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惯例先上结果图:
本文提供一种文本提取思路:
1、首先图像预处理:灰度转换、高斯模糊、边缘提取,膨胀。
Mat preProcessing(Mat img)
{cvtColor(img, imgGray, COLOR_BGR2GRAY);GaussianBlur(imgGray, imgBlur, Size(3, 3), 3, 0);Canny(imgBlur, imgCanny, 25, 75);Mat kernel = getStructuringElement(MORPH_RECT, Size(3, 3));dilate(imgCanny, imgDil, kernel);//erode(imgDil, imgErode, kernel);return imgDil;
}
2、预处理之后,获得轮廓特征、从而找到最大矩形,获取最大矩形的坐标。
vector<Point> getContours(Mat Dil) {vector<vector<Point>> contours;vector<Vec4i> hierarchy;//contours定义为“vector<vector<Point>> contours”,是一个双重向量(向量内每个元素保存了一组由连续的Point构成的点的集合的向量),每一组点集就是一个轮廓,有多少轮廓,contours就有多少元素;/* hierarchy包含4个值的数组:[Next, Previous, First Child, Parent]Next:与当前轮廓处于同一层级的下一条轮廓举例来说,前面图中跟0处于同一层级的下一条轮廓是1,所以Next = 1;同理,对轮廓1来说,Next = 2;那么对于轮廓2呢?没有与它同一层级的下一条轮廓了,此时Next = -1。Previous:与当前轮廓处于同一层级的上一条轮廓跟前面一样,对于轮廓1来说,Previous = 0;对于轮廓2,Previous = 1;对于轮廓2a,没有上一条轮廓了,所以Previous = -1。First Child:当前轮廓的第一条子轮廓比如对于轮廓2,第一条子轮廓就是轮廓2a,所以First Child = 2a;对轮廓3,First Child = 3a。Parent:当前轮廓的父轮廓比如2a的父轮廓是2,Parent = 2;轮廓2没有父轮廓,所以Parent = -1。*///RETR_EXTERNAL//这种方式只寻找最高层级的轮廓,也就是只寻找最外层轮廓://CV_CHAIN_APPROX_SIMPLE:仅保存轮廓的拐点信息,把所有轮廓拐点处的点保存入contours向量内,拐点与拐点之间直线段上的信息点不予保留;findContours(Dil, contours, hierarchy, RETR_EXTERNAL, CHAIN_APPROX_SIMPLE);//drawContours(img, contours, -1, Scalar(255, 0, 255),2);vector<vector<Point>>conPoly(contours.size());vector<Rect>boundRect(contours.size());vector<Point> biggest;int maxArea = 0;//排除干扰for (int i = 0; i < contours.size(); i++) {//计算轮廓面积 int area = contourArea(contours[i]);string objectType;//cout << area <<" ";if (area > 1000 ) {//arcLength(contours[i], true);计算轮廓周长 //InputArray类型的curve,输入的向量,二维点(轮廓顶点),可以为std::vector或Mat类型。//bool类型的closed,用于指示曲线是否封闭的标识符,一般设置为true。float peri = arcLength(contours[i], true);对图像轮廓点进行多边形拟合approxPolyDP(contours[i], conPoly[i], 0.02 * peri, true);//cout << area << endl;if (area > maxArea && conPoly[i].size()==4 ) {//绘制轮廓//drawContours(imgOriginal, conPoly, i, Scalar(255, 0, 255), 2);biggest = {conPoly[i][0],conPoly[i][1], conPoly[i][2], conPoly[i][3]};maxArea = area;//cout << maxArea << endl;}//绘制矩形框//rectangle(imgOriginal, boundRect[i].tl(), boundRect[i].br(), Scalar(0, 255, 0), 5);}}return biggest;
}
获取坐标之后,要进行仿射提取出文本,不过坐标提取出来的是0312(矩形从左到右从上到下标记),要变成0123。之后才能仿射,参考另一篇文章:轮廓提取、矩形标记时,点的位置需要重标-CSDN博客
全部代码实现:对于绘制函数可以视情况显示。
#include <opencv2/imgcodecs.hpp>
#include <opencv2/highgui.hpp>
#include <opencv2/imgproc.hpp>
#include <opencv2/objdetect.hpp>
#include <iostream>
using namespace std;
using namespace cv;Document Scanner ///Mat imgOriginal, imgGray, imgCanny, imgDil, imgThre, imgBlur, imgWarp, imgCrop;
vector<Point>initialPoints, docPoints;float w = 420, h = 596;Mat preProcessing(Mat img)
{cvtColor(img, imgGray, COLOR_BGR2GRAY);GaussianBlur(imgGray, imgBlur, Size(3, 3), 3, 0);Canny(imgBlur, imgCanny, 25, 75);Mat kernel = getStructuringElement(MORPH_RECT, Size(3, 3));dilate(imgCanny, imgDil, kernel);//erode(imgDil, imgErode, kernel);return imgDil;
}vector<Point> getContours(Mat Dil) {vector<vector<Point>> contours;vector<Vec4i> hierarchy;//contours定义为“vector<vector<Point>> contours”,是一个双重向量(向量内每个元素保存了一组由连续的Point构成的点的集合的向量),每一组点集就是一个轮廓,有多少轮廓,contours就有多少元素;/* hierarchy包含4个值的数组:[Next, Previous, First Child, Parent]Next:与当前轮廓处于同一层级的下一条轮廓举例来说,前面图中跟0处于同一层级的下一条轮廓是1,所以Next = 1;同理,对轮廓1来说,Next = 2;那么对于轮廓2呢?没有与它同一层级的下一条轮廓了,此时Next = -1。Previous:与当前轮廓处于同一层级的上一条轮廓跟前面一样,对于轮廓1来说,Previous = 0;对于轮廓2,Previous = 1;对于轮廓2a,没有上一条轮廓了,所以Previous = -1。First Child:当前轮廓的第一条子轮廓比如对于轮廓2,第一条子轮廓就是轮廓2a,所以First Child = 2a;对轮廓3,First Child = 3a。Parent:当前轮廓的父轮廓比如2a的父轮廓是2,Parent = 2;轮廓2没有父轮廓,所以Parent = -1。*///RETR_EXTERNAL//这种方式只寻找最高层级的轮廓,也就是只寻找最外层轮廓://CV_CHAIN_APPROX_SIMPLE:仅保存轮廓的拐点信息,把所有轮廓拐点处的点保存入contours向量内,拐点与拐点之间直线段上的信息点不予保留;findContours(Dil, contours, hierarchy, RETR_EXTERNAL, CHAIN_APPROX_SIMPLE);//drawContours(img, contours, -1, Scalar(255, 0, 255),2);vector<vector<Point>>conPoly(contours.size());vector<Rect>boundRect(contours.size());vector<Point> biggest;int maxArea = 0;//排除干扰for (int i = 0; i < contours.size(); i++) {//计算轮廓面积 int area = contourArea(contours[i]);string objectType;//cout << area <<" ";if (area > 1000 ) {//arcLength(contours[i], true);计算轮廓周长 //InputArray类型的curve,输入的向量,二维点(轮廓顶点),可以为std::vector或Mat类型。//bool类型的closed,用于指示曲线是否封闭的标识符,一般设置为true。float peri = arcLength(contours[i], true);对图像轮廓点进行多边形拟合approxPolyDP(contours[i], conPoly[i], 0.02 * peri, true);//cout << area << endl;if (area > maxArea && conPoly[i].size()==4 ) {//绘制轮廓//drawContours(imgOriginal, conPoly, i, Scalar(255, 0, 255), 2);biggest = {conPoly[i][0],conPoly[i][1], conPoly[i][2], conPoly[i][3]};maxArea = area;//cout << maxArea << endl;}//绘制矩形框//rectangle(imgOriginal, boundRect[i].tl(), boundRect[i].br(), Scalar(0, 255, 0), 5);}}return biggest;
}void drawPoints(vector<Point>points, Scalar color)
{for (int i = 0; i < points.size(); i++){circle(imgOriginal, points[i], 10, color, FILLED);putText(imgOriginal, to_string(i), points[i], FONT_HERSHEY_PLAIN, 4, color,4);}}vector<Point> reorder(vector<Point> points)
{vector<Point> newPoints;vector<int> sumPoints, subPoints;for (int i = 0; i < points.size(); i++) {cout << points[i].x << ", " << points[i].y << endl;sumPoints.push_back(points[i].x + points[i].y);cout << sumPoints[i] << endl;}for (int i = 0; i < points.size(); i++) {subPoints.push_back(points[i].x - points[i].y);cout << subPoints[i] << endl;}/// 冒泡实现 ////*for (int j = 0; j < sumPoints.size(); j++) {// for (int i = 1; i < sumPoints.size(); i++) {// if (sumPoints[j] > sumPoints[i]) {// newPoints = points[i];// points[i] = points[j];// points[j] = newPoints;// }// }//}//if (points[1].x - points[0].x < points[2].x - points[0].x) {// Point p;// p = points[1];// points[1] = points[2];// points[2] = p;//}*/newPoints.push_back(points[min_element(sumPoints.begin(),sumPoints.end()) - sumPoints.begin()]);newPoints.push_back(points[max_element(subPoints.begin(), subPoints.end()) - subPoints.begin()]);newPoints.push_back(points[min_element(subPoints.begin(), subPoints.end()) - subPoints.begin()]);newPoints.push_back(points[max_element(sumPoints.begin(), sumPoints.end()) - sumPoints.begin()]);return newPoints;
}Mat getWarp(Mat img, vector<Point> points, float w, float h) {Point2f src[4] = { points[0], points[1], points[2], points[3]};Point2f dst[4] = { {0.0f,0.0f},{w,0.0f},{0.0f,h},{w,h} };// 透视变换,将图片投影到一个新的视平面,也称投影映射// src 输入图像四个点坐标 //dst 输出图像四个点坐标Mat matrix = getPerspectiveTransform(src, dst);//透视变换,img:原图像 imgWarp:输出图像 matrix:变换矩阵,Point(w,h):宽高 warpPerspective(img, imgWarp, matrix, Point(w, h));return imgWarp;
}void main() {string path = "Learn-OpenCV-cpp-in-4-Hours-main\\Resources\\paper.jpg";imgOriginal = imread(path);resize(imgOriginal, imgOriginal, Size(), 0.5, 0.5);// PrepropcessingimgThre = preProcessing(imgOriginal);// Get Contours - BiggestinitialPoints = getContours(imgThre);//drawPoints(initialPoints, Scalar(255, 0, 0));docPoints = reorder(initialPoints);//drawPoints(docPoints, Scalar(0, 255, 0));// warpimgWarp = getWarp(imgOriginal, docPoints, w, h);//CrapRect roi(5, 5, w - (2 * 5), h - (2 * 5));imgCrop = imgWarp(roi);namedWindow("Image",WINDOW_FREERATIO);namedWindow("imgdilation", WINDOW_FREERATIO);imshow("Image", imgOriginal);imshow("imgdilation", imgThre);//imshow("imgWarp", imgWarp);imshow("imgCrop", imgCrop);waitKey(0);destroyAllWindows(); }
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