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本文为实现 SystemC 响应异步事件 解决方案。
应用场景:
SystemC是一个支持系统事务级、行为级建模的开源的C++ library;
我们将SystemC仿真的模拟叫做模拟器。在很多场景下,模拟器要保持alive,等待异步async事件,做出对应的处理。例如设计一个SystemC消费者模拟器,而生产者程序不属于SystemC仿真范畴,消费者模拟器需要一直保持等待,并在出现数据后进行处理。
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以上应用场景应当很常见,但是无论中文网站搜索、SystemC社区、谷歌搜索、Stack Overflow等,都没有合适的解决方案。笔者在综合了解相关问题及做了不少尝试后,给出了较为合适的解决方案。感兴趣的伙伴可以查看以下相关帖子:
Example of main thread controlling sub_thread(systemc module) to complete instructions - SystemC Language - Accellera Systems Initiative Forums
How to make a "single-only" sc_thread wait for a notify() from external host thread - SystemC Language - Accellera Systems Initiative Forums
https://workspace.accellera.org/document/dl/10932
async_request_update example - SystemC Language - Accellera Systems Initiative Forums
c++ - async_request_update() example in SystemC - Stack Overflow
这里是解决方案:
#include <systemc.h>
#include <pthread.h>
#include <unistd.h>using namespace std;
class ThreadSafeEventIf : public sc_interface {virtual void notify(sc_time delay = SC_ZERO_TIME) = 0;virtual const sc_event &default_event(void) const = 0;protected:virtual void update(void) = 0;
};class ThreadSafeEvent : public sc_prim_channel, public ThreadSafeEventIf {public:ThreadSafeEvent(const char *name = ""): event(name) {}void notify(sc_time delay = SC_ZERO_TIME) {this->delay = delay;async_request_update();}const sc_event &default_event(void) const {return event;}protected:virtual void update(void) {event.notify(delay);}sc_event event;sc_time delay;
};sc_event GenScEvent;
sc_event workingFinishEvent; // finish event
int workingFlag = 0; // maybe dnot need a lockSC_MODULE(Foo) {public:SC_CTOR(Foo) {SC_THREAD(main);SC_METHOD(eventTriggered);sensitive << threadSafeEvent;dont_initialize();SC_METHOD(stopTriggered);sensitive << threadStopEvent;dont_initialize();}private:void main() { //extra forever thread to avoid simulation exitwhile (true) {usleep(0.05*1000*1000); // check if there is any instruction every one sec.wait(SC_ZERO_TIME);if(workingFlag){ // check workingwait(workingFinishEvent); // wait the working finish }usleep(0.05*1000*1000);}}void eventTriggered() {GenScEvent.notify();}void stopTriggered(){sc_stop();}public:ThreadSafeEvent threadSafeEvent;ThreadSafeEvent threadStopEvent;
};void* PollingThread(void* arg) {int cnt = 0;Foo *foo = (Foo*)(arg);while (cnt<3) {cnt++;printf("[POLL]: %d: Before generating event from PollingThread \n", cnt);usleep(3*1000*1000);foo->threadSafeEvent.notify();printf("[POLL]: %d: Event notified from PollingThread \n", cnt);}usleep(5*1000*1000);foo->threadStopEvent.notify();
};class sc_top : public sc_module {private:SC_HAS_PROCESS(sc_top);public:sc_top(sc_module_name name="SCTOP"): sc_module(name) {SC_THREAD(processing_thread);}void processing_thread(){int cnt =0;while (true) {printf("[PROC]: processing_thread called \n");cout << "[PROC]: Wait GenScEvent time: " << sc_time_stamp();wait(GenScEvent);workingFlag = 1;cnt++;wait(10, SC_SEC); // advance simulation timecout << "[PROC]: Process and Finish "<<cnt << " GenScEvent time: " << sc_time_stamp();workingFinishEvent.notify();workingFlag = 0;}}
};int sc_main(int argc, char *argv[]) {Foo foo("foo");sc_top u_sc_top("u_sc_top");pthread_t thread;pthread_create(&thread, NULL, PollingThread, &foo); sc_start();return 0;
}
CMakeLists.txt
cmake_minimum_required (VERSION 3.5)
project (demo)
include_directories (${PROJECT_SOURCE_DIR}/include)find_library(SystemC_LIB systemc HINTS ${PROJECT_SOURCE_DIR}/lib)
set (syc_LIST ${PROJECT_SOURCE_DIR}/src/syc.cpp)
add_executable (syc ${syc_LIST})
find_package(Threads REQUIRED)
target_link_libraries (syc ${SystemC_LIB} Threads::Threads)
以上代码实现了 :
1.主线程中运行 SystemC仿真模型,子线程中运行异步触发程序 (也可以根据自己的需要反过来,子线程中运行SystemC仿真模型,主线程运行触发程序。)
2.子线程每隔3秒触发一次SystemC仿真模型,主线程中的SystemC进行响应。
3.子线程主动触发三次之后,睡眠5秒,告知SystemC仿真结束。
结果:
SystemC 2.3.3-Accellera --- Mar 12 2024 15:33:04Copyright (c) 1996-2018 by all Contributors,ALL RIGHTS RESERVED
[POLL]: 1: Before generating event from PollingThread
[PROC]: processing_thread called
[PROC]: Wait GenScEvent time: 0 s[POLL]: 1: Event notified from PollingThread
[POLL]: 2: Before generating event from PollingThread
[PROC]: Process and Finish 1 GenScEvent time: 10 s[PROC]: processing_thread called
[PROC]: Wait GenScEvent time: 10 s[POLL]: 2: Event notified from PollingThread
[POLL]: 3: Before generating event from PollingThread
[PROC]: Process and Finish 2 GenScEvent time: 20 s[PROC]: processing_thread called
[PROC]: Wait GenScEvent time: 20 s[POLL]: 3: Event notified from PollingThread
[PROC]: Process and Finish 3 GenScEvent time: 30 s[PROC]: processing_thread called
[PROC]: Wait GenScEvent time: 30 s
Info: /OSCI/SystemC: Simulation stopped by user.
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