本文主要是介绍Android 吸入动画效果详解,希望对大家解决编程问题提供一定的参考价值,需要的开发者们随着小编来一起学习吧!
1,背景
吸入(Inhale)效果,最初我是在iOS上面看到的,它是在Note程序中,用户可能添加了一页记录,在做删除时,它的删除效果是:这一页内容吸入到一个垃圾框的图标里面。请看下图所示:
===============================================================================
这里,我要介绍的是如何在Android上面实现一个类似的效果。先看看我实现的效果图。
上图演示了动画的某几帧,其中从1 - 4,演示了图片从原始图形吸入到一个点(红色标识)。
实现这样的效果,我们利用了Canvas.drawBitmapMesh()方法,这里涉及到了一个Mesh的概念。
2,Mesh的概念
Mesh表示网格,说得通俗一点,可以将画板想像成一张格子布,在这个张布上绘制图片。对于一个网格端点均匀分布的网格来说,横向有meshWidth + 1个顶点,纵向有meshHeight + 1个端点。顶点数据verts是以行优先的数组(二维数组以一维数组表示,先行后列)。网格可以不均匀分布。请看下图所示:
上图中显示了把图片分成很多格子,上图中的每个格子是均匀的,它的顶点数是:(meshWidth + 1) * (meshHeight + 1)个,那么放这些顶点的一维数据的大小应该是:(meshWidth + 1) * (meshHeight + 1) * 2 (一个点包含x, y坐标)
float[] vertices = new float[:(meshWidth + 1) * (meshHeight + 1) * 2];
试想,我们让这个格子(mesh)不均匀分布,那么绘制出来的图片就会变形,请看下图所示:
3,如何构建Mesh
吸入动画的核心是吸入到一个点,那么我们就是要在不同的时刻构造出不同的mesh的顶点坐标,我们是怎么做的呢?
3.1,创建两条路径(Path)
假如我们的吸入效果是从上到下吸入,我们构造的Path是如下图所示:
上图中蓝色的线表示我们构造的Path,其实只要我们沿着这两条Path来构造mesh顶点就可以了。
构建两条Path的代码如下:
- mFirstPathMeasure.setPath(mFirstPath, false);
- mSecondPathMeasure.setPath(mSecondPath, false);
- float w = mBmpWidth;
- float h = mBmpHeight;
- mFirstPath.reset();
- mSecondPath.reset();
- mFirstPath.moveTo(0, 0);
- mSecondPath.moveTo(w, 0);
- mFirstPath.lineTo(0, h);
- mSecondPath.lineTo(w, h);
- mFirstPath.quadTo(0, (endY + h) / 2, endX, endY);
- mSecondPath.quadTo(w, (endY + h) / 2, endX, endY);
3.2,根据Path来计算顶点坐标
算法:
1,假如我们把格子分为WIDTH, HEIGHT份,把Path的长度分的20份,[0, length],表示20个时刻。
2,第0时间,我们要的形状是一个矩形,第1时刻可能是梯形,第n时间可能是一个三角形。下图说明了动画过程中图片的变化。
3,第一条(左)Path的长度为len1,第二条(右)Path的长度为len2,对于任意时刻 t [0 - 20],我们可以知道梯形的四个顶点距Path最顶端的length。
左上角:t * (len1 / 20)
左下角:t * (len1 / 20) + bitmapHeight
右上角:t * (len2 / 20)
右下角:t * (len2 / 20) + bitmapHeight
我们可以通过PathMeasure类根据length算出在Path上面点的坐标,也就是说,根据两条Path,我们可以分别算了四个顶点的坐标,我这里分别叫做A, B, C, D(顺时针方向),有了点的坐标,我们可以算出AD,BC的长度,并且将基进行HEIGHT等分(因为我们把mesh分成宽WIDTH,高HEIGHT等分),将AD,BC上面每等分的点连接起来形成一条直接,将再这条直接水平WIDTH等分,根据直线方程,依据x算出y,从而算出每一个顶点的坐标。(请参考上图)
下面是计算顶点坐标的详细代码:
- private void buildMeshByPathOnVertical(int timeIndex)
- {
- mFirstPathMeasure.setPath(mFirstPath, false);
- mSecondPathMeasure.setPath(mSecondPath, false);
- int index = 0;
- float[] pos1 = {0.0f, 0.0f};
- float[] pos2 = {0.0f, 0.0f};
- float firstLen = mFirstPathMeasure.getLength();
- float secondLen = mSecondPathMeasure.getLength();
- float len1 = firstLen / HEIGHT;
- float len2 = secondLen / HEIGHT;
- float firstPointDist = timeIndex * len1;
- float secondPointDist = timeIndex * len2;
- float height = mBmpHeight;
- mFirstPathMeasure.getPosTan(firstPointDist, pos1, null);
- mFirstPathMeasure.getPosTan(firstPointDist + height, pos2, null);
- float x1 = pos1[0];
- float x2 = pos2[0];
- float y1 = pos1[1];
- float y2 = pos2[1];
- float FIRST_DIST = (float)Math.sqrt( (x1 - x2) * (x1 - x2) + (y1 - y2) * (y1 - y2) );
- float FIRST_H = FIRST_DIST / HEIGHT;
- mSecondPathMeasure.getPosTan(secondPointDist, pos1, null);
- mSecondPathMeasure.getPosTan(secondPointDist + height, pos2, null);
- x1 = pos1[0];
- x2 = pos2[0];
- y1 = pos1[1];
- y2 = pos2[1];
- float SECOND_DIST = (float)Math.sqrt( (x1 - x2) * (x1 - x2) + (y1 - y2) * (y1 - y2) );
- float SECOND_H = SECOND_DIST / HEIGHT;
- for (int y = 0; y <= HEIGHT; ++y)
- {
- mFirstPathMeasure.getPosTan(y * FIRST_H + firstPointDist, pos1, null);
- mSecondPathMeasure.getPosTan(y * SECOND_H + secondPointDist, pos2, null);
- float w = pos2[0] - pos1[0];
- float fx1 = pos1[0];
- float fx2 = pos2[0];
- float fy1 = pos1[1];
- float fy2 = pos2[1];
- float dy = fy2 - fy1;
- float dx = fx2 - fx1;
- for (int x = 0; x <= WIDTH; ++x)
- {
- // y = x * dy / dx
- float fx = x * w / WIDTH;
- float fy = fx * dy / dx;
- mVerts[index * 2 + 0] = fx + fx1;
- mVerts[index * 2 + 1] = fy + fy1;
- index += 1;
- }
- }
- }
4,如何绘制
绘制代码很简单,调用Canvas.drawBitmapMesh方法。最本质是要计算出一个顶点数组。
- canvas.drawBitmapMesh(mBitmap,
- mInhaleMesh.getWidth(),
- mInhaleMesh.getHeight(),
- mInhaleMesh.getVertices(),
- 0, null, 0, mPaint);
5,如何实现动画
- protected void applyTransformation(float interpolatedTime, Transformation t)
- {
- int curIndex = 0;
- Interpolator interpolator = this.getInterpolator();
- if (null != interpolator)
- {
- float value = interpolator.getInterpolation(interpolatedTime);
- interpolatedTime = value;
- }
- if (mReverse)
- {
- interpolatedTime = 1.0f - interpolatedTime;
- }
- curIndex = (int)(mFromIndex + (mEndIndex - mFromIndex) * interpolatedTime);
- if (null != mListener)
- {
- mListener.onAnimUpdate(curIndex);
- }
- }
在动画里面,我们计算出要做动画的帧的index,假设我们把吸入动画分为20帧,在动画里面,计算出每一帧,最后通过onAnimUpdate(int index)方法回调,在这个方法实现里面,我们根据帧的index来重新计算一个新的mesh顶点数组,再用这个数组来绘制bitmap。这样,我们就可以看来一组连续变化的mesh,也就能看到吸扩效果的动画。
动画类里面,最核心就是扩展Animation类,重写applyTransformation方法。
6,总结
本文简单介绍了吸放效果的实现,根据这个原理,我们可以构造更加复杂的Path来做更多的效果。同时,也能实现向上,向左,向右的吸入效果。
最本质是我们要理解Mesh的概念,最核心的工作就是构造出Mesh的顶点坐标。
计算Mesh通常是一个很复杂的工作,作一些简单的变形还可以,对于太复杂的变形,可能还是不太方便。另外,像书籍翻页的效果,用mesh其实也是可以做到的。只是算法复杂一点。
这里不能给出完整的代码,原理可能不是说得太清楚,但愿给想实现的人一个思路指引吧。
7,实现代码
InhaleAnimationActivity.java
- package com.nj1s.lib.test.anim;
- import android.os.Bundle;
- import android.view.Gravity;
- import android.view.Menu;
- import android.view.MenuItem;
- import android.view.View;
- import android.widget.Button;
- import android.widget.LinearLayout;
- import com.nj1s.lib.mesh.InhaleMesh.InhaleDir;
- import com.nj1s.lib.test.GABaseActivity;
- import com.nj1s.lib.test.R;
- import com.nj1s.lib.test.effect.BitmapMesh;
- public class InhaleAnimationActivity extends GABaseActivity
- {
- private static final boolean DEBUG_MODE = false;
- private BitmapMesh.SampleView mSampleView = null;
- @Override
- protected void onCreate(Bundle savedInstanceState)
- {
- super.onCreate(savedInstanceState);
- LinearLayout linearLayout = new LinearLayout(this);
- mSampleView = new BitmapMesh.SampleView(this);
- mSampleView.setIsDebug(DEBUG_MODE);
- mSampleView.setLayoutParams(new LinearLayout.LayoutParams(-1, -1));
- Button btn = new Button(this);
- btn.setText("Run");
- btn.setTextSize(20.0f);
- btn.setLayoutParams(new LinearLayout.LayoutParams(150, -2));
- btn.setOnClickListener(new View.OnClickListener()
- {
- boolean mReverse = false;
- @Override
- public void onClick(View v)
- {
- if (mSampleView.startAnimation(mReverse))
- {
- mReverse = !mReverse;
- }
- }
- });
- linearLayout.setOrientation(LinearLayout.VERTICAL);
- linearLayout.setGravity(Gravity.CENTER_VERTICAL);
- linearLayout.addView(btn);
- linearLayout.addView(mSampleView);
- setContentView(linearLayout);
- }
- @Override
- public boolean onCreateOptionsMenu(Menu menu)
- {
- getMenuInflater().inflate(R.menu.inhale_anim_menu, menu);
- return true;
- }
- @Override
- public boolean onOptionsItemSelected(MenuItem item)
- {
- switch(item.getItemId())
- {
- case R.id.menu_inhale_down:
- mSampleView.setInhaleDir(InhaleDir.DOWN);
- break;
- case R.id.menu_inhale_up:
- mSampleView.setInhaleDir(InhaleDir.UP);
- break;
- case R.id.menu_inhale_left:
- mSampleView.setInhaleDir(InhaleDir.LEFT);
- break;
- case R.id.menu_inhale_right:
- mSampleView.setInhaleDir(InhaleDir.RIGHT);
- break;
- }
- return super.onOptionsItemSelected(item);
- }
- }
BitmapMesh.java
- /*
- * Copyright (C) 2008 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
- package com.nj1s.lib.test.effect;
- import android.content.Context;
- import android.graphics.Bitmap;
- import android.graphics.BitmapFactory;
- import android.graphics.Canvas;
- import android.graphics.Color;
- import android.graphics.Matrix;
- import android.graphics.Paint;
- import android.graphics.Paint.Style;
- import android.graphics.Path;
- import android.util.Log;
- import android.view.MotionEvent;
- import android.view.View;
- import android.view.animation.Animation;
- import android.view.animation.Interpolator;
- import android.view.animation.Transformation;
- import com.nj1s.lib.mesh.InhaleMesh;
- import com.nj1s.lib.mesh.InhaleMesh.InhaleDir;
- import com.nj1s.lib.test.R;
- public class BitmapMesh {
- public static class SampleView extends View {
- private static final int WIDTH = 40;
- private static final int HEIGHT = 40;
- private final Bitmap mBitmap;
- private final Matrix mMatrix = new Matrix();
- private final Matrix mInverse = new Matrix();
- private boolean mIsDebug = false;
- private Paint mPaint = new Paint();
- private float[] mInhalePt = new float[] {0, 0};
- private InhaleMesh mInhaleMesh = null;
- public SampleView(Context context) {
- super(context);
- setFocusable(true);
- mBitmap = BitmapFactory.decodeResource(getResources(),
- R.drawable.beach);
- mInhaleMesh = new InhaleMesh(WIDTH, HEIGHT);
- mInhaleMesh.setBitmapSize(mBitmap.getWidth(), mBitmap.getHeight());
- mInhaleMesh.setInhaleDir(InhaleDir.DOWN);
- }
- public void setIsDebug(boolean isDebug)
- {
- mIsDebug = isDebug;
- }
- public void setInhaleDir(InhaleMesh.InhaleDir dir)
- {
- mInhaleMesh.setInhaleDir(dir);
- float w = mBitmap.getWidth();
- float h = mBitmap.getHeight();
- float endX = 0;
- float endY = 0;
- float dx = 10;
- float dy = 10;
- mMatrix.reset();
- switch (dir)
- {
- case DOWN:
- endX = w / 2;
- endY = getHeight() - 20;
- break;
- case UP:
- dy = getHeight() - h - 20;
- endX = w / 2;
- endY = -dy + 10;
- break;
- case LEFT:
- dx = getWidth() - w - 20;
- endX = -dx + 10;
- endY = h / 2;
- break;
- case RIGHT:
- endX = getWidth() - 20;
- endY = h / 2;
- break;
- }
- mMatrix.setTranslate(dx, dy);
- mMatrix.invert(mInverse);
- buildPaths(endX, endY);
- buildMesh(w, h);
- invalidate();
- }
- @Override
- protected void onSizeChanged(int w, int h, int oldw, int oldh)
- {
- super.onSizeChanged(w, h, oldw, oldh);
- float bmpW = mBitmap.getWidth();
- float bmpH = mBitmap.getHeight();
- mMatrix.setTranslate(10, 10);
- //mMatrix.setTranslate(10, 10);
- mMatrix.invert(mInverse);
- mPaint.setColor(Color.RED);
- mPaint.setStrokeWidth(2);
- mPaint.setAntiAlias(true);
- buildPaths(bmpW / 2, h - 20);
- buildMesh(bmpW, bmpH);
- }
- public boolean startAnimation(boolean reverse)
- {
- Animation anim = this.getAnimation();
- if (null != anim && !anim.hasEnded())
- {
- return false;
- }
- PathAnimation animation = new PathAnimation(0, HEIGHT + 1, reverse,
- new PathAnimation.IAnimationUpdateListener()
- {
- @Override
- public void onAnimUpdate(int index)
- {
- mInhaleMesh.buildMeshes(index);
- invalidate();
- }
- });
- if (null != animation)
- {
- animation.setDuration(1000);
- this.startAnimation(animation);
- }
- return true;
- }
- @Override
- protected void onDraw(Canvas canvas)
- {
- Log.i("leehong2", "onDraw =========== ");
- canvas.drawColor(0xFFCCCCCC);
- canvas.concat(mMatrix);
- canvas.drawBitmapMesh(mBitmap,
- mInhaleMesh.getWidth(),
- mInhaleMesh.getHeight(),
- mInhaleMesh.getVertices(),
- 0, null, 0, mPaint);
- // ===========================================
- // Draw the target point.
- mPaint.setColor(Color.RED);
- mPaint.setStyle(Style.FILL);
- canvas.drawCircle(mInhalePt[0], mInhalePt[1], 5, mPaint);
- if (mIsDebug)
- {
- // ===========================================
- // Draw the mesh vertices.
- canvas.drawPoints(mInhaleMesh.getVertices(), mPaint);
- // ===========================================
- // Draw the paths
- mPaint.setColor(Color.BLUE);
- mPaint.setStyle(Style.STROKE);
- Path[] paths = mInhaleMesh.getPaths();
- for (Path path : paths)
- {
- canvas.drawPath(path, mPaint);
- }
- }
- }
- private void buildMesh(float w, float h)
- {
- mInhaleMesh.buildMeshes(w, h);
- }
- private void buildPaths(float endX, float endY)
- {
- mInhalePt[0] = endX;
- mInhalePt[1] = endY;
- mInhaleMesh.buildPaths(endX, endY);
- }
- int mLastWarpX = 0;
- int mLastWarpY = 0;
- @Override
- public boolean onTouchEvent(MotionEvent event)
- {
- float[] pt = { event.getX(), event.getY() };
- mInverse.mapPoints(pt);
- if (event.getAction() == MotionEvent.ACTION_UP)
- {
- int x = (int)pt[0];
- int y = (int)pt[1];
- if (mLastWarpX != x || mLastWarpY != y) {
- mLastWarpX = x;
- mLastWarpY = y;
- buildPaths(pt[0], pt[1]);
- invalidate();
- }
- }
- return true;
- }
- }
- private static class PathAnimation extends Animation
- {
- public interface IAnimationUpdateListener
- {
- public void onAnimUpdate(int index);
- }
- private int mFromIndex = 0;
- private int mEndIndex = 0;
- private boolean mReverse = false;
- private IAnimationUpdateListener mListener = null;
- public PathAnimation(int fromIndex, int endIndex, boolean reverse, IAnimationUpdateListener listener)
- {
- mFromIndex = fromIndex;
- mEndIndex = endIndex;
- mReverse = reverse;
- mListener = listener;
- }
- public boolean getTransformation(long currentTime, Transformation outTransformation) {
- boolean more = super.getTransformation(currentTime, outTransformation);
- Log.d("leehong2", "getTransformation more = " + more);
- return more;
- }
- @Override
- protected void applyTransformation(float interpolatedTime, Transformation t)
- {
- int curIndex = 0;
- Interpolator interpolator = this.getInterpolator();
- if (null != interpolator)
- {
- float value = interpolator.getInterpolation(interpolatedTime);
- interpolatedTime = value;
- }
- if (mReverse)
- {
- interpolatedTime = 1.0f - interpolatedTime;
- }
- curIndex = (int)(mFromIndex + (mEndIndex - mFromIndex) * interpolatedTime);
- if (null != mListener)
- {
- Log.i("leehong2", "onAnimUpdate =========== curIndex = " + curIndex);
- mListener.onAnimUpdate(curIndex);
- }
- }
- }
- }
最核心的类
InhaleMesh
- package com.nj1s.lib.mesh;
- import android.graphics.Path;
- import android.graphics.PathMeasure;
- public class InhaleMesh extends Mesh
- {
- public enum InhaleDir
- {
- UP,
- DOWN,
- LEFT,
- RIGHT,
- }
- private Path mFirstPath = new Path();
- private Path mSecondPath = new Path();
- private PathMeasure mFirstPathMeasure = new PathMeasure();
- private PathMeasure mSecondPathMeasure = new PathMeasure();
- private InhaleDir mInhaleDir = InhaleDir.DOWN;
- public InhaleMesh(int width, int height)
- {
- super(width, height);
- }
- public void setInhaleDir(InhaleDir inhaleDir)
- {
- mInhaleDir = inhaleDir;
- }
- public InhaleDir getInhaleDir()
- {
- return mInhaleDir;
- }
- @Override
- public void buildPaths(float endX, float endY)
- {
- if (mBmpWidth <= 0 || mBmpHeight <= 0)
- {
- throw new IllegalArgumentException(
- "Bitmap size must be > 0, do you call setBitmapSize(int, int) method?");
- }
- switch (mInhaleDir)
- {
- case UP:
- buildPathsUp(endX, endY);
- break;
- case DOWN:
- buildPathsDown(endX, endY);
- break;
- case RIGHT:
- buildPathsRight(endX, endY);
- break;
- case LEFT:
- buildPathsLeft(endX, endY);
- break;
- }
- }
- @Override
- public void buildMeshes(int index)
- {
- if (mBmpWidth <= 0 || mBmpHeight <= 0)
- {
- throw new IllegalArgumentException(
- "Bitmap size must be > 0, do you call setBitmapSize(int, int) method?");
- }
- switch (mInhaleDir)
- {
- case UP:
- case DOWN:
- buildMeshByPathOnVertical(index);
- break;
- case RIGHT:
- case LEFT:
- buildMeshByPathOnHorizontal(index);
- break;
- }
- }
- public Path[] getPaths()
- {
- return new Path[] { mFirstPath, mSecondPath };
- }
- private void buildPathsDown(float endX, float endY)
- {
- mFirstPathMeasure.setPath(mFirstPath, false);
- mSecondPathMeasure.setPath(mSecondPath, false);
- float w = mBmpWidth;
- float h = mBmpHeight;
- mFirstPath.reset();
- mSecondPath.reset();
- mFirstPath.moveTo(0, 0);
- mSecondPath.moveTo(w, 0);
- mFirstPath.lineTo(0, h);
- mSecondPath.lineTo(w, h);
- mFirstPath.quadTo(0, (endY + h) / 2, endX, endY);
- mSecondPath.quadTo(w, (endY + h) / 2, endX, endY);
- }
- private void buildPathsUp(float endX, float endY)
- {
- mFirstPathMeasure.setPath(mFirstPath, false);
- mSecondPathMeasure.setPath(mSecondPath, false);
- float w = mBmpWidth;
- float h = mBmpHeight;
- mFirstPath.reset();
- mSecondPath.reset();
- mFirstPath.moveTo(0, h);
- mSecondPath.moveTo(w, h);
- mFirstPath.lineTo(0, 0);
- mSecondPath.lineTo(w, 0);
- mFirstPath.quadTo(0, (endY - h) / 2, endX, endY);
- mSecondPath.quadTo(w, (endY - h) / 2, endX, endY);
- }
- private void buildPathsRight(float endX, float endY)
- {
- mFirstPathMeasure.setPath(mFirstPath, false);
- mSecondPathMeasure.setPath(mSecondPath, false);
- float w = mBmpWidth;
- float h = mBmpHeight;
- mFirstPath.reset();
- mSecondPath.reset();
- mFirstPath.moveTo(0, 0);
- mSecondPath.moveTo(0, h);
- mFirstPath.lineTo(w, 0);
- mSecondPath.lineTo(w, h);
- mFirstPath.quadTo((endX + w) / 2, 0, endX, endY);
- mSecondPath.quadTo((endX + w) / 2, h, endX, endY);
- }
- private void buildPathsLeft(float endX, float endY)
- {
- mFirstPathMeasure.setPath(mFirstPath, false);
- mSecondPathMeasure.setPath(mSecondPath, false);
- float w = mBmpWidth;
- float h = mBmpHeight;
- mFirstPath.reset();
- mSecondPath.reset();
- mFirstPath.moveTo(w, 0);
- mSecondPath.moveTo(w, h);
- mFirstPath.lineTo(0, 0);
- mSecondPath.lineTo(0, h);
- mFirstPath.quadTo((endX - w) / 2, 0, endX, endY);
- mSecondPath.quadTo((endX - w) / 2, h, endX, endY);
- }
- private void buildMeshByPathOnVertical(int timeIndex)
- {
- mFirstPathMeasure.setPath(mFirstPath, false);
- mSecondPathMeasure.setPath(mSecondPath, false);
- int index = 0;
- float[] pos1 = {0.0f, 0.0f};
- float[] pos2 = {0.0f, 0.0f};
- float firstLen = mFirstPathMeasure.getLength();
- float secondLen = mSecondPathMeasure.getLength();
- float len1 = firstLen / HEIGHT;
- float len2 = secondLen / HEIGHT;
- float firstPointDist = timeIndex * len1;
- float secondPointDist = timeIndex * len2;
- float height = mBmpHeight;
- mFirstPathMeasure.getPosTan(firstPointDist, pos1, null);
- mFirstPathMeasure.getPosTan(firstPointDist + height, pos2, null);
- float x1 = pos1[0];
- float x2 = pos2[0];
- float y1 = pos1[1];
- float y2 = pos2[1];
- float FIRST_DIST = (float)Math.sqrt( (x1 - x2) * (x1 - x2) + (y1 - y2) * (y1 - y2) );
- float FIRST_H = FIRST_DIST / HEIGHT;
- mSecondPathMeasure.getPosTan(secondPointDist, pos1, null);
- mSecondPathMeasure.getPosTan(secondPointDist + height, pos2, null);
- x1 = pos1[0];
- x2 = pos2[0];
- y1 = pos1[1];
- y2 = pos2[1];
- float SECOND_DIST = (float)Math.sqrt( (x1 - x2) * (x1 - x2) + (y1 - y2) * (y1 - y2) );
- float SECOND_H = SECOND_DIST / HEIGHT;
- if (mInhaleDir == InhaleDir.DOWN)
- {
- for (int y = 0; y <= HEIGHT; ++y)
- {
- mFirstPathMeasure.getPosTan(y * FIRST_H + firstPointDist, pos1, null);
- mSecondPathMeasure.getPosTan(y * SECOND_H + secondPointDist, pos2, null);
- float w = pos2[0] - pos1[0];
- float fx1 = pos1[0];
- float fx2 = pos2[0];
- float fy1 = pos1[1];
- float fy2 = pos2[1];
- float dy = fy2 - fy1;
- float dx = fx2 - fx1;
- for (int x = 0; x <= WIDTH; ++x)
- {
- // y = x * dy / dx
- float fx = x * w / WIDTH;
- float fy = fx * dy / dx;
- mVerts[index * 2 + 0] = fx + fx1;
- mVerts[index * 2 + 1] = fy + fy1;
- index += 1;
- }
- }
- }
- else if (mInhaleDir == InhaleDir.UP)
- {
- for (int y = HEIGHT; y >= 0; --y)
- {
- mFirstPathMeasure.getPosTan(y * FIRST_H + firstPointDist, pos1, null);
- mSecondPathMeasure.getPosTan(y * SECOND_H + secondPointDist, pos2, null);
- float w = pos2[0] - pos1[0];
- float fx1 = pos1[0];
- float fx2 = pos2[0];
- float fy1 = pos1[1];
- float fy2 = pos2[1];
- float dy = fy2 - fy1;
- float dx = fx2 - fx1;
- for (int x = 0; x <= WIDTH; ++x)
- {
- // y = x * dy / dx
- float fx = x * w / WIDTH;
- float fy = fx * dy / dx;
- mVerts[index * 2 + 0] = fx + fx1;
- mVerts[index * 2 + 1] = fy + fy1;
- index += 1;
- }
- }
- }
- }
- private void buildMeshByPathOnHorizontal(int timeIndex)
- {
- mFirstPathMeasure.setPath(mFirstPath, false);
- mSecondPathMeasure.setPath(mSecondPath, false);
- int index = 0;
- float[] pos1 = {0.0f, 0.0f};
- float[] pos2 = {0.0f, 0.0f};
- float firstLen = mFirstPathMeasure.getLength();
- float secondLen = mSecondPathMeasure.getLength();
- float len1 = firstLen / WIDTH;
- float len2 = secondLen / WIDTH;
- float firstPointDist = timeIndex * len1;
- float secondPointDist = timeIndex * len2;
- float width = mBmpWidth;
- mFirstPathMeasure.getPosTan(firstPointDist, pos1, null);
- mFirstPathMeasure.getPosTan(firstPointDist + width, pos2, null);
- float x1 = pos1[0];
- float x2 = pos2[0];
- float y1 = pos1[1];
- float y2 = pos2[1];
- float FIRST_DIST = (float)Math.sqrt( (x1 - x2) * (x1 - x2) + (y1 - y2) * (y1 - y2) );
- float FIRST_X = FIRST_DIST / WIDTH;
- mSecondPathMeasure.getPosTan(secondPointDist, pos1, null);
- mSecondPathMeasure.getPosTan(secondPointDist + width, pos2, null);
- x1 = pos1[0];
- x2 = pos2[0];
- y1 = pos1[1];
- y2 = pos2[1];
- float SECOND_DIST = (float)Math.sqrt( (x1 - x2) * (x1 - x2) + (y1 - y2) * (y1 - y2) );
- float SECOND_X = SECOND_DIST / WIDTH;
- if (mInhaleDir == InhaleDir.RIGHT)
- {
- for (int x = 0; x <= WIDTH; ++x)
- {
- mFirstPathMeasure.getPosTan(x * FIRST_X + firstPointDist, pos1, null);
- mSecondPathMeasure.getPosTan(x * SECOND_X + secondPointDist, pos2, null);
- float h = pos2[1] - pos1[1];
- float fx1 = pos1[0];
- float fx2 = pos2[0];
- float fy1 = pos1[1];
- float fy2 = pos2[1];
- float dy = fy2 - fy1;
- float dx = fx2 - fx1;
- for (int y = 0; y <= HEIGHT; ++y)
- {
- // x = y * dx / dy
- float fy = y * h / HEIGHT;
- float fx = fy * dx / dy;
- index = y * (WIDTH + 1) + x;
- mVerts[index * 2 + 0] = fx + fx1;
- mVerts[index * 2 + 1] = fy + fy1;
- }
- }
- }
- else if (mInhaleDir == InhaleDir.LEFT)
- {
- for (int x = WIDTH; x >= 0; --x)
- //for (int x = 0; x <= WIDTH; ++x)
- {
- mFirstPathMeasure.getPosTan(x * FIRST_X + firstPointDist, pos1, null);
- mSecondPathMeasure.getPosTan(x * SECOND_X + secondPointDist, pos2, null);
- float h = pos2[1] - pos1[1];
- float fx1 = pos1[0];
- float fx2 = pos2[0];
- float fy1 = pos1[1];
- float fy2 = pos2[1];
- float dy = fy2 - fy1;
- float dx = fx2 - fx1;
- for (int y = 0; y <= HEIGHT; ++y)
- {
- // x = y * dx / dy
- float fy = y * h / HEIGHT;
- float fx = fy * dx / dy;
- index = y * (WIDTH + 1) + WIDTH - x;
- mVerts[index * 2 + 0] = fx + fx1;
- mVerts[index * 2 + 1] = fy + fy1;
- }
- }
- }
- }
- }
Mesh类的实现
- /*
- * System: CoreLib
- * @version 1.00
- *
- * Copyright (C) 2010, LZT Corporation.
- *
- */
- package com.nj1s.lib.mesh;
- public abstract class Mesh
- {
- protected int WIDTH = 40;
- protected int HEIGHT = 40;
- protected int mBmpWidth = -1;
- protected int mBmpHeight = -1;
- protected final float[] mVerts;
- public Mesh(int width, int height)
- {
- WIDTH = width;
- HEIGHT = height;
- mVerts = new float[(WIDTH + 1) * (HEIGHT + 1) * 2];
- }
- public float[] getVertices()
- {
- return mVerts;
- }
- public int getWidth()
- {
- return WIDTH;
- }
- public int getHeight()
- {
- return HEIGHT;
- }
- public static void setXY(float[] array, int index, float x, float y)
- {
- array[index*2 + 0] = x;
- array[index*2 + 1] = y;
- }
- public void setBitmapSize(int w, int h)
- {
- mBmpWidth = w;
- mBmpHeight = h;
- }
- public abstract void buildPaths(float endX, float endY);
- public abstract void buildMeshes(int index);
- public void buildMeshes(float w, float h)
- {
- int index = 0;
- for (int y = 0; y <= HEIGHT; ++y)
- {
- float fy = y * h / HEIGHT;
- for (int x = 0; x <= WIDTH; ++x)
- {
- float fx = x * w / WIDTH;
- setXY(mVerts, index, fx, fy);
- index += 1;
- }
- }
- }
- }

这篇关于Android 吸入动画效果详解的文章就介绍到这儿,希望我们推荐的文章对编程师们有所帮助!