本文主要是介绍Darwin推流存储实现介绍 之二,希望对大家解决编程问题提供一定的参考价值,需要的开发者们随着小编来一起学习吧!
根据上文确定的方案,我们会在每一个推流的会话建立时,增加一个自定义的Output对象,用来实现吧接收到的RTP包写到文件中。
首先,我们在RTSPReflectorOutput.cpp中,参考RTPSessionOutput类定义一个RTPSessionSaveOutput类:
class RTPSessionSaveOutput: public ReflectorOutput
{
public:RTPSessionSaveOutput(ReflectorSession* inReflectorSession, char* theFileName = NULL);virtual ~RTPSessionSaveOutput();//关键是重写这个方法,完成RTP包的存储。QTSS_Error WritePacket(StrPtrLen* inPacket, void* inStreamCookie, UInt32 inFlags, SInt64 packetLatenessInMSec, SInt64* timeToSendThisPacketAgain, UInt64* packetIDPtr, SInt64* arrivalTimeMSec, Bool16 firstPacket );ReflectorSession* GetReflectorSession();//{ return fReflectorSession; }void TearDown() {}Bool16 IsUDP() { return true;}Bool16 IsPlaying() { return true;}bool MkFileDirandFile();void Write_Header();private:ReflectorSession* fReflectorSession;char fFilePath[MaxPathSize];char fFileName[255];SInt32 ffd; // file handleBool16 bLastBlockFlg;//SInt64 lastArrivalTimeMSec;
};
并完成实现:
#define DEFAULTPATH "/usr/local/movies/pushstream/"
RTPSessionSaveOutput::RTPSessionSaveOutput(ReflectorSession* inReflectorSession, char* theFileName):fReflectorSession(inReflectorSession),ffd(-1)
{printf("------- XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX ,theFileName =%s \n", theFileName);::memset(fFileName, 0, sizeof(fFileName));::memset(fFilePath, 0 , sizeof(fFilePath));bLastBlockFlg = false;lastArrivalTimeMSec = -1;strcpy(fFilePath, DEFAULTPATH);char *firstPos = ::strstr(theFileName, ".sdp");if (firstPos != NULL){int length = strlen(theFileName);int i = length - 1;int end = i;while(i > 0){if (theFileName[i] == firstPos[0]){end = i;}if (theFileName[i] == '/'){printf("----setup path:%d, i:%d-------\n", end, i);break;}i--;}if (i > 0 && end > i + 1){memcpy((char *)fFileName, ((char*)theFileName + i + 1), end - i - 1);fFileName[end - i - 1] = '\0';sprintf(fFilePath, "%s%s", DEFAULTPATH, fFileName);printf("----fFileName:%s, path:%s-------\n", fFileName, fFilePath);}}MkFileDirandFile();printf("------- RTPSessionSaveAsMP4, GetNumStreams=%d \n", inReflectorSession->GetNumStreams());this->InititializeBookmarks( inReflectorSession->GetNumStreams());}RTPSessionSaveOutput::~RTPSessionSaveOutput()
{printf("------- YYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY \n");if(ffd != -1){close(ffd);ffd = -1;}::memset(fFileName, 0, sizeof(fFileName));::memset(fFilePath, 0 , sizeof(fFilePath));
}bool RTPSessionSaveOutput::MkFileDirandFile()
{ if(access(fFilePath, R_OK) != 0) // dir exists{int isCreate = mkdir(fFilePath , S_IRWXU | S_IRWXG | S_IROTH | S_IXOTH);if( !isCreate ) qtss_printf("create dir ok, %s\n", fFileName);else{qtss_printf("create %s failed! error code : %d\n", fFilePath, isCreate);return false;}}qtss_printf("---------- dir is ok ---------------%s\n", fFileName); time_t tmt = OS::UnixTime_Secs(); // Seconds since 1970 char szBuf[128] = {0}; strftime(szBuf, sizeof(szBuf), "%Y-%m-%d_%H_%M_%S", localtime(&tmt));printf(" start0 = %s\n", szBuf);if(-1 == ffd){sprintf(fFilePath, "%s/%s.m4a", fFilePath, szBuf);printf("-------open file , fFilePath=%s \n", fFilePath);ffd = open(fFilePath, O_CREAT | O_WRONLY | O_APPEND, 0666);if (ffd != -1){//Write_Header();}}return true;
}ReflectorSession* RTPSessionSaveOutput::GetReflectorSession()
{qtss_printf("################################## RTPSessionSaveAsMP4::GetReflectorSession \n");return fReflectorSession;
}void RTPSessionSaveOutput::Write_Header()
{if (1){unsigned char header[4]; // H264 headerheader[0] = 0;header[1] = 0;header[2] = 0;header[3] = 1;write(ffd, header, 4);}else{unsigned char header[6] = "\0"; // AMR headerheader[0] = 0x23;header[1] = 0x21;header[2] = 0x41;header[3] = 0x4D;header[4] = 0x52;header[5] = 0x0A;write(ffd, header, sizeof(header));}
}//这个方法主要实现了AAC RTP音频流的存储,将存储的文件拷贝出来后,能正常播放
QTSS_Error RTPSessionSaveOutput::WritePacket(StrPtrLen* inPacket, void* inStreamCookie, UInt32 inFlags, SInt64 packetLatenessInMSec, SInt64* timeToSendThisPacketAgain, UInt64* packetIDPtr, SInt64* arrivalTimeMSecPtr, Bool16 firstPacket)
{if (inPacket == NULL || inPacket->Len < 14){qtss_printf("inPacket == NULL || inPacket->Len < 14");return QTSS_NoErr;}SInt64 currentTime = OS::Milliseconds();if(-1 != ffd){UInt8* payload = (UInt8*)inPacket->Ptr;int start = 12; //rtp header length//just save aac audio.if (inPacket->Len < 16){return QTSS_NoErr;}if (payload[start] != 0x00 || payload[start + 1] != 0x10){return QTSS_NoErr;}//check end.int rtptype = payload[start] & 0x1f;//int payload_type = payload[1]& 0x7f;bool bStartFlg = ((payload[start+1] & 0x80) == 0x80) ? true : false;//qtss_printf("################# rtptype = %d \n", rtptype);#if 0//这里用来做H264文件的存储if (rtptype== 28) { // FU-A//printf("################# rtptype== 28, arrivalTimeMSecPtr=%ld, len =%d\n", *arrivalTimeMSecPtr, inPacket->Len - start -2);if(bStartFlg) {Write_Header();}int ret = write(ffd, (void*)(payload + start + 2), (inPacket->Len - start -2));if(ret == -1){qtss_printf("error=%d, strerror=%s", errno, strerror(errno));} } else if (rtptype <= 24){// single nal unit// printf("####################### rtptype rtptype =%d, arrivalTimeMSecPtr=%ld, len =%d\n", rtptype ,*arrivalTimeMSecPtr, (inPacket->Len - start));//Write_Header();int ret = write(ffd, (void*)(payload+start), (inPacket->Len - start));// 00 00 00 01 if(ret == -1){qtss_printf("error=%d, strerror=%s", errno, strerror(errno));}}#elseif (lastArrivalTimeMSec >= *arrivalTimeMSecPtr){return QTSS_NoErr;}qtss_printf("RTPSessionSaveAsMP4::WritePacket lastArrivalTimeMSec=%d\n", lastArrivalTimeMSec);lastArrivalTimeMSec = *arrivalTimeMSecPtr;#if 1 //aac headerunsigned char adtsHeader[7] = {0};adtsHeader[0] = 0xFF;adtsHeader[1] = 0xF1;int profile = 2;int freqIdx = 11;int chanCfg = 1; int packetLen = inPacket->Len - start + 7 - 4;adtsHeader[2] = ((profile -1 )<<6) + (freqIdx << 2) + (chanCfg >> 2);adtsHeader[3] = ((chanCfg & 3) << 6) + (packetLen >> 11);adtsHeader[4] = (packetLen & 0x7ff) >> 3;//(packetLen >> 3) & 0xff;adtsHeader[5] = ((packetLen & 0x7) << 5)|0x1f;adtsHeader[6] = 0xFC;int ret = write(ffd, adtsHeader, sizeof(adtsHeader));
#endif// //amr header//aaclatm 4headerret = write(ffd, (void*)(payload + start + 4), (inPacket->Len - start - 4));if(ret == -1){qtss_printf("error=%d, strerror=%s", errno, strerror(errno));}fLastIntervalMilliSec = currentTime - fLastPacketTransmitTime;if (fLastIntervalMilliSec > 100) {//reset interval maybe first packet or it has been blocked for awhilefLastIntervalMilliSec = 5;}fLastPacketTransmitTime = currentTime;if (!bLastBlockFlg){bLastBlockFlg = true;}else{bLastBlockFlg = false;}#endif//flush(ffd);}return QTSS_NoErr;
}
// If this is an incoming data session, skip everything having to do with setting up a new// RTP Stream. if (isPush){//...//这里暂时只存储音频流if(theTrackID == 0) // qtssVideoPayloadType{RTPSessionSaveOutput* theSaveAsMP4 = NEW RTPSessionSaveOutput(theSession, theFullPath.Ptr); theSession->AddOutput(theSaveOutput, false); }}
这样就完成了推送音频流的存储,视频流的存储也能这样来实现,如果考虑音视频同时存储,可能要考虑其他方案来实现,比方需要通过ffmpeg来完成声音和视频融合成一个文件。
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