看了这篇博客我才知道我好像不太懂C和Cpp

2024-04-22 06:08

本文主要是介绍看了这篇博客我才知道我好像不太懂C和Cpp,希望对大家解决编程问题提供一定的参考价值,需要的开发者们随着小编来一起学习吧!

博客出处:http://blog.csdn.net/metalseed/article/details/8045038
以下贴出极其变态的头文件…

#include <algorithm>  
#include <iostream>  
#include <iomanip>  
#include <sstream>  
#include <cstring>  
#include <cstdio>  
#include <string>  
#include <vector>  
#include <bitset>  
#include <queue>  
#include <stack>  
#include <cmath>  
#include <ctime>  
#include <list>  
#include <set>  
#include <map>  using namespace std;  #define REP(i, n) for (int i=0;i<int(n);++i)  
#define FOR(i, a, b) for (int i=int(a);i<int(b);++i)  
#define DWN(i, b, a) for (int i=int(b-1);i>=int(a);--i)  
#define REP_1(i, n) for (int i=1;i<=int(n);++i)  
#define FOR_1(i, a, b) for (int i=int(a);i<=int(b);++i)  
#define DWN_1(i, b, a) for (int i=int(b);i>=int(a);--i)  
#define REP_C(i, n) for (int n____=int(n),i=0;i<n____;++i)  
#define FOR_C(i, a, b) for (int b____=int(b),i=a;i<b____;++i)  
#define DWN_C(i, b, a) for (int a____=int(a),i=b-1;i>=a____;--i)  
#define REP_N(i, n) for (i=0;i<int(n);++i)  
#define FOR_N(i, a, b) for (i=int(a);i<int(b);++i)  
#define DWN_N(i, b, a) for (i=int(b-1);i>=int(a);--i)  
#define REP_1_C(i, n) for (int n____=int(n),i=1;i<=n____;++i)  
#define FOR_1_C(i, a, b) for (int b____=int(b),i=a;i<=b____;++i)  
#define DWN_1_C(i, b, a) for (int a____=int(a),i=b;i>=a____;--i)  
#define REP_1_N(i, n) for (i=1;i<=int(n);++i)  
#define FOR_1_N(i, a, b) for (i=int(a);i<=int(b);++i)  
#define DWN_1_N(i, b, a) for (i=int(b);i>=int(a);--i)  
#define REP_C_N(i, n) for (n____=int(n),i=0;i<n____;++i)  
#define FOR_C_N(i, a, b) for (b____=int(b),i=a;i<b____;++i)  
#define DWN_C_N(i, b, a) for (a____=int(a),i=b-1;i>=a____;--i)  
#define REP_1_C_N(i, n) for (n____=int(n),i=1;i<=n____;++i)  
#define FOR_1_C_N(i, a, b) for (b____=int(b),i=a;i<=b____;++i)  
#define DWN_1_C_N(i, b, a) for (a____=int(a),i=b;i>=a____;--i)  #define ECH(it, A) for (typeof(A.begin()) it=A.begin(); it != A.end(); ++it)  
#define DO(n) while(n--)  
#define DO_C(n) int n____ = n; while(n____--)  
#define TO(i, a, b) int s_=a<b?1:-1,b_=b+s_;for(int i=a;i!=b_;i+=s_)  
#define TO_1(i, a, b) int s_=a<b?1:-1,b_=b;for(int i=a;i!=b_;i+=s_)  
#define SQZ(i, j, a, b) for (int i=int(a),j=int(b)-1;i<j;++i,--j)  
#define SQZ_1(i, j, a, b) for (int i=int(a),j=int(b);i<=j;++i,--j)  
#define REP_2(i, j, n, m) REP(i, n) REP(j, m)  
#define REP_2_1(i, j, n, m) REP_1(i, n) REP_1(j, m)  #define ALL(A) A.begin(), A.end()  
#define LLA(A) A.rbegin(), A.rend()  
#define CPY(A, B) memcpy(A, B, sizeof(A))  
#define INS(A, P, B) A.insert(A.begin() + P, B)  
#define ERS(A, P) A.erase(A.begin() + P)  
#define BSC(A, X) find(ALL(A), X) // != A.end()  
#define CTN(T, x) (T.find(x) != T.end())  
#define SZ(A) int(A.size())  
#define PB push_back  
#define MP(A, B) make_pair(A, B)  #define Rush int T____; RD(T____); DO(T____)  
#pragma comment(linker, "/STACK:36777216")  
//#pragma GCC optimize ("O2")  
#define Ruby system("ruby main.rb")  
#define Haskell system("runghc main.hs")  
#define Pascal system("fpc main.pas")  typedef long long LL;  
typedef double DB;  
typedef unsigned UINT;  
typedef unsigned long long ULL;  typedef vector<int> VI;  
typedef vector<char> VC;  
typedef vector<string> VS;  
typedef vector<LL> VL;  
typedef vector<DB> VD;  
typedef set<int> SI;  
typedef set<string> SS;  
typedef set<LL> SL;  
typedef set<DB> SD;  
typedef map<int, int> MII;  
typedef map<string, int> MSI;  
typedef map<LL, int> MLI;  
typedef map<DB, int> MDI;  
typedef map<int, bool> MIB;  
typedef map<string, bool> MSB;  
typedef map<LL, bool> MLB;  
typedef map<DB, bool> MDB;  
typedef pair<int, int> PII;  
typedef pair<int, bool> PIB;  
typedef vector<PII> VII;  
typedef vector<VI> VVI;  
typedef vector<VII> VVII;  
typedef set<PII> SII;  
typedef map<PII, int> MPIII;  
typedef map<PII, bool> MPIIB;  /** I/O Accelerator **/  /* ... :" We are I/O Accelerator ... Use us at your own risk ;) ... " .. */  template<class T> inline void RD(T &);  
template<class T> inline void OT(const T &);  inline int RD(){ int x; RD(x); return x;}  
template<class T> inline T& _RD(T &x){ RD(x); return x;}  
inline void RC(char &c){scanf(" %c", &c);}  
inline void RS(char *s){scanf("%s", s);}  template<class T0, class T1> inline void RD(T0 &x0, T1 &x1){RD(x0), RD(x1);}  
template<class T0, class T1, class T2> inline void RD(T0 &x0, T1 &x1, T2 &x2){RD(x0), RD(x1), RD(x2);}  
template<class T0, class T1, class T2, class T3> inline void RD(T0 &x0, T1 &x1, T2 &x2, T3 &x3){RD(x0), RD(x1), RD(x2), RD(x3);}  
template<class T0, class T1, class T2, class T3, class T4> inline void RD(T0 &x0, T1 &x1, T2 &x2, T3 &x3, T4 &x4){RD(x0), RD(x1), RD(x2), RD(x3), RD(x4);}  
template<class T0, class T1, class T2, class T3, class T4, class T5> inline void RD(T0 &x0, T1 &x1, T2 &x2, T3 &x3, T4 &x4, T5 &x5){RD(x0), RD(x1), RD(x2), RD(x3), RD(x4), RD(x5);}  
template<class T0, class T1, class T2, class T3, class T4, class T5, class T6> inline void RD(T0 &x0, T1 &x1, T2 &x2, T3 &x3, T4 &x4, T5 &x5, T6 &x6){RD(x0), RD(x1), RD(x2), RD(x3), RD(x4), RD(x5), RD(x6);}  
template<class T0, class T1> inline void OT(T0 &x0, T1 &x1){OT(x0), OT(x1);}  
template<class T0, class T1, class T2> inline void OT(T0 &x0, T1 &x1, T2 &x2){OT(x0), OT(x1), OT(x2);}  
template<class T0, class T1, class T2, class T3> inline void OT(T0 &x0, T1 &x1, T2 &x2, T3 &x3){OT(x0), OT(x1), OT(x2), OT(x3);}  
template<class T0, class T1, class T2, class T3, class T4> inline void OT(T0 &x0, T1 &x1, T2 &x2, T3 &x3, T4 &x4){OT(x0), OT(x1), OT(x2), OT(x3), OT(x4);}  
template<class T0, class T1, class T2, class T3, class T4, class T5> inline void OT(T0 &x0, T1 &x1, T2 &x2, T3 &x3, T4 &x4, T5 &x5){OT(x0), OT(x1), OT(x2), OT(x3), OT(x4), OT(x5);}  
template<class T0, class T1, class T2, class T3, class T4, class T5, class T6> inline void OT(T0 &x0, T1 &x1, T2 &x2, T3 &x3, T4 &x4, T5 &x5, T6 &x6){OT(x0), OT(x1), OT(x2), OT(x3), OT(x4), OT(x5), OT(x6);}  template<class T> inline void RST(T &A){memset(A, 0, sizeof(A));}  
template<class T0, class T1> inline void RST(T0 &A0, T1 &A1){RST(A0), RST(A1);}  
template<class T0, class T1, class T2> inline void RST(T0 &A0, T1 &A1, T2 &A2){RST(A0), RST(A1), RST(A2);}  
template<class T0, class T1, class T2, class T3> inline void RST(T0 &A0, T1 &A1, T2 &A2, T3 &A3){RST(A0), RST(A1), RST(A2), RST(A3);}  
template<class T0, class T1, class T2, class T3, class T4> inline void RST(T0 &A0, T1 &A1, T2 &A2, T3 &A3, T4 &A4){RST(A0), RST(A1), RST(A2), RST(A3), RST(A4);}  
template<class T0, class T1, class T2, class T3, class T4, class T5> inline void RST(T0 &A0, T1 &A1, T2 &A2, T3 &A3, T4 &A4, T5 &A5){RST(A0), RST(A1), RST(A2), RST(A3), RST(A4), RST(A5);}  
template<class T0, class T1, class T2, class T3, class T4, class T5, class T6> inline void RST(T0 &A0, T1 &A1, T2 &A2, T3 &A3, T4 &A4, T5 &A5, T6 &A6){RST(A0), RST(A1), RST(A2), RST(A3), RST(A4), RST(A5), RST(A6);}  template<class T> inline void CLR(priority_queue<T, vector<T>, less<T> > &Q){  while (!Q.empty()) Q.pop();  
}  template<class T> inline void CLR(priority_queue<T, vector<T>, greater<T> > &Q){  while (!Q.empty()) Q.pop();  
}  template<class T> inline void CLR(T &A){A.clear();}  
template<class T0, class T1> inline void CLR(T0 &A0, T1 &A1){CLR(A0), CLR(A1);}  
template<class T0, class T1, class T2> inline void CLR(T0 &A0, T1 &A1, T2 &A2){CLR(A0), CLR(A1), CLR(A2);}  
template<class T0, class T1, class T2, class T3> inline void CLR(T0 &A0, T1 &A1, T2 &A2, T3 &A3){CLR(A0), CLR(A1), CLR(A2), CLR(A3);}  
template<class T0, class T1, class T2, class T3, class T4> inline void CLR(T0 &A0, T1 &A1, T2 &A2, T3 &A3, T4 &A4){CLR(A0), CLR(A1), CLR(A2), CLR(A3), CLR(A4);}  
template<class T0, class T1, class T2, class T3, class T4, class T5> inline void CLR(T0 &A0, T1 &A1, T2 &A2, T3 &A3, T4 &A4, T5 &A5){CLR(A0), CLR(A1), CLR(A2), CLR(A3), CLR(A4), CLR(A5);}  
template<class T0, class T1, class T2, class T3, class T4, class T5, class T6> inline void CLR(T0 &A0, T1 &A1, T2 &A2, T3 &A3, T4 &A4, T5 &A5, T6 &A6){CLR(A0), CLR(A1), CLR(A2), CLR(A3), CLR(A4), CLR(A5), CLR(A6);}  
template<class T> inline void CLR(T &A, int n){REP(i, n) CLR(A[i]);}  
template<class T> inline void FLC(T &A, int x){memset(A, x, sizeof(A));}  
template<class T0, class T1> inline void FLC(T0 &A0, T1 &A1, int x){FLC(A0, x), FLC(A1, x);}  
template<class T0, class T1, class T2> inline void FLC(T0 &A0, T1 &A1, T2 &A2){FLC(A0), FLC(A1), FLC(A2);}  
template<class T0, class T1, class T2, class T3> inline void FLC(T0 &A0, T1 &A1, T2 &A2, T3 &A3){FLC(A0), FLC(A1), FLC(A2), FLC(A3);}  
template<class T0, class T1, class T2, class T3, class T4> inline void FLC(T0 &A0, T1 &A1, T2 &A2, T3 &A3, T4 &A4){FLC(A0), FLC(A1), FLC(A2), FLC(A3), FLC(A4);}  
template<class T0, class T1, class T2, class T3, class T4, class T5> inline void FLC(T0 &A0, T1 &A1, T2 &A2, T3 &A3, T4 &A4, T5 &A5){FLC(A0), FLC(A1), FLC(A2), FLC(A3), FLC(A4), FLC(A5);}  
template<class T0, class T1, class T2, class T3, class T4, class T5, class T6> inline void FLC(T0 &A0, T1 &A1, T2 &A2, T3 &A3, T4 &A4, T5 &A5, T6 &A6){FLC(A0), FLC(A1), FLC(A2), FLC(A3), FLC(A4), FLC(A5), FLC(A6);}  template<class T> inline void SRT(T &A){sort(ALL(A));}  
template<class T, class C> inline void SRT(T &A, C B){sort(ALL(A), B);}  /** Add - On **/  const int MOD = 1000000007;  
const int INF = 1000000000;  
const DB EPS = 1e-2;  
const DB OO = 1e15;  
const DB PI = 3.14159265358979323846264; //M_PI;  // <<= ` 0. Daily Use .,  template<class T> inline void checkMin(T &a,const T b){if (b<a) a=b;}  
template<class T> inline void checkMax(T &a,const T b){if (b>a) a=b;}  
template <class T, class C> inline void checkMin(T& a, const T b, C c){if (c(b,a)) a = b;}  
template <class T, class C> inline void checkMax(T& a, const T b, C c){if (c(a,b)) a = b;}  
template<class T> inline T min(T a, T b, T c){return min(min(a, b), c);}  
template<class T> inline T max(T a, T b, T c){return max(max(a, b), c);}  
template<class T> inline T min(T a, T b, T c, T d){return min(min(a, b), min(c, d));}  
template<class T> inline T max(T a, T b, T c, T d){return max(min(a, b), max(c, d));}  
template<class T> inline T sqr(T a){return a*a;}  
template<class T> inline T cub(T a){return a*a*a;}  
int Ceil(int x, int y){return (x - 1) / y + 1;}  // <<= ` 1. Bitwise Operation .,  
inline bool _1(int x, int i){return x & 1<<i;}  
inline bool _1(LL x, int i){return x & 1LL<<i;}  
inline LL _1(int i){return 1LL<<i;}  
//inline int _1(int i){return 1<<i;}  
inline LL _U(int i){return _1(i) - 1;};  
//inline int _U(int i){return _1(i) - 1;};  template<class T> inline T low_bit(T x) {  return x & -x;  
}  template<class T> inline T high_bit(T x) {  T p = low_bit(x);  while (p != x) x -= p, p = low_bit(x);  return p;  
}  inline int count_bits(int x){  x = (x & 0x55555555) + ((x & 0xaaaaaaaa) >> 1);  x = (x & 0x33333333) + ((x & 0xcccccccc) >> 2);  x = (x & 0x0f0f0f0f) + ((x & 0xf0f0f0f0) >> 4);  x = (x & 0x00ff00ff) + ((x & 0xff00ff00) >> 8);  x = (x & 0x0000ffff) + ((x & 0xffff0000) >> 16);  return x;  
}  inline int count_bits(LL x){  x = (x & 0x5555555555555555LL) + ((x & 0xaaaaaaaaaaaaaaaaLL) >> 1);  x = (x & 0x3333333333333333LL) + ((x & 0xccccccccccccccccLL) >> 2);  x = (x & 0x0f0f0f0f0f0f0f0fLL) + ((x & 0xf0f0f0f0f0f0f0f0LL) >> 4);  x = (x & 0x00ff00ff00ff00ffLL) + ((x & 0xff00ff00ff00ff00LL) >> 8);  x = (x & 0x0000ffff0000ffffLL) + ((x & 0xffff0000ffff0000LL) >> 16);  x = (x & 0x00000000ffffffffLL) + ((x & 0xffffffff00000000LL) >> 32);  return x;  
}  int reverse_bits(int x){  x = ((x >> 1) & 0x55555555) | ((x << 1) & 0xaaaaaaaa);  x = ((x >> 2) & 0x33333333) | ((x << 2) & 0xcccccccc);  x = ((x >> 4) & 0x0f0f0f0f) | ((x << 4) & 0xf0f0f0f0);  x = ((x >> 8) & 0x00ff00ff) | ((x << 8) & 0xff00ff00);  x = ((x >>16) & 0x0000ffff) | ((x <<16) & 0xffff0000);  return x;  
}  LL reverse_bits(LL x){  x = ((x >> 1) & 0x5555555555555555LL) | ((x << 1) & 0xaaaaaaaaaaaaaaaaLL);  x = ((x >> 2) & 0x3333333333333333LL) | ((x << 2) & 0xccccccccccccccccLL);  x = ((x >> 4) & 0x0f0f0f0f0f0f0f0fLL) | ((x << 4) & 0xf0f0f0f0f0f0f0f0LL);  x = ((x >> 8) & 0x00ff00ff00ff00ffLL) | ((x << 8) & 0xff00ff00ff00ff00LL);  x = ((x >>16) & 0x0000ffff0000ffffLL) | ((x <<16) & 0xffff0000ffff0000LL);  x = ((x >>32) & 0x00000000ffffffffLL) | ((x <<32) & 0xffffffff00000000LL);  return x;  
}  // <<= ` 2. Modular Arithmetic Basic .,  inline void INC(int &a, int b){a += b; if (a >= MOD) a -= MOD;}  
inline int sum(int a, int b){a += b; if (a >= MOD) a -= MOD; return a;}  
inline void DEC(int &a, int b){a -= b; if (a < 0) a += MOD;}  
inline int dff(int a, int b){a -= b; if (a < 0) a  += MOD; return a;}  
inline void MUL(int &a, int b){a = (LL)a * b % MOD;}  
inline int pdt(int a, int b){return (LL)a * b % MOD;}  inline int pow(int a, int b){  int c = 1;  while (b) {  if (b&1) MUL(c, a);  MUL(a, a), b >>= 1;  }  return c;  
}  template<class T>  
inline int pow(T a, int b){  T c(1);  while (b) {  if (b&1) MUL(c, a);  MUL(a, a), b >>= 1;  }  return c;  
}  inline int _I(int b){  int a = MOD, x1 = 0, x2 = 1, q;  while (true){  q = a / b, a %= b;  if (!a) return (x2 + MOD) % MOD;  DEC(x1, pdt(q, x2));  q = b / a, b %= a;  if (!b) return (x1 + MOD) % MOD;  DEC(x2, pdt(q, x1));  }  
}  inline void DIV(int &a, int b){MUL(a, _I(b));}  
inline int qtt(int a, int b){return pdt(a, _I(b));}  inline int sum(int a, int b, int MOD){  a += b; if (a >= MOD) a -= MOD;  return a;  
}  inline int phi(int n){  int res = n;  for (int i=2;sqr(i)<=n;++i) if (!(n%i)){  DEC(res, qtt(res, i));  do{n /= i;} while(!(n%i));  }  if (n != 1)  DEC(res, qtt(res, n));  return res;  
}  // <<= '9. Comutational Geometry .,  struct Po; struct Line; struct Seg;  inline int sgn(DB x){return x < -EPS ? -1 : x > EPS;}  
inline int sgn(DB x, DB y){return sgn(x - y);}  struct Po{  DB x, y;  Po(DB _x = 0, DB _y = 0):x(_x), y(_y){}  friend istream& operator >>(istream& in, Po &p){return in >> p.x >> p.y;}  friend ostream& operator <<(ostream& out, Po p){return out << "(" << p.x << ", " << p.y << ")";}  friend bool operator ==(Po, Po);  friend bool operator !=(Po, Po);  friend Po operator +(Po, Po);  friend Po operator -(Po, Po);  friend Po operator *(Po, DB);  friend Po operator /(Po, DB);  bool operator < (const Po &rhs) const{return sgn(x, rhs.x) < 0 || sgn(x, rhs.x) == 0 && sgn(y, rhs.y) < 0;}  Po operator-() const{return Po(-x, -y);}  Po& operator +=(Po rhs){x += rhs.x, y += rhs.y; return *this;}  Po& operator -=(Po rhs){x -= rhs.x, y -= rhs.y; return *this;}  Po& operator *=(DB k){x *= k, y *= k; return *this;}  Po& operator /=(DB k){x /= k, y /= k; return *this;}  DB length_sqr(){return sqr(x) + sqr(y);}  DB length(){return sqrt(length_sqr());}  DB atan(){  return atan2(y, x);  }  void input(){  scanf("%lf %lf", &x, &y);  }  
};  bool operator ==(Po a, Po b){return sgn(a.x - b.x) == 0 && sgn(a.y - b.y) == 0;}  
bool operator !=(Po a, Po b){return sgn(a.x - b.x) != 0 || sgn(a.y - b.y) != 0;}  
Po operator +(Po a, Po b){return Po(a.x + b.x, a.y + b.y);}  
Po operator -(Po a, Po b){return Po(a.x - b.x, a.y - b.y);}  
Po operator *(Po a, DB k){return Po(a.x * k, a.y * k);}  
Po operator *(DB k, Po a){return a * k;}  
Po operator /(Po a, DB k){return Po(a.x / k, a.y / k);}  struct Line{  Po a, b;  Line(Po _a = Po(), Po _b = Po()):a(_a), b(_b){}  Line(DB x0, DB y0, DB x1, DB y1):a(Po(x0, y0)), b(Po(x1, y1)){}  Line(Seg);  friend ostream& operator <<(ostream& out, Line p){return out << p.a << "-" << p.b;}  
};  struct Seg{  Po a, b;  Seg(Po _a = Po(), Po _b = Po()):a(_a), b(_b){}  Seg(DB x0, DB y0, DB x1, DB y1):a(Po(x0, y0)), b(Po(x1, y1)){}  Seg(Line l);  friend ostream& operator <<(ostream& out, Seg p){return out << p.a << "-" << p.b;}  DB length(){return (b - a).length();}  
};  Line::Line(Seg l):a(l.a), b(l.b){}  
Seg::Seg(Line l):a(l.a), b(l.b){}  #define innerProduct dot  
#define scalarProduct dot  
#define dotProduct dot  
#define outerProduct det  
#define crossProduct det  inline DB dot(DB x1, DB y1, DB x2, DB y2){return x1 * x2 + y1 * y2;}  
inline DB dot(Po a, Po b){return dot(a.x, a.y, b.x, b.y);}  
inline DB dot(Po p0, Po p1, Po p2){return dot(p1 - p0, p2 - p0);}  
inline DB dot(Line l1, Line l2){return dot(l1.b - l1.a, l2.b - l2.a);}  
inline DB det(DB x1, DB y1, DB x2, DB y2){return x1 * y2 - x2 * y1;}  
inline DB det(Po a, Po b){return det(a.x, a.y, b.x, b.y);}  
inline DB det(Po p0, Po p1, Po p2){return det(p1 - p0, p2 - p0);}  
inline DB det(Line l1, Line l2){return det(l1.b - l1.a, l2.b - l2.a);}  template<class T1, class T2> inline DB dist(T1 x, T2 y){return sqrt(dist_sqr(x, y));}  inline DB dist_sqr(Po a, Po b){return sqr(a.x - b.x) + sqr(a.y - b.y);}  
inline DB dist_sqr(Po p, Line l){Po v0 = l.b - l.a, v1 = p - l.a; return sqr(fabs(det(v0, v1))) / v0.length_sqr();}  
inline DB dist_sqr(Po p, Seg l){  Po v0 = l.b - l.a, v1 = p - l.a, v2 = p - l.b;  if (sgn(dot(v0, v1)) * sgn(dot(v0, v2)) <= 0) return dist_sqr(p, Line(l));  else return min(v1.length_sqr(), v2.length_sqr());  
}  inline DB dist_sqr(Line l, Po p){return dist_sqr(p, l);}  
inline DB dist_sqr(Seg l, Po p){return dist_sqr(p, l);}  inline DB dist_sqr(Line l1, Line l2){  if (sgn(det(l1, l2)) != 0) return 0;  return dist_sqr(l1.a, l2);  
}  
inline DB dist_sqr(Line l1, Seg l2){  Po v0 = l1.b - l1.a, v1 = l2.a - l1.a, v2 = l2.b - l1.a; DB c1 = det(v0, v1), c2 = det(v0, v2);  return sgn(c1) != sgn(c2) ? 0 : sqr(min(fabs(c1), fabs(c2))) / v0.length_sqr();  
}  bool isIntersect(Seg l1, Seg l2){  //if (l1.a == l2.a || l1.a == l2.b || l1.b == l2.a || l1.b == l2.b) return true;  return  min(l1.a.x, l1.b.x) <= max(l2.a.x, l2.b.x) &&  min(l2.a.x, l2.b.x) <= max(l1.a.x, l1.b.x) &&  min(l1.a.y, l1.b.y) <= max(l2.a.y, l2.b.y) &&  min(l2.a.y, l2.b.y) <= max(l1.a.y, l1.b.y) &&  sgn( det(l1.a, l2.a, l2.b) ) * sgn( det(l1.b, l2.a, l2.b) ) <= 0 &&  sgn( det(l2.a, l1.a, l1.b) ) * sgn( det(l2.b, l1.a, l1.b) ) <= 0;  }  inline DB dist_sqr(Seg l1, Seg l2){  if (isIntersect(l1, l2)) return 0;  else return min(dist_sqr(l1.a, l2), dist_sqr(l1.b, l2), dist_sqr(l2.a, l1), dist_sqr(l2.b, l1));  
}  inline bool isOnExtremePoint(const Po &p, const Seg &l){  return p == l.a || p == l.b;  
}  inline bool isOnseg(const Po &p, const Seg &l){  //if (p == l.a || p == l.b) return false;  return sgn(det(p, l.a, l.b)) == 0 &&  sgn(l.a.x, p.x) * sgn(l.b.x, p.x) <= 0 && sgn(l.a.y, p.y) * sgn(l.b.y, p.y) <= 0;  
}  inline Po intersect(const Line &l1, const Line &l2){  return l1.a + (l1.b - l1.a) * (det(l2.a, l1.a, l2.b) / det(l2, l1));  
}  // perpendicular foot  
inline Po intersect(const Po & p, const Line &l){  return intersect(Line(p, p + Po(l.a.y - l.b.y, l.b.x - l.a.x)), l);  
}  inline Po rotate(Po p, DB alpha, Po o = Po()){  p.x -= o.x, p.y -= o .y;  return Po(p.x * cos(alpha) - p.y * sin(alpha), p.y * cos(alpha) + p.x * sin(alpha)) + o;  
}  // <<= ' A. Random Event ..  inline int rand32(){return (bool(rand() & 1) << 30) | (rand() << 15) + rand();}  
inline int random32(int l, int r){return rand32() % (r - l + 1) + l;}  
inline int random(int l, int r){return rand() % (r - l + 1) + l;}  
int dice(){return rand() % 6;}  
bool coin(){return rand() % 2;}  // <<= ' 0. I/O Accelerator interface .,  template<class T> inline void RD(T &x){  //cin >> x;  scanf("%d", &x);  //char c; for (c = getchar(); c < '0'; c = getchar()); x = c - '0'; for (c = getchar(); c >= '0'; c = getchar()) x = x * 10 + c - '0';  //char c; c = getchar(); x = c - '0'; for (c = getchar(); c >= '0'; c = getchar()) x = x * 10 + c - '0';  
}  template<class T> inline void OT(const T &x){  printf("%d\n", x);  
}  /* .................................................................................................................................. */  const int N = 50009, M = 10009;  const int NN = 2500009;  int l[NN], r[NN], c[NN], total;  PII A[N+M]; int B[N+M], Q[M][3];  
int S[N], C[N], Null;  
int n, m, An, Tn;  #define lx l[x]  
#define rx r[x]  
#define ly l[y]  
#define ry r[y]  
#define cx c[x]  
#define cy c[y]  #define mid ((ll+rr)>>1)  
#define lc lx, ll, mid  
#define rc rx, mid+1, rr  void Build(int &x, int ll, int rr){  x = ++total; if (ll < rr) Build(lc), Build(rc);  
}  int Insert(int y, int p, int d){  int x = ++total, root = x;  c[x] = c[y] + d; int ll = 0, rr = Tn;  while (ll < rr){  if (p <= mid){  lx = ++total, rx = ry;  x = lx, y = ly, rr = mid;  }  else {  lx = ly, rx = ++total;  x = rx, y = ry, ll = mid + 1;  }  c[x] = c[y] + d;  }  return root;  
}  struct Pack{  VI L;  inline Pack(){}  inline Pack(int x){L.PB(x);}  inline void operator += (int x){  L.PB(x);  }  inline operator int() const{  int res = 0; REP(i, SZ(L)) res += c[l[L[i]]];  return res;  }  void lt(){  REP(i, SZ(L)) L[i] = l[L[i]];  }  void rt(){  REP(i, SZ(L)) L[i] = r[L[i]];  }  };  void Modify(int x, int p, int d){  while (x <= n) C[x] = Insert(C[x], p, d), x += low_bit(x);  
}  Pack Query(int x){  Pack res; while (x) res += C[x], x ^= low_bit(x);  return res;  
}  int Query(int ll, int rr, int k){  --ll; Pack a = Query(rr), b = Query(ll), c = S[rr], d = S[ll];  int t; ll = 0, rr = Tn;  while (ll < rr){  if ((t = a - b + c - d) >= k){  a.lt(), b.lt(), c.lt(), d.lt();  rr = mid;  }  else {  a.rt(), b.rt(), c.rt(), d.rt();  k -= t, ll = mid + 1;  }  }  return ll;  
}  int main(){  #ifndef ONLINE_JUDGE  freopen("in.txt", "r", stdin);  //freopen("out.txt", "w", stdout);  
#endif  #define key first  
#define id second  RD(n, m); REP(i, n) A[i] = MP(RD(), i);  An = n; char cmd; REP(i, m){  RC(cmd); if(cmd == 'Q') RD(Q[i][0], Q[i][1], Q[i][2]);  else RD(Q[i][0]), Q[i][2] = 0, A[An++] = MP(RD(), An);  }  sort(A, A + An), B[A[0].id] = Tn = 0;  FOR(i, 1, An){  if(A[i].key != A[i-1].key) A[++Tn].key = A[i].key;  B[A[i].id] = Tn;  }  Build(Null, 0, Tn); REP_1(i, n) C[i] = Null;  S[0] = Null; REP(i, n){  S[i+1] = Insert(S[i], B[i], 1);  }  An = n;  REP(i, m) if (Q[i][2]){  OT(A[Query(Q[i][0], Q[i][1], Q[i][2])].key);  }else{  Modify(Q[i][0], B[Q[i][0]-1], -1);  Modify(Q[i][0], B[Q[i][0]-1] = B[An++], 1);  }  
}

这篇关于看了这篇博客我才知道我好像不太懂C和Cpp的文章就介绍到这儿,希望我们推荐的文章对编程师们有所帮助!



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