
}//下一个位置不是食物
void NoFood(pSnakeNode next, pSnake ps)
{next->next = ps->_pSnake;ps->_pSnake = next;pSnakeNode cur = ps->_pSnake;pSnakeNode prev = NULL;while (cur->next != NULL){prev = cur;SetPos(cur->x, cur->y);wprintf(L"%lc", BODY);cur = cur->next;}SetPos(cur->x, cur->y);wprintf(L" ");if (prev){prev->next = NULL;}free(cur);cur = NULL;
}//检测蛇是否撞墙
void KillByWall(pSnake ps)
{if (ps->_pSnake->x <= 1|| ps->_pSnake->x >= 56|| ps->_pSnake->y <= 0|| ps->_pSnake->y >= 26){ps->_status = KILL_BY_WALL;}
}//检测蛇是否撞到自己
void KillBySelf(pSnake ps)
{pSnakeNode body = ps->_pSnake->next;while (body){if (ps->_pSnake->x == body->x && ps->_pSnake->y == body->y){ps->_status = KILL_BY_SELF;break;}body = body->next;}
}//蛇的移动-走一步
void SnakeMove(pSnake ps)
{pSnakeNode next = (pSnakeNode)malloc(sizeof(SnakeNode));if (next == NULL){perror("CreateFood()::malloc()");return;}next->next = NULL;if (ps->_dir == UP){next->x = ps->_pSnake->x;next->y = ps->_pSnake->y - 1;}else if (ps->_dir == DOWN){next->x = ps->_pSnake->x;next->y = ps->_pSnake->y + 1;}else if (ps->_dir == LEFT){next->x = ps->_pSnake->x - 2;next->y = ps->_pSnake->y;}else if (ps->_dir == RIGHT){next->x = ps->_pSnake->x + 2;next->y = ps->_pSnake->y;}if (NextIsFood(next, ps)){EatFood(next, ps);}else{NoFood(next, ps);}//检测蛇是否撞墙KillByWall(ps);//检测蛇是否撞到自己KillBySelf(ps);}//游戏运行的逻辑
void GameRun(pSnake ps)
{HelpInfor(ps);do{SetPos(60, 7);printf("得分:%d 每个食物得分:%d", ps->_score, ps->_food_weight);if (KeyPress(VK_UP) && ps->_dir != DOWN){ps->_dir = UP;}else if (KeyPress(VK_DOWN) && ps->_dir != UP){ps->_dir = DOWN;}else if (KeyPress(VK_LEFT) && ps->_dir != RIGHT){ps->_dir = LEFT;}else if (KeyPress(VK_RIGHT) && ps->_dir != LEFT){ps->_dir = RIGHT;}else if (KeyPress(VK_SPACE)){Pause();}else if (KeyPress(VK_ESCAPE)){ps->_status = END_NORMAL;}else if (KeyPress(VK_F3)){if (ps->_sleep_time > 80){ps->_sleep_time -= 30;ps->_food_weight += 2;}}else if (KeyPress(VK_F4)){if (ps->_food_weight > 2){ps->_sleep_time += 30;ps->_food_weight -= 2;}}SnakeMove(ps);Sleep(ps->_sleep_time);} while (ps->_status == OK);
}//游戏善后的工作
void GameEnd(pSnake ps)
{SetPos(24, 12);switch(ps->_status){case KILL_BY_WALL:wprintf(L"!!!您撞上墙壁了,游戏结束!!!");break;case KILL_BY_SELF:wprintf(L"!!!您撞上自己了,游戏结束!!!");break;case END_NORMAL:wprintf(L"!!!您主动退出游戏,游戏结束!!!");break;}pSnakeNode cur = ps->_pSnake;pSnakeNode prev = NULL;while (cur){prev = cur;cur = cur->next;free(prev);}prev = cur = NULL;
}
3.3 test.c(运行相关代码)
#define _CRT_SECURE_NO_WARNINGS 1
#include "snake.h"
//
void TestSnack()
{//char ch = '\0';int ch = 0;do {system("cls");Snake snake = { 0 };GameStart(&snake);GameRun(&snake);GameEnd(&snake);SetPos(20, 15);printf("是否开始新的一局游戏?Y/N:");ch = getchar();//while (getchar() != '\n');while (getchar() != '\n');system("cls");} while (ch == 'y' || ch == 'Y');SetPos(5, 26);
}
int main()
{setlocale(LC_ALL, "");srand((unsigned int)time(NULL));TestSnack();return 0;
}
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