本文主要是介绍Android6.0 显示系统(二) SurfaceFlinger创建Surface,希望对大家解决编程问题提供一定的参考价值,需要的开发者们随着小编来一起学习吧!
接上篇博客分析到SurfaceComposerClient中调用createSurface函数会最后调用到SurfaceFlinger的Client的createSurface函数。
我们来看下这个函数,其handle和gbp都是Binder对象,gbp就是图像缓冲区对象。这个handle对象的作用和前面介绍Activity中的token作用类似,也是利用Binder的唯一性为Surface生成一个唯一标识。
- status_t Client::createSurface(
- const String8& name,
- uint32_t w, uint32_t h, PixelFormat format, uint32_t flags,
- sp<IBinder>* handle,
- sp<IGraphicBufferProducer>* gbp)
- {
-
-
-
-
-
- class MessageCreateLayer : public MessageBase {
- SurfaceFlinger* flinger;
- Client* client;
- sp<IBinder>* handle;
- sp<IGraphicBufferProducer>* gbp;
- status_t result;
- const String8& name;
- uint32_t w, h;
- PixelFormat format;
- uint32_t flags;
- public:
- MessageCreateLayer(SurfaceFlinger* flinger,
- const String8& name, Client* client,
- uint32_t w, uint32_t h, PixelFormat format, uint32_t flags,
- sp<IBinder>* handle,
- sp<IGraphicBufferProducer>* gbp)
- : flinger(flinger), client(client),
- handle(handle), gbp(gbp),
- name(name), w(w), h(h), format(format), flags(flags) {
- }
- status_t getResult() const { return result; }
- virtual bool handler() {
- result = flinger->createLayer(name, client, w, h, format, flags,
- handle, gbp);
- return true;
- }
- };
-
- sp<MessageBase> msg = new MessageCreateLayer(mFlinger.get(),
- name, this, w, h, format, flags, handle, gbp);
- mFlinger->postMessageSync(msg);
- return static_cast<MessageCreateLayer*>( msg.get() )->getResult();
- }
这个函数中定义了一个消息类MessageCreateLayer,然后把它的对象通过postMessageSync方法发送出去,这个消息是以同步的方式发送,因此函数结束后可以直接返回结果。因此就直接到了handler函数,在这个函数中调用了SurfaceFlinger的createLayer函数。
一、创建Layer
这个函数会根据传进来的flags来创建普通的的Layer还是模糊的Layer。
- status_t SurfaceFlinger::createLayer(
- const String8& name,
- const sp<Client>& client,
- uint32_t w, uint32_t h, PixelFormat format, uint32_t flags,
- sp<IBinder>* handle, sp<IGraphicBufferProducer>* gbp)
- {
- if (int32_t(w|h) < 0) {
- ALOGE("createLayer() failed, w or h is negative (w=%d, h=%d)",
- int(w), int(h));
- return BAD_VALUE;
- }
-
- status_t result = NO_ERROR;
-
- sp<Layer> layer;
-
- switch (flags & ISurfaceComposerClient::eFXSurfaceMask) {
- case ISurfaceComposerClient::eFXSurfaceNormal:
- result = createNormalLayer(client,
- name, w, h, flags, format,
- handle, gbp, &layer);
- break;
- case ISurfaceComposerClient::eFXSurfaceDim:
- result = createDimLayer(client,
- name, w, h, flags,
- handle, gbp, &layer);
- break;
- default:
- result = BAD_VALUE;
- break;
- }
-
- if (result != NO_ERROR) {
- return result;
- }
-
- result = addClientLayer(client, *handle, *gbp, layer);
- if (result != NO_ERROR) {
- return result;
- }
-
- setTransactionFlags(eTransactionNeeded);
- return result;
- }
我们先来看看创建普通的Layer,根据传入的format参数,选择不同格式。然后创建一个Layer,具体Layer我们后续介绍。然后获取handle和gbp。
- status_t SurfaceFlinger::createNormalLayer(const sp<Client>& client,
- const String8& name, uint32_t w, uint32_t h, uint32_t flags, PixelFormat& format,
- sp<IBinder>* handle, sp<IGraphicBufferProducer>* gbp, sp<Layer>* outLayer)
- {
-
- switch (format) {
- case PIXEL_FORMAT_TRANSPARENT:
- case PIXEL_FORMAT_TRANSLUCENT:
- format = PIXEL_FORMAT_RGBA_8888;
- break;
- case PIXEL_FORMAT_OPAQUE:
- format = PIXEL_FORMAT_RGBX_8888;
- break;
- }
-
- *outLayer = new Layer(this, client, name, w, h, flags);
- status_t err = (*outLayer)->setBuffers(w, h, format, flags);
- if (err == NO_ERROR) {
- *handle = (*outLayer)->getHandle();
- *gbp = (*outLayer)->getProducer();
- }
-
- ALOGE_IF(err, "createNormalLayer() failed (%s)", strerror(-err));
- return err;
- }
下面我们再来看看模糊的Layer,这个比较简单,直接新建一个layerDim,然后获取handle和gbp。
- status_t SurfaceFlinger::createDimLayer(const sp<Client>& client,
- const String8& name, uint32_t w, uint32_t h, uint32_t flags,
- sp<IBinder>* handle, sp<IGraphicBufferProducer>* gbp, sp<Layer>* outLayer)
- {
- *outLayer = new LayerDim(this, client, name, w, h, flags);
- *handle = (*outLayer)->getHandle();
- *gbp = (*outLayer)->getProducer();
- return NO_ERROR;
- }
二、获取handle
下面我们再来看handle的获取,只是新建一个Handle,而这个Handle只是一个Binder的实现,就是标识Surface的全局唯一性,没有什么实际的内容。
- sp<IBinder> Layer::getHandle() {
- Mutex::Autolock _l(mLock);
-
- LOG_ALWAYS_FATAL_IF(mHasSurface,
- "Layer::getHandle() has already been called");
-
- mHasSurface = true;
-
-
-
-
-
-
-
-
-
-
- class Handle : public BBinder, public LayerCleaner {
- wp<const Layer> mOwner;
- public:
- Handle(const sp<SurfaceFlinger>& flinger, const sp<Layer>& layer)
- : LayerCleaner(flinger, layer), mOwner(layer) {
- }
- };
-
- return new Handle(mFlinger, this);
- }
三、gbp图像缓冲区
那么我们再来看看gbp的获取,就是Layer中mProducer成员变量。
- sp<IGraphicBufferProducer> Layer::getProducer() const {
- return mProducer;
- }
而mProducer是在Layer的onFirstRef中赋值的,我们注意MonitoredProducer构造函数的一个参数producer,事实上MonitoredProducer只是一个代理类,真正的实现在这个producer参数。它是在BufferQueue::createBufferQueue中创造的。
- void Layer::onFirstRef() {
-
- sp<IGraphicBufferProducer> producer;
- sp<IGraphicBufferConsumer> consumer;
- BufferQueue::createBufferQueue(&producer, &consumer);
- mProducer = new MonitoredProducer(producer, mFlinger);
- ......
这个producer就是BufferQueueProducer对象。
- void BufferQueue::createBufferQueue(sp<IGraphicBufferProducer>* outProducer,
- sp<IGraphicBufferConsumer>* outConsumer,
- const sp<IGraphicBufferAlloc>& allocator) {
-
- sp<BufferQueueCore> core(new BufferQueueCore(allocator));
- sp<IGraphicBufferProducer> producer(new BufferQueueProducer(core));
- sp<IGraphicBufferConsumer> consumer(new BufferQueueConsumer(core));
-
- *outProducer = producer;
- *outConsumer = consumer;
- }
下篇博客我们就分析这个。
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