modelposition专题

3.js - modelPosition.z = sin((modelPosition.x+uTime)*10.0)*0.05;

哈 1、完整的动态波纹效果吧 main.js import * as THREE from 'three'import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls'// 顶点着色器import basicVertexShader from './shader/11-01/raw/vertex.glsl