吃星星(1.5)

2024-06-08 11:36
文章标签 星星 1.5

本文主要是介绍吃星星(1.5),希望对大家解决编程问题提供一定的参考价值,需要的开发者们随着小编来一起学习吧!

吃星星1.5版导航

★★★★★ 吃星星(1.5)★★★★★

★★★★该版本简介+更新说明★★★★

★★★分部代码★★★

★头文件+命名空间+变量★

★★结构体★★

★辅助结构体★

★角色结构体★

★星星结构体★

★打印结构体★

★加载中结构体★

★游戏结构体★

★★副函数★★

★函数声明★

★开始函数★

★输入函数★

★单人初始化函数★

★双人初始化函数★

★游戏结束函数★

★游戏开始界面函数★

★★主函数★★

★★★★1.5版完整代码★★★★

★★★★★总结★★★★★

★★★★★byebye★★★★★


★★★★★ 吃星星(1.5)★★★★★

该版本增加了许多细节

修复了一些问题

已经接近最终版了


★★★★该版本简介+更新说明★★★★

终终终终终于更新出来了吃星星(1.5)!!!!!

经过了

DEV--C++小游戏(吃星星(0.1))-CSDN博客

DEV--C++小游戏(吃星星(0.2))-CSDN博客

的酝酿

造出了

DEV--C++小游戏(吃星星(0.5))-CSDN博客

并改进出了

DEV--C++小游戏(吃星星(1.2))-CSDN博客

改进出了很过效果

例如:

初始界面

加载界面等

行数:281->700

字符数(长度):5678->34890

肯定惊掉下巴!

不废话

看效果!


★★★分部代码★★★

头文件+命名空间+变量
#include<bits/stdc++.h>
#include<conio.h>
#include<windows.h>
using namespace std;
int n,m,wx,wy,cc=-1,fen,fen1,fen2,p1x,p1y,p2x,p2y,pc[2]={},f[4]={cc/16*16+9,cc/16*16+10,cc/16*16+12,cc/16*16+14},x=0,dx[]={-1,-1,-1,0,0,1,1,1},dy[]={-1,0,1,-1,1,-1,0,1};
char a[100][200],w='*',c,ch='I';
char wait[1000][1000]=
{{"请耐心等待游戏加载.    "},{"请耐心等待游戏加载..   "},{"请耐心等待游戏加载...  "},{"请耐心等待游戏加载.... "},{"请耐心等待游戏加载....."},{"+--------------------------------------------------+"},{"|                                                  |   %"},{"+--------------------------------------------------+"},
};
char jsbj[1000][1000]=
{{"版 本 历 代"},{"吃星星0.1 2024-5-8"},{"吃星星0.2 2024-5-9"},{"吃星星0.5 2024-5-17"},{"吃星星1.2 2024-5-18"},{"吃星星1.5 2024-6-1"},{"创作者:为荣誉而拼搏的少年"},
};
int tp[1000][1000]=
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0,0,0,0,0,0,0,0,0,0},{0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},{0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},{0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},{0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0},{0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},{0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},{0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},{0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},{0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},{0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0},{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},{0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0},{0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0},{0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0},{0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0},{0,0,1,1,1,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,1,1,1,0,0},{0,0,0,0,1,1,1,0,0,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,0,0,1,1,1,0,0,0,0},{0,0,0,0,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,0,0,0,0,0,0},{0,0,0,0,0,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,0,0,0,0,0,0,0},{0,0,0,0,0,0,1,1,1,0,0,1,1,1,1,0,0,0,1,1,1,1,0,0,1,1,1,0,0,0,0,0,0},{0,0,0,0,0,1,1,1,0,0,0,0,0,0,1,1,1,1,1,0,0,0,0,0,0,1,1,1,0,0,0,0,0},{0,0,0,0,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,0,0,0,0},{0,0,0,1,1,1,0,0,0,0,0,1,1,1,0,0,0,0,0,1,1,1,0,0,0,0,0,1,1,1,0,0,0},{0,0,1,1,1,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,1,1,1,0,0},{0,1,1,1,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,1,1,1,0},{0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,0},{0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0},{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},};

嗨嗨嗨

没想到吧!

175行可不是盖的!!!

刚上传时CPU直接冲到100%

上传完就卡爆了

直接给我删了😂

so

我角得

最高后再上传吧~~~😂

代码意思:

不万能的万能头

按键式输入头文件

颜色窗口等头文件

命名空间

c,n:地图大小

wx,wy:星星坐标

cc:颜色

fen:单人得分

fen1:双人得分1

fen2:双人得分2

p1x,p1y:玩家1的x,y坐标

p2x,p2y:玩家2的x,y坐标

pc:角色颜色

f:角色可选颜色

x:对于pc的'i'(循环变量)

a:地图

c:输入变量

w:星星

ch:'I'的变量

dx,dy:坐标方向

wait:等待背景——(卡爆的罪魁祸首X1)

jsbj:介绍背景——(卡爆的罪魁祸首X2)

tp:图片——(卡爆的罪魁祸首X3)


★★结构体★★

辅助结构体
struct fuzhu
{void cls(){system("cls");}void gotoxy(int x,int y){HANDLE hOutput;COORD loc;loc.X=x;loc.Y=y;	hOutput=GetStdHandle(STD_OUTPUT_HANDLE);SetConsoleCursorPosition(hOutput,loc);}void yc(){CONSOLE_CURSOR_INFO cursor_info={1,0};	SetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE),&cursor_info);}void colorchoose(int color){SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),color);}void pdyc1(int i,int j){if(tp[i][j]==1){colorchoose(204);return;}for(int k=0;k<8;k++)if(tp[i+dx[k]][j+dy[k]]==1){colorchoose(238);return;}colorchoose(0);}void pdyc2(int i,int j){if(tp[i][j]==1){colorchoose(170);return;}for(int k=0;k<8;k++)if(tp[i+dx[k]][j+dy[k]]==1){colorchoose(187);return;}colorchoose(0);}void pdyc3(int i,int j){if(tp[i][j]==1){colorchoose(238);return;}for(int k=0;k<8;k++)if(tp[i+dx[k]][j+dy[k]]==1){colorchoose(187);return;}colorchoose(0);}
}fz;

清屏

定点输出

隐藏

颜色选择

调整颜色1

调整颜色2

调整颜色3


角色结构体
struct people
{void Ise(){for(int i=0;i<4;i++)if((f[i]/17*17==f[i])||(f[i]==cc))f[i]=-1;for(int i=0;i<4;i++)if((f[i]!=-1)&&(pc[x]==0))pc[x++]=f[i];}void yd1(){(c=='a'&&p1y>0)?a[p1x][--p1y]='I',a[p1x][p1y+1]='x':0;(c=='d'&&p1y<m-1)?a[p1x][++p1y]='I',a[p1x][p1y-1]='x':0;(c=='w'&&p1x>0)?a[--p1x][p1y]='I',a[p1x+1][p1y]='x':0;(c=='s'&&p1x<n-1)?a[++p1x][p1y]='I',a[p1x-1][p1y]='x':0;if(int(c)==27)js();}void yd2(){(c=='a'&&p1y>0&&a[p1x][p1y-1]!='I')?a[p1x][--p1y]='I',a[p1x][p1y+1]='x':0;(c=='d'&&p1y<m-1&&a[p1x][p1y+1]!='I')?a[p1x][++p1y]='I',a[p1x][p1y-1]='x':0;(c=='w'&&p1x>0&&a[p1x-1][p1y]!='I')?a[--p1x][p1y]='I',a[p1x+1][p1y]='x':0;(c=='s'&&p1x<n-1&&a[p1x+1][p1y]!='I')?a[++p1x][p1y]='I',a[p1x-1][p1y]='x':0;(c=='j'&&p2y>0&&a[p2x][p2y-1]!='I')?a[p2x][--p2y]='I',a[p2x][p2y+1]='x':0;(c=='l'&&p2y<m-1&&a[p2x][p2y+1]!='I')?a[p2x][++p2y]='I',a[p2x][p2y-1]='x':0;(c=='i'&&p2x>0&&a[p2x-1][p2y]!='I')?a[--p2x][p2y]='I',a[p2x+1][p2y]='x':0;(c=='k'&&p2x<n-1&&a[p2x+1][p2y]!='I')?a[++p2x][p2y]='I',a[p2x-1][p2y]='x':0;if(int(c)==27)js();}void p1p(){fz.colorchoose(pc[0]);printf("%c",ch);fz.colorchoose(cc);}void p2p(){fz.colorchoose(pc[1]);printf("%c",ch);fz.colorchoose(cc);}
}p;

角色颜色选择

单人模式移动

双人模式移动

打印角色1

打印角色2


星星结构体
struct xing
{void q1(){int color=rand()%255+0;fz.colorchoose(color);printf("%c",w);fz.colorchoose(cc);}void q21(){if((wx==p1x&&wy==p1y)){while(wx==p1x&&wy==p1y){wx=rand()%n+0;wy=rand()%m+0;}fen++;}}void q22(){if(wx==p1x&&wy==p1y){while((wx==p1x&&wy==p1y)||(wx==p2x&&wy==p2y)){wx=rand()%n+0;wy=rand()%m+0;}fen1++;}if(wx==p2x&&wy==p2y){while((wx==p1x&&wy==p1y)||(wx==p2x&&wy==p2y)){wx=rand()%n+0;wy=rand()%m+0;}fen2++;}}}xing;

星星颜色随机

单人模式星星被吃后处理

双人模式星星被吃后处理


打印结构体
struct print
{void p1(){printf("单人模式\n");for(int i=0;i<n;i++){for(int j=0;j<m;j++){if(i==wx&&j==wy)xing.q1();if(i==p1x&&j==p1y)p.p1p();if(!(((i==wx&&j==wy)||(i==p1x&&j==p1y))))printf("%c",a[i][j]);}printf("\n");}}void p2(){printf("双人模式\n");for(int i=0;i<n;i++){for(int j=0;j<m;j++){if(i==wx&&j==wy)xing.q1();if(i==p1x&&j==p1y)p.p1p();if(i==p2x&&j==p2y)p.p2p();if(!(((i==wx&&j==wy)||(i==p1x&&j==p1y)||(i==p2x&&j==p2y))))printf("%c",a[i][j]);}printf("\n");}}void p30(){for(int j=0;j<22;j++)for(int k=0;k<=32;k++){fz.gotoxy(k+28,j+0);fz.pdyc3(j+121,k);printf("%d",tp[j+121][k]);}}void p31(){for(int j=0;j<22;j++)for(int k=0;k<=32;k++){fz.gotoxy(k+28,j+1);fz.pdyc3(j+121,k);printf("%d",tp[j+121][k]);}}void p32(){for(int j=0;j<22;j++)for(int k=0;k<=32;k++){fz.gotoxy(k+28,j+2);fz.pdyc3(j+121,k);printf("%d",tp[j+121][k]);}}
}pr;

单人模式打印地图

双人模式打印地图

跳动星星第一形态

跳动星星第二形态

跳动星星第三形态


加载中结构体
struct loading
{void waiting()	{fz.cls();fz.colorchoose(15);fz.gotoxy(20,24);printf("%s",wait[5]);fz.gotoxy(20,25);printf("%s",wait[6]);fz.gotoxy(20,26);printf("%s",wait[7]);for(int i=0;i<=100;i+=2){fz.yc();switch(i/2%4){case 0:pr.p30();break;case 1:pr.p31();break;case 2:pr.p32();break;case 3:pr.p31();break;}fz.colorchoose(255);fz.gotoxy(21,25);for(int j=1;j<=i/2;j++)printf(" ");fz.gotoxy(72,25);fz.colorchoose(15);printf("%d",i);int qw=rand()%4+0;fz.gotoxy(20,27);printf("%s",wait[qw]);Sleep(100);}ks();}
}load;

实现加载中的情况


游戏结构体
struct game
{void game1(){while(1){fz.yc();xing.q21();pr.p1();printf("得分:%d",fen);c=getch();fz.cls();p.yd1();}}void game2(){while(1){fz.yc();xing.q22();pr.p2();printf("得分1:%d\n",fen1);printf("得分2:%d",fen2);c=getch();fz.cls();p.yd2();}}
}game;

单人游戏主体函数

双人游戏主体函数


★★副函数★★

函数声明
void ks();
void in();
void chu1();
void chu2();
void js();
void csjm();

把函数提前声明

防止在函数嵌套递归时出现未定义的情况


开始函数
void ks()
{fz.yc();fz.cls();fz.colorchoose(11);for(int i=1;i<=89;i++)printf("_");cout<<"\n";for(int i=1;i<=28;i++)printf("|                                                                                       |\n");printf("|_");for(int i=1;i<=85;i++)printf("_");printf("_|");fz.colorchoose(12);fz.gotoxy(40,13);printf("单人模式(a)");fz.gotoxy(40,14);printf("双人模式(b)");fz.gotoxy(40,15);printf("游戏规则(c)");fz.gotoxy(40,16);printf("版本信息(d)");fz.gotoxy(40,17);printf("退出游戏(e)");c=getch();switch(c){case 'a':{fz.cls();printf("你是I,你在书桌上N天没吃饭了,突然,桌子上出现了一个星星,你不管不顾的冲上前去,直接吃掉,但你看到另一处还有,就拼命的吃......\n");fz.colorchoose(15);system("pause");in();chu1();break;};case 'b':{fz.cls();printf("你是I,你和你的朋友在书桌上N天没吃饭了,突然,桌子上出现了一个星星,你们不管不顾的冲上前去,直接吃掉,但你们看到另一处还有,就拼命的吃,最后,两人因为星星而争抢起来....\n");fz.colorchoose(15);system("pause");in();chu2();break;}case 'c':{fz.cls();printf("游戏规则:\n单人模式:\n使用wasd进行移动、吃星星,Esc键退出游戏。\n双人模式:\n玩家1使用wasd进行移动、吃星星,玩家2使用ijkl进行移动、吃星星,Esc键退出游戏。\n");fz.colorchoose(15);system("pause");}case 'e':{js();}case 'd':{fz.gotoxy(40,12);printf("%s",jsbj[0]);fz.gotoxy(36,13);printf("%s",jsbj[1]);fz.gotoxy(36,14);printf("%s",jsbj[2]);fz.gotoxy(36,15);printf("%s",jsbj[3]);fz.gotoxy(36,16);printf("%s",jsbj[4]);fz.gotoxy(36,17);printf("%s",jsbj[5]);fz.gotoxy(32,18);printf("%s",jsbj[6]);fz.colorchoose(15);fz.gotoxy(38,19);system("pause");}default:{ks();}}
}

隐藏光标

清屏

选择颜色

打印框架

选择颜色

打印主界面

判断按下哪个键

按下a:

清屏

游戏简介

按下任意键继续

输入

初始化

按下b:

清屏

游戏简介

按下任意键继续

输入

初始化

按下c:

清屏

游戏规则简介

按下任意键继续

按下d:

介绍版本信息

按下任意键继续

按下e:

结束游戏

其他:继续执行开始游戏函数


输入函数
void in()
{while(!((n>=5&&n<=20&&m>=5&&m<=20&&cc>=0&&cc<=255))){fz.cls();printf("行数(5~20):");scanf("%d",&n);printf("列数(5~20):");scanf("%d",&m);printf("颜色(0~255):"); scanf("%d",&cc);}
}

进行行、列、颜色的输入


单人初始化函数
void chu1()
{f[0]=cc/16*16+9;f[1]=cc/16*16+10;f[2]=cc/16*16+12;f[3]=cc/16*16+14;p.Ise();memset(a,'x',sizeof(a));p1x=0;p1y=0;wx=n/2;wy=m/2;a[0][0]='I';game.game1();
}

四个颜色

选择颜色

a里全为'x'

角色1坐标

星星坐标

设置‘I’的初始位置

单人游戏函数


双人初始化函数
void chu2()
{f[0]=cc/16*16+9;f[1]=cc/16*16+10;f[2]=cc/16*16+12;f[3]=c/16*16+14;p.Ise();memset(a,'x',sizeof(a));p1x=0;p1y=0;p2x=n-1;p2y=m-1;a[0][0]=a[n-1][m-1]='I';wx=n/2;wy=m/2;game.game2();
}

四个颜色

选择颜色

a里全为'x'

角色1坐标

角色2坐标

星星坐标

设置‘I’的初始位置

双人游戏函数


游戏结束函数
void js()
{fz.cls();for(int i=90;i<120;i++)for(int j=0;j<90;j++){fz.yc();fz.pdyc2(i,j);printf("%d",tp[i+60][j]);}Sleep(5000);fz.colorchoose(11);for(int i=1;i<=89;i++)printf("_");cout<<"\n";for(int i=1;i<=28;i++)printf("|                                                                                       |\n");printf("|_");for(int i=1;i<=85;i++)printf("_");printf("_|");fz.colorchoose(12);fz.gotoxy(39,15);printf("欢迎下次再来");fz.colorchoose(14);fz.gotoxy(37,16);system("pause");fz.cls();exit(0);
}

打印结束时的画面


游戏开始界面函数
void csjm()
{for(int i=0;i<30;i++)for(int j=0;j<90;j++){fz.yc();fz.pdyc1(i,j);printf("%d",tp[i][j]);}Sleep(2000);fz.cls();for(int i=30;i<60;i++)for(int j=0;j<90;j++){fz.yc();fz.pdyc1(i,j);printf("%d",tp[i][j]);}Sleep(2000);fz.cls();for(int i=60;i<90;i++)for(int j=0;j<90;j++){fz.yc();fz.pdyc1(i,j);printf("%d",tp[i][j]);}Sleep(2000);fz.colorchoose(15);fz.gotoxy(41,14);printf("欢迎来到");fz.gotoxy(40,15);printf("吃星星游戏");fz.gotoxy(32,17);fz.colorchoose(12); printf("开始游戏");fz.colorchoose(15);printf("          退出游戏");fz.gotoxy(34,19);printf("按任意键选择,换行确定"); bool cs=1;do{fz.yc();fz.cls();fz.colorchoose(15);fz.gotoxy(41,14);printf("欢迎来到");fz.gotoxy(40,15);printf("吃星星游戏");fz.gotoxy(32,17);if(cs){cs=0;fz.colorchoose(12); printf("开始游戏");fz.colorchoose(15);printf("          退出游戏");fz.gotoxy(34,19);printf("按任意键选择,换行确定"); }else{cs=1;fz.colorchoose(15);printf("开始游戏");fz.colorchoose(12);printf("          退出游戏");fz.gotoxy(34,19);fz.colorchoose(15);printf("按任意键选择,换行确定"); }c=getch();}while(c!=13);if(!cs)load.waiting();else js();
}

打印初始界面


★★主函数★★

int main()
{system("mode con cols=90 lines=30");srand(time(0));csjm();
}

调整窗口大小

设置随机种子

初始界面函数

★★★★1.5版完整代码★★★★

#include<bits/stdc++.h>
#include<conio.h>
#include<windows.h>
using namespace std;
int n,m,wx,wy,cc=-1,fen,fen1,fen2,p1x,p1y,p2x,p2y,pc[2]={},f[4]={cc/16*16+9,cc/16*16+10,cc/16*16+12,cc/16*16+14},x=0,dx[]={-1,-1,-1,0,0,1,1,1},dy[]={-1,0,1,-1,1,-1,0,1};
char a[100][200],w='*',c,ch='I';
char wait[1000][1000]=
{{"请耐心等待游戏加载.    "},{"请耐心等待游戏加载..   "},{"请耐心等待游戏加载...  "},{"请耐心等待游戏加载.... "},{"请耐心等待游戏加载....."},{"+--------------------------------------------------+"},{"|                                                  |   %"},{"+--------------------------------------------------+"},
};
char jsbj[1000][1000]=
{{"版 本 历 代"},{"吃星星0.1 2024-5-8"},{"吃星星0.2 2024-5-9"},{"吃星星0.5 2024-5-17"},{"吃星星1.2 2024-5-18"},{"吃星星1.5 2024-6-1"},{"创作者:为荣誉而拼搏的少年"},
};
int tp[1000][1000]=
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0,0,0,0,0,0,0,0,0,0},{0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},{0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},{0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},{0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0},{0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},{0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},{0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},{0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},{0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},{0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0},{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},{0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0},{0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0},{0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0},{0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0},{0,0,1,1,1,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,1,1,1,0,0},{0,0,0,0,1,1,1,0,0,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,0,0,1,1,1,0,0,0,0},{0,0,0,0,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,0,0,0,0,0,0},{0,0,0,0,0,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,0,0,0,0,0,0,0},{0,0,0,0,0,0,1,1,1,0,0,1,1,1,1,0,0,0,1,1,1,1,0,0,1,1,1,0,0,0,0,0,0},{0,0,0,0,0,1,1,1,0,0,0,0,0,0,1,1,1,1,1,0,0,0,0,0,0,1,1,1,0,0,0,0,0},{0,0,0,0,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,0,0,0,0},{0,0,0,1,1,1,0,0,0,0,0,1,1,1,0,0,0,0,0,1,1,1,0,0,0,0,0,1,1,1,0,0,0},{0,0,1,1,1,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,1,1,1,0,0},{0,1,1,1,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,1,1,1,0},{0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,0},{0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0},{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},};
void ks();
void in();
void chu1();
void chu2();
void js();
void csjm();
struct fuzhu
{void cls(){system("cls");}void gotoxy(int x,int y){HANDLE hOutput;COORD loc;loc.X=x;loc.Y=y;	hOutput=GetStdHandle(STD_OUTPUT_HANDLE);SetConsoleCursorPosition(hOutput,loc);}void yc(){CONSOLE_CURSOR_INFO cursor_info={1,0};SetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE),&cursor_info);}void colorchoose(int color){SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),color);}void pdyc1(int i,int j){if(tp[i][j]==1){colorchoose(204);return;}for(int k=0;k<8;k++)if(tp[i+dx[k]][j+dy[k]]==1){colorchoose(238);return;}colorchoose(0);}void pdyc2(int i,int j){if(tp[i][j]==1){colorchoose(170);return;}for(int k=0;k<8;k++)if(tp[i+dx[k]][j+dy[k]]==1){colorchoose(187);return;}colorchoose(0);}void pdyc3(int i,int j){if(tp[i][j]==1){colorchoose(238);return;}for(int k=0;k<8;k++)if(tp[i+dx[k]][j+dy[k]]==1){colorchoose(187);return;}colorchoose(0);}
}fz;
struct people
{void Ise(){for(int i=0;i<4;i++)if((f[i]/17*17==f[i])||(f[i]==cc))f[i]=-1;for(int i=0;i<4;i++)if((f[i]!=-1)&&(pc[x]==0))pc[x++]=f[i];}void yd1(){(c=='a'&&p1y>0)?a[p1x][--p1y]='I',a[p1x][p1y+1]='x':0;(c=='d'&&p1y<m-1)?a[p1x][++p1y]='I',a[p1x][p1y-1]='x':0;(c=='w'&&p1x>0)?a[--p1x][p1y]='I',a[p1x+1][p1y]='x':0;(c=='s'&&p1x<n-1)?a[++p1x][p1y]='I',a[p1x-1][p1y]='x':0;if(int(c)==27)js();}void yd2(){(c=='a'&&p1y>0&&a[p1x][p1y-1]!='I')?a[p1x][--p1y]='I',a[p1x][p1y+1]='x':0;(c=='d'&&p1y<m-1&&a[p1x][p1y+1]!='I')?a[p1x][++p1y]='I',a[p1x][p1y-1]='x':0;(c=='w'&&p1x>0&&a[p1x-1][p1y]!='I')?a[--p1x][p1y]='I',a[p1x+1][p1y]='x':0;(c=='s'&&p1x<n-1&&a[p1x+1][p1y]!='I')?a[++p1x][p1y]='I',a[p1x-1][p1y]='x':0;(c=='j'&&p2y>0&&a[p2x][p2y-1]!='I')?a[p2x][--p2y]='I',a[p2x][p2y+1]='x':0;(c=='l'&&p2y<m-1&&a[p2x][p2y+1]!='I')?a[p2x][++p2y]='I',a[p2x][p2y-1]='x':0;(c=='i'&&p2x>0&&a[p2x-1][p2y]!='I')?a[--p2x][p2y]='I',a[p2x+1][p2y]='x':0;(c=='k'&&p2x<n-1&&a[p2x+1][p2y]!='I')?a[++p2x][p2y]='I',a[p2x-1][p2y]='x':0;if(int(c)==27)js();}void p1p(){fz.colorchoose(pc[0]);printf("%c",ch);fz.colorchoose(cc);}void p2p(){fz.colorchoose(pc[1]);printf("%c",ch);fz.colorchoose(cc);}
}p;
struct xing
{void q1(){int color=rand()%255+0;fz.colorchoose(color);printf("%c",w);fz.colorchoose(cc);}void q21(){if((wx==p1x&&wy==p1y)){while(wx==p1x&&wy==p1y){wx=rand()%n+0;wy=rand()%m+0;}fen++;}}void q22(){if(wx==p1x&&wy==p1y){while((wx==p1x&&wy==p1y)||(wx==p2x&&wy==p2y)){wx=rand()%n+0;wy=rand()%m+0;}fen1++;}if(wx==p2x&&wy==p2y){while((wx==p1x&&wy==p1y)||(wx==p2x&&wy==p2y)){wx=rand()%n+0;wy=rand()%m+0;}fen2++;}}}xing;
struct print
{void p1(){printf("单人模式\n");for(int i=0;i<n;i++){for(int j=0;j<m;j++){if(i==wx&&j==wy)xing.q1();if(i==p1x&&j==p1y)p.p1p();if(!(((i==wx&&j==wy)||(i==p1x&&j==p1y))))printf("%c",a[i][j]);}printf("\n");}}void p2(){printf("双人模式\n");for(int i=0;i<n;i++){for(int j=0;j<m;j++){if(i==wx&&j==wy)xing.q1();if(i==p1x&&j==p1y)p.p1p();if(i==p2x&&j==p2y)p.p2p();if(!(((i==wx&&j==wy)||(i==p1x&&j==p1y)||(i==p2x&&j==p2y))))printf("%c",a[i][j]);}printf("\n");}}void p30(){for(int j=0;j<22;j++)for(int k=0;k<=32;k++){fz.gotoxy(k+28,j+0);fz.pdyc3(j+121,k);printf("%d",tp[j+121][k]);}}void p31(){for(int j=0;j<22;j++)for(int k=0;k<=32;k++){fz.gotoxy(k+28,j+1);fz.pdyc3(j+121,k);printf("%d",tp[j+121][k]);}}void p32(){for(int j=0;j<22;j++)for(int k=0;k<=32;k++){fz.gotoxy(k+28,j+2);fz.pdyc3(j+121,k);printf("%d",tp[j+121][k]);}}
}pr;
struct loading
{void waiting()	{fz.cls();fz.colorchoose(15);fz.gotoxy(20,24);printf("%s",wait[5]);fz.gotoxy(20,25);printf("%s",wait[6]);fz.gotoxy(20,26);printf("%s",wait[7]);for(int i=0;i<=100;i+=2){fz.yc();switch(i/2%4){case 0:pr.p30();break;case 1:pr.p31();break;case 2:pr.p32();break;case 3:pr.p31();break;}fz.colorchoose(255);fz.gotoxy(21,25);for(int j=1;j<=i/2;j++)printf(" ");fz.gotoxy(72,25);fz.colorchoose(15);printf("%d",i);int qw=rand()%4+0;fz.gotoxy(20,27);printf("%s",wait[qw]);Sleep(100);}ks();}
}load;
struct game
{void game1(){while(1){fz.yc();xing.q21();pr.p1();printf("得分:%d",fen);c=getch();fz.cls();p.yd1();}}void game2(){while(1){fz.yc();xing.q22();pr.p2();printf("得分1:%d\n",fen1);printf("得分2:%d",fen2);c=getch();fz.cls();p.yd2();}}
}game;
void ks()
{fz.yc();fz.cls();fz.colorchoose(11);for(int i=1;i<=89;i++)printf("_");cout<<"\n";for(int i=1;i<=28;i++)printf("|                                                                                       |\n");printf("|_");for(int i=1;i<=85;i++)printf("_");printf("_|");fz.colorchoose(12);fz.gotoxy(40,13);printf("单人模式(a)");fz.gotoxy(40,14);printf("双人模式(b)");fz.gotoxy(40,15);printf("游戏规则(c)");fz.gotoxy(40,16);printf("版本信息(d)");fz.gotoxy(40,17);printf("退出游戏(e)");c=getch();switch(c){case 'a':{fz.cls();printf("你是I,你在书桌上N天没吃饭了,突然,桌子上出现了一个星星,你不管不顾的冲上前去,直接吃掉,但你看到另一处还有,就拼命的吃......\n");fz.colorchoose(15);system("pause");in();chu1();break;};case 'b':{fz.cls();printf("你是I,你和你的朋友在书桌上N天没吃饭了,突然,桌子上出现了一个星星,你们不管不顾的冲上前去,直接吃掉,但你们看到另一处还有,就拼命的吃,最后,两人因为星星而争抢起来....\n");fz.colorchoose(15);system("pause");in();chu2();break;}case 'c':{fz.cls();printf("游戏规则:\n单人模式:\n使用wasd进行移动、吃星星,Esc键退出游戏。\n双人模式:\n玩家1使用wasd进行移动、吃星星,玩家2使用ijkl进行移动、吃星星,Esc键退出游戏。\n");fz.colorchoose(15);system("pause");}case 'e':{js();}case 'd':{fz.gotoxy(40,12);printf("%s",jsbj[0]);fz.gotoxy(36,13);printf("%s",jsbj[1]);fz.gotoxy(36,14);printf("%s",jsbj[2]);fz.gotoxy(36,15);printf("%s",jsbj[3]);fz.gotoxy(36,16);printf("%s",jsbj[4]);fz.gotoxy(36,17);printf("%s",jsbj[5]);fz.gotoxy(32,18);printf("%s",jsbj[6]);fz.colorchoose(15);fz.gotoxy(38,19);system("pause");}default:{ks();}}
}
void in()我
{while(!((n>=5&&n<=20&&m>=5&&m<=20&&cc>=0&&cc<=255))){fz.cls();printf("行数(5~20):");scanf("%d",&n);printf("列数(5~20):");scanf("%d",&m);printf("颜色(0~255):"); scanf("%d",&cc);}
}
void chu1()
{f[0]=cc/16*16+9;f[1]=cc/16*16+10;f[2]=cc/16*16+12;f[3]=cc/16*16+14;p.Ise();memset(a,'x',sizeof(a));p1x=0;p1y=0;wx=n/2;wy=m/2;a[0][0]='I';game.game1();
}
void chu2()
{f[0]=cc/16*16+9;f[1]=cc/16*16+10;f[2]=cc/16*16+12;f[3]=c/16*16+14;p.Ise();memset(a,'x',sizeof(a));p1x=0;p1y=0;p2x=n-1;p2y=m-1;a[0][0]=a[n-1][m-1]='I';wx=n/2;wy=m/2;game.game2();
}
void js()
{fz.cls();for(int i=90;i<120;i++)for(int j=0;j<90;j++){fz.yc();fz.pdyc2(i,j);printf("%d",tp[i+60][j]);}Sleep(5000);fz.colorchoose(11);for(int i=1;i<=89;i++)printf("_");cout<<"\n";for(int i=1;i<=28;i++)printf("|                                                                                       |\n");printf("|_");for(int i=1;i<=85;i++)printf("_");printf("_|");fz.colorchoose(12);fz.gotoxy(39,15);printf("欢迎下次再来");fz.colorchoose(14);fz.gotoxy(37,16);system("pause");fz.cls();exit(0);
}
void csjm()
{for(int i=0;i<30;i++)for(int j=0;j<90;j++){fz.yc();fz.pdyc1(i,j);printf("%d",tp[i][j]);}Sleep(2000);fz.cls();for(int i=30;i<60;i++)for(int j=0;j<90;j++){fz.yc();fz.pdyc1(i,j);printf("%d",tp[i][j]);}Sleep(2000);fz.cls();for(int i=60;i<90;i++)for(int j=0;j<90;j++){fz.yc();fz.pdyc1(i,j);printf("%d",tp[i][j]);}Sleep(2000);fz.colorchoose(15);fz.gotoxy(41,14);printf("欢迎来到");fz.gotoxy(40,15);printf("吃星星游戏");fz.gotoxy(32,17);fz.colorchoose(12); printf("开始游戏");fz.colorchoose(15);printf("          退出游戏");fz.gotoxy(34,19);printf("按任意键选择,换行确定"); bool cs=1;do{fz.yc();fz.cls();fz.colorchoose(15);fz.gotoxy(41,14);printf("欢迎来到");fz.gotoxy(40,15);printf("吃星星游戏");fz.gotoxy(32,17);if(cs){cs=0;fz.colorchoose(12); printf("开始游戏");fz.colorchoose(15);printf("          退出游戏");fz.gotoxy(34,19);printf("按任意键选择,换行确定"); }else{cs=1;fz.colorchoose(15);printf("开始游戏");fz.colorchoose(12);printf("          退出游戏");fz.gotoxy(34,19);fz.colorchoose(15);printf("按任意键选择,换行确定"); }c=getch();}while(c!=13);if(!cs)load.waiting();else js();
}
int main()
{system("mode con cols=90 lines=30");srand(time(0));csjm();
}

★★★★★总结★★★★★

吃星星小游戏差不多就更到这了

以后可能就更新时间就会很久

因为效果都做得差不多了

没什么可更得了

如果大佬们觉得有可以改进的地方

请在评论区发言

我尽快修改

希望多给我意见建议

我也会再看看

对比一下别的游戏

看看还有什么可以改进

希望大佬给我提供宝贵的意见!!!!!

★★★★★byebye★★★★★

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