本文主要是介绍osg节点拾取,希望对大家解决编程问题提供一定的参考价值,需要的开发者们随着小编来一起学习吧!
欢迎关注公众号可以查看更多完整文章
使用Scribe特效实现白色轮廓,此类在osgFx模块里面。
所有场景中的节点全部添加Scribe特效。
通过继承GUIEventHandler来自定义鼠标对应动作时,需要进行何种操作。
在事件处理器类中,实现左键时判断鼠标点击位置是否和节点相交,然后隐藏特效;
右键时恢复特效。
判断是否相交,使用computeIntersections来计算,这是osgViewer的函数。
完整代码:
#include <osg/Group>
#include <osgViewer/Viewer>
#include <osgGA/GUIEventHandler>
#include <osg/ShapeDrawable>
#include <osgFX/Scribe>
#include <osg/Node>
#include <osgDB/ReadFile>#pragma comment(lib,"osgd.lib")
#pragma comment(lib,"osgviewerd.lib")
#pragma comment(lib,"osgFXd.lib")
#pragma comment(lib,"osggad.lib")
#pragma comment(lib,"osgUtild.lib")
#pragma comment(lib,"osgdbd.lib")class CEventHandler :public osgGA::GUIEventHandler
{
public:CEventHandler(osgViewer::Viewer *viewer) :m_pThis(viewer){};virtual bool handle(const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& ga){switch (ea.getEventType()){case osgGA::GUIEventAdapter::PUSH:Pick(ea.getX(), ea.getY(), ea.getButton());break;default:break;}return true;}protected:void Pick(float x, float y,int button){osgUtil::LineSegmentIntersector::Intersections datas;if (button == 1 && m_pThis->computeIntersections(x, y, datas))//左键隐藏{for (auto it = datas.begin(); it != datas.end();it++){osg::NodePath nodePath = it->nodePath;for (int i = 0; i < nodePath.size(); i++){osgFX::Scribe *sc = dynamic_cast<osgFX::Scribe*>(nodePath[i]);if (sc){auto it = std::find(m_scribeList.begin(), m_scribeList.end(), sc);if (it != m_scribeList.end())continue;sc->setNodeMask(0);m_scribeList.push_back(sc);}}}}else if (button == 4)//右键显示{for (auto it = m_scribeList.begin(); it != m_scribeList.end();it++)it->get()->setNodeMask(1);m_scribeList.clear();}}osgViewer::Viewer* m_pThis;osg::NodeList m_scribeList;
};int main(int argc, char **argv)
{osgViewer::Viewer viewer;osg::ref_ptr<osg::Group> group = new osg::Group;osg::ref_ptr<osg::ShapeDrawable> coneDraw = new osg::ShapeDrawable(new osg::Cone(osg::Vec3(10.f, 0.f, 0.f), 2.f, 40.f));osg::ref_ptr<osg::ShapeDrawable> sphereDraw = new osg::ShapeDrawable(new osg::Sphere(osg::Vec3(-10.f, 0.f, 0.f), 2.f));osg::ref_ptr<osgFX::Scribe> scribe1 = new osgFX::Scribe;osg::ref_ptr<osg::Node> node1 = osgDB::readNodeFile("cessna.osgt");//scribe1->setNodeMask(0);scribe1->addChild(node1);osg::ref_ptr<osgFX::Scribe> scribe2 = new osgFX::Scribe;osg::ref_ptr<osg::Node> node2 = osgDB::readNodeFile("cow.osgt");//scribe2->setNodeMask(0);scribe2->addChild(node2);group->addChild(node1);group->addChild(node2);group->addChild(scribe1);group->addChild(scribe2);viewer.setSceneData(group);viewer.addEventHandler(new CEventHandler(&viewer));viewer.realize();return viewer.run();
}
本文地址:osg节点拾取_GreenArrowMan-CSDN博客-CSDN博客
源码下载:osg节点选择-C++代码类资源-CSDN下载
这篇关于osg节点拾取的文章就介绍到这儿,希望我们推荐的文章对编程师们有所帮助!