本文主要是介绍自定义view之音量控制,希望对大家解决编程问题提供一定的参考价值,需要的开发者们随着小编来一起学习吧!
最近一直在学习自定义view,我是hongyang的一个小粉,hongyang老大也是我辈之楷模啊,奈何,自己太菜,只能一步一步的去攀爬了,下面的这个是学习hongyang老大的文章之一,加上自己的理解,练习一下:先看效果图:
首先是自定义的属性:
<resources><declare-styleable name="AudioControlView"><!--上方小块的颜色--><attr name="upCircleColor" format="color"></attr><!--下方小块的颜色--><attr name="downCircleColor" format="color"></attr><!--小块的间距--><attr name="splitSize" format="integer"></attr><!--小块的个数--><attr name="blockCount" format="integer"></attr><!--小块的宽度--><attr name="circleWidth" format="dimension"></attr><!--正中的图片--><attr name="centerPic" format="reference"></attr></declare-styleable></resources>
其次在布局文件中的属性值:
<com.yinwei.definemyself.view.AudioControlViewandroid:layout_width="300dp"android:layout_height="300dp"app:blockCount="40"app:centerPic="@drawable/test"app:circleWidth="13dp"app:downCircleColor="@android:color/holo_red_light"app:splitSize="7"app:upCircleColor="@android:color/darker_gray" />
具体的实现代码:
public class AudioControlView extends View {private int mUpCircleColor, mDownCircleColor, mBlockCount, mSplitSize, mCircleWidth;private Bitmap mCenterImage;private Paint paint;private RectF rectF;private int mWidth, mHeight, mRadius, mcenter;private int mCurrentCount = 7;public AudioControlView(Context context, AttributeSet attrs) {this(context, attrs, 0);}public AudioControlView(Context context) {this(context, null);}public AudioControlView(Context context, AttributeSet attrs, int defStyleAttr) {super(context, attrs, defStyleAttr);TypedArray a = context.obtainStyledAttributes(attrs, R.styleable.AudioControlView, defStyleAttr, 0);mUpCircleColor = a.getColor(R.styleable.AudioControlView_upCircleColor, Color.WHITE);mDownCircleColor = a.getColor(R.styleable.AudioControlView_downCircleColor, Color.BLACK);mBlockCount = a.getInt(R.styleable.AudioControlView_blockCount, 10);mSplitSize = a.getInt(R.styleable.AudioControlView_splitSize, 3);mCircleWidth = a.getDimensionPixelSize(R.styleable.AudioControlView_circleWidth,(int) TypedValue.applyDimension(TypedValue.COMPLEX_UNIT_PX, 17, getResources().getDisplayMetrics()));mCenterImage = BitmapFactory.decodeResource(getResources(), a.getResourceId(R.styleable.AudioControlView_centerPic, 0));a.recycle();paint = new Paint();paint.setColor(mUpCircleColor);paint.setAntiAlias(true);paint.setStyle(Paint.Style.STROKE);paint.setStrokeWidth(7);rectF = new RectF();}@Overrideprotected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {int heightMode = MeasureSpec.getMode(heightMeasureSpec);int widthMode = MeasureSpec.getMode(widthMeasureSpec);int measureHeight = MeasureSpec.getSize(heightMeasureSpec);int measureWidth = MeasureSpec.getSize(widthMeasureSpec);if (heightMode == MeasureSpec.EXACTLY) {mHeight = measureHeight;//如果是确切的宽高,view就是测量的宽高,不考虑图片是否大于我们设定的宽高} else {mHeight = mCenterImage.getHeight() + getPaddingBottom() + getPaddingTop() + mCircleWidth;}if (widthMode == MeasureSpec.EXACTLY) {mWidth = measureWidth;} else {mWidth = mCenterImage.getWidth() + getPaddingRight() + getPaddingLeft() + mCircleWidth;}setMeasuredDimension(mWidth, mHeight);}@Overrideprotected void onDraw(Canvas canvas) {mcenter = Math.min(mWidth, mHeight) / 2;mRadius = mcenter - mCircleWidth / 2;rectF.top = mHeight / 2 - mRadius;rectF.left = mWidth / 2 - mRadius;rectF.right = mWidth / 2 + mRadius;rectF.bottom = mHeight / 2 + mRadius;float blockSize = (360 * 1.0f - mBlockCount * mSplitSize) / mBlockCount;//每个弧线的长度//绘制小弧线块for (int i = 0; i < mBlockCount; i++) {canvas.drawArc(rectF, i * (blockSize + mSplitSize), blockSize, false, paint);//false或者true 是否连接圆心,一般绘制扇形的时候是true}paint.setColor(mDownCircleColor);// canvas.drawArc();四个参数分别为:1:在什么范围之内绘制的矩形 2:绘制的起始弧度 3:绘制的弧度块的度数 4:画笔for (int i = 0; i < mCurrentCount; i++) {canvas.drawArc(rectF, i * (blockSize + mSplitSize), blockSize, false, paint);}//画图片int innerRadius = mRadius - mCircleWidth / 2; //除去绘制的部分的内切圆的半径大小Rect rect = new Rect();int innerRectHeght = (int) Math.sqrt(2) * innerRadius * 1 / 2;//内切圆中矩形的边长//在内切圆的半径大小下计算需要绘制的图片的矩形rect.left = mWidth / 2 - innerRectHeght;rect.top = mHeight / 2 - innerRectHeght;rect.right = mWidth / 2 + innerRectHeght;rect.bottom = mHeight / 2 + innerRectHeght;//如果图片的高度和宽度小于所绘制矩形的高度,以中心点放置图片if (mCenterImage.getHeight() < innerRectHeght && mCenterImage.getWidth() < innerRectHeght) {int rectWidth = Math.max(mCenterImage.getHeight(), mCenterImage.getWidth());rect.top = mHeight / 2 - rectWidth / 2;rect.left = mWidth / 2 - rectWidth / 2;rect.right = mWidth / 2 + rectWidth / 2;rect.bottom = mHeight / 2 + rectWidth / 2;}canvas.drawBitmap(mCenterImage, null, rect, paint);}}
嘿嘿,其他不说了,注释的比较详细,为了脱离贫困线而努力吧!~
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