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观察者模式
扩展:观察者模式——委托
C++
参考:https://www.cnblogs.com/Galesaur-wcy/p/15905936.html
#include <iostream>
#include <list>
#include <memory>
#include <string>
using namespace std;// Observer类 抽象观察者,为所有的具体观察者定义一个接口,在得到主题的通知时更新自己。这个接口要做更新接口。
// 观察者一般用一个抽象类或者接口实现,更新接口通常包含一个Update()方法 这个方法叫做更新方法。
class Observer
{
public:virtual void Update(int) = 0;virtual ~Observer() = default;virtual void SetName(const string &observerName) final{m_observerName = observerName;}virtual string GetName() const final{return m_observerName;}protected:string m_observerName;
};// Subject类 可翻译为主题或抽象通知者 一般用一个抽象类或者一个接口实现。他把所有对观察者对象的引用保存
// 在一个聚集里,每个主题都可以又任何数量的观察者。抽象主题提供一个接口,可增加或者删除观察者对象
class Subject
{
public:virtual void Attach(shared_ptr<Observer>) = 0;virtual void Detach(shared_ptr<Observer>) = 0;virtual void Notify() = 0;
};// ConcreteObserver 具体观察者 实现抽象观察角色所要求的更新接口,以便使本身的状态与主题的状态相协调.
// 具体观察者角色可以保存一个指向具体主题对象的引用.具体观察者校色通常用一个具体子类实现
class ConcreteObserver : public Observer
{
public:ConcreteObserver(shared_ptr<Subject> pSubject, const string &observerName): m_pSubject(pSubject){m_observerName = observerName;}void Update(int value) override{cout << " ConcreteObserver " << m_observerName << " gets the update. New State: " << value << endl;}private:shared_ptr<Subject> m_pSubject;
};class ConcreteObserver2 : public Observer
{
public:ConcreteObserver2(shared_ptr<Subject> pSubject, const string &observerName): m_pSubject(pSubject){m_observerName = observerName;}void Update(int value) override{cout << " ConcreteObserver2 " << m_observerName << " gets the update. New State: " << value << endl;}private:shared_ptr<Subject> m_pSubject;
};// ConcreteSubject类,叫做具体主题或者具体通知者..将有关状态存入具体观察者对象;在具体主题内部状态改变时...给所有登记过的观察者发出通知.
// 具体主题对象通常用一个具体子类实现.
class ConcreteSubject : public Subject
{
public:void Attach(shared_ptr<Observer> pObserver){m_ObserverList.push_back(pObserver);}void Detach(shared_ptr<Observer> pObserver){m_ObserverList.remove_if([=](const shared_ptr<Observer> &observer){ return observer == pObserver; });}void Notify(){for (const auto &observer : m_ObserverList){cout << " Notifying -> " << observer->GetName() << endl;observer->Update(m_iState);}}void SetState(int state){cout << "State changed to " << state << endl;m_iState = state;}private:list<shared_ptr<Observer>> m_ObserverList;int m_iState;
};int main()
{auto pSubject = make_shared<ConcreteSubject>();auto pObserver = make_shared<ConcreteObserver>(pSubject, "observer1");auto pObserver2 = make_shared<ConcreteObserver2>(pSubject, "observer2");pSubject->Attach(pObserver);pSubject->Attach(pObserver2);pSubject->SetState(2);pSubject->Notify();cout << endl;pSubject->Detach(pObserver);pSubject->SetState(3);pSubject->Notify();cout << endl;return 0;
}
C
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <stdbool.h>typedef struct Subject Subject;
typedef struct Observer
{char *name;void (*update)(struct Subject *, int, void *);
} Observer;typedef struct Subject
{struct Observer **observers;size_t observer_count;int state;
} Subject;void ConcreteObserverUpdate(struct Subject *subject, int value, void *data)
{printf(" ConcreteObserver get the update. New State: %d\n", value);
}void ConcreteObserver2Update(struct Subject *subject, int value, void *data)
{printf(" ConcreteObserver2 get the update. New State: %d\n", value);
}void attach(struct Subject *subject, Observer *observer)
{Observer **newObservers = realloc(subject->observers, sizeof(Observer *) * (subject->observer_count + 1));if (newObservers == NULL){fprintf(stderr, "Memory allocation failed.\n");exit(EXIT_FAILURE);}newObservers[subject->observer_count++] = observer;subject->observers = newObservers;
}void detach(struct Subject *subject, Observer *observer)
{bool removed = false;int i;for (i = 0; i < subject->observer_count; ++i){if (subject->observers[i] == observer){subject->observer_count--;removed = true;int j;for (j = i; j < subject->observer_count; ++j){subject->observers[j] = subject->observers[j + 1];}break;}}if (!removed){fprintf(stderr, "Observer not found.\n");}
}void notify(struct Subject *subject)
{int i;for (i = 0; i < subject->observer_count; ++i){printf(" Notifying -> %s\n", subject->observers[i]->name);subject->observers[i]->update(subject, subject->state, subject->observers[i]);}
}void setState(struct Subject *subject, int state)
{printf("state changed......\n");subject->state = state;
}void safe_free(void *ptr)
{if (ptr)free(ptr);
}int main()
{Subject *pSubject = (Subject *)malloc(sizeof(Subject));pSubject->observers = NULL;pSubject->observer_count = 0;pSubject->state = 0;Observer observer1 = {.name = strdup("observer1"),observer1.update = ConcreteObserverUpdate,};Observer observer2 = {.name = strdup("observer2"),.update = ConcreteObserver2Update,};attach(pSubject, &observer1);attach(pSubject, &observer2);setState(pSubject, 2);notify(pSubject);printf("\n");detach(pSubject, &observer1);setState(pSubject, 3);notify(pSubject);printf("\n");safe_free(observer1.name);safe_free(observer2.name);safe_free(pSubject->observers);safe_free(pSubject);return 0;
}
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