Android支持的音频格式

2024-04-17 02:08
文章标签 android 支持 音频格式

本文主要是介绍Android支持的音频格式,希望对大家解决编程问题提供一定的参考价值,需要的开发者们随着小编来一起学习吧!

转载自:http://my.oschina.net/AlexZhuang/blog/56207 以及http://developer.android.com/guide/topics/media/mediaplayer.html

AAC: Advanced Audio Coding codec (as well as both profiles of HE-AAC, High Efficiency AAC), .m4a (audio/m4a) or.3gp (audio/3gpp) files. AAC is a popular standard that is used by the iPod and other portable media players. Android supports this audio format inside of MPEG-4 audio files and inside of 3GP files (which are based on the MPEG-4 
format). Recent additions to the AAC specification, High Efficiency AAC are also supported. 

AAC(Advanced Audio Coding),中文称为“高级音频编码”,出现于1997年,基于 MPEG-2的音频编码技术。

优点:相对于mp3,AAC格式的音质更佳,文件更小。

不足:AAC属于有损压缩的格式,与时下流行的APE、FLAC等无损格式相比音质存在“本质上”的差距。加之,目前传输速度更快的USB3.0和16G以上大容量MP3正在加速普及,也使得AAC头上“小巧”的光环不复存在了。

前景:以发展的眼光来看,正如“高清”正在被越来越多的人所接受一样,“无损”必定是未来音乐格式的绝对主流。AAC这种“有损”格式的前景不容乐观。


MP3: MPEG-1 Audio Layer 3, .mp3 (audio/mp3) files. MP3, probably the most widely used audio codec, is supported. This allows Android to utilize the vast majority of audio available online through various web sites and music stores. 

MP3是一种音频压缩技术,其全称是动态影像专家压缩标准音频层面3(Moving Picture Experts Group Audio Layer III),简称为MP3。它被设计用来大幅度地降低音频数据量。利用 MPEG Audio Layer 3 的技术,将音乐以1:10 甚至 1:12 的压缩率,压缩成容量较小的文件,而对于大多数用户来说重放的音质与最初的不压缩音频相比没有明显的下降。

根据MPEG规范的说法,MPEG-4中的AAC(Advanced audio coding)将是MP3格式的下一代。MP3还分为耳机MP3和外放MP3两大类,传统MP3需要带耳机才有很好的音质,但是对人们的耳膜有所伤害,新型的MP3主要方向是外放MP3,对耳膜几乎没有任何伤害,从而得到人们的喜爱。


AMR: Adaptive Multi-Rate codec (both AMR Narrowband, AMR-NB, and AMR Wideband, AMR-WB),  .3gp (audio/3gpp) or .amr (audio/amr) files. AMR is the audio codec that has been standardized as the primary voice audio codec in use by the 3GPP (3rd Generation Partnership Project). The 3GPP is a telecommunications industry organization that creates specifications for the partner companies to use. In other words, the AMR codec is what is primarily used for voice 
calling applications on modern mobile phones and generally supported across mobile handset manufacturers and carriers. As such, this codec is generally useful for voice encoding but doesn’t perform well for more complex types of audio such as music. 
全称Adaptive Multi-Rate和Adaptive Multi-Rate Wideband,主要用于  移动设备的音频,压缩比比较大,但相对其他的  压缩格式质量比较差,由于多用于人声,通话,效果还是很不错的。

Ogg : Ogg Vorbis, .ogg (application/ogg) files. Ogg Vorbis is an open source, patent-free audio codec with quality that is comparable to commercial and patent-encumbered codecs such as MP3 and AAC. It was developed by volunteers and is currently maintained by the Xiph.Org foundation. 
Ogg全称应该是OGGVobis(oggVorbis)是一种新的  音频压缩格式,类似于MP3等的音乐格式。Ogg是完全免费、开放和没有专利限制的。OggVorbis文件的扩展名是.OGG。Ogg  文件格式可以不断地进行大小和  音质的改良,而不影响旧有的编码器或  播放器。

PCM: Pulse Code Modulation commonly used in WAVE or WAV files (Waveform Audio Format), .wav (audio/x-wav) files. PCM is the technique used for storing audio on computers and other digital audio devices. It is generally an uncompressed audio file with data that represents the amplitude of a piece of audio over time. The “sample rate” is how often an amplitude reading is stored. The “bit-depth” is how many bits are used to represent an individual sample. A piece of audio data with a sample rate of 16kHz and a bit-depth of 32 bits means that it will contain 32 bits of data representing the amplitude of the audio and it will have 16,000 of these per second. The higher the sample rate and the higher the bit-depth, the more accurate the digitization of the audio is. Sample rate and bit-depth also determine how large the audio file will be when its length is taken into account. Android supports PCM audio data within WAV files. WAV is a long-standing standard audio format on PCs. 
脉冲编码调制(PulseCodeModulation),简称PCM。是数字信号是对连续变化的模拟信号进行抽样、量化和编码产生。PCM的优点就是音质好,缺点就是体积大。PCM可以提供用户从2M到155M速率的数字数据专线业务,也可以提供话音、图象传送、远程教学等其他业务。PCM有两个标准(表现形式):E1和T1。 

Supported Media Formats

IN THIS DOCUMENT

  1. Network Protocols
  2. Core Media Formats
  3. Video Encoding Recommendations

SEE ALSO

  1. Multimedia and Camera

KEY CLASSES

  1. MediaPlayer
  2. MediaRecorder

This document describes the media codec, container, and network protocol support provided by the Android platform.

As an application developer, you are free to make use of any media codec that is available on any Android-powered device, including those provided by the Android platform and those that are device-specific. However, it is a best practice to use media encoding profiles that are device-agnostic.

Network Protocols


The following network protocols are supported for audio and video playback:

  • RTSP (RTP, SDP)
  • HTTP/HTTPS progressive streaming
  • HTTP/HTTPS live streaming draft protocol:
    • MPEG-2 TS media files only
    • Protocol version 3 (Android 4.0 and above)
    • Protocol version 2 (Android 3.x)
    • Not supported before Android 3.0

Note: HTTPS is not supported before Android 3.1.

Core Media Formats


The table below describes the media format support built into the Android platform. Note that any given mobile device may provide support for additional formats or file types not listed in the table.

Note: Media codecs that are not guaranteed to be available on all Android platform versions are accordingly noted in parentheses—for example "(Android 3.0+)".

Table 1. Core media format and codec support.

Type Format / Codec Encoder Decoder Details Supported File Type(s) / Container Formats
Audio AAC LC Support for mono/stereo/5.0/5.1 content with standard sampling rates from 8 to 48 kHz. • 3GPP (.3gp)
• MPEG-4 (.mp4, .m4a)
• ADTS raw AAC (.aac, decode in Android 3.1+, encode in Android 4.0+, ADIF not supported)
• MPEG-TS (.ts, not seekable, Android 3.0+)
HE-AACv1 (AAC+)
(Android 4.1+)
HE-AACv2 (enhanced AAC+)   Support for stereo/5.0/5.1 content with standard sampling rates from 8 to 48 kHz.
AAC ELD (enhanced low delay AAC)
(Android 4.1+)

(Android 4.1+)
Support for mono/stereo content with standard sampling rates from 16 to 48 kHz
AMR-NB 4.75 to 12.2 kbps sampled @ 8kHz 3GPP (.3gp)
AMR-WB 9 rates from 6.60 kbit/s to 23.85 kbit/s sampled @ 16kHz 3GPP (.3gp)
FLAC  
(Android 3.1+)
Mono/Stereo (no multichannel). Sample rates up to 48 kHz (but up to 44.1 kHz is recommended on devices with 44.1 kHz output, as the 48 to 44.1 kHz downsampler does not include a low-pass filter). 16-bit recommended; no dither applied for 24-bit. FLAC (.flac) only
MP3   Mono/Stereo 8-320Kbps constant (CBR) or variable bit-rate (VBR) MP3 (.mp3)
MIDI   MIDI Type 0 and 1. DLS Version 1 and 2. XMF and Mobile XMF. Support for ringtone formats RTTTL/RTX, OTA, and iMelody • Type 0 and 1 (.mid, .xmf, .mxmf)
• RTTTL/RTX (.rtttl, .rtx)
• OTA (.ota)
• iMelody (.imy)
Vorbis     • Ogg (.ogg)
• Matroska (.mkv, Android 4.0+)
PCM/WAVE
(Android 4.1+)
8- and 16-bit linear PCM (rates up to limit of hardware). Sampling rates for raw PCM recordings at 8000, 16000 and 44100 Hz. WAVE (.wav)
Image JPEG Base+progressive JPEG (.jpg)
GIF     GIF (.gif)
PNG   PNG (.png)
BMP     BMP (.bmp)
WebP
(Android 4.0+)
(Lossless, Transparency, Android 4.2.1+)

(Android 4.0+)
(Lossless, Transparency, Android 4.2.1+)
  WebP (.webp)
Video H.263   • 3GPP (.3gp)
• MPEG-4 (.mp4)
H.264 AVC
(Android 3.0+)
Baseline Profile (BP) • 3GPP (.3gp)
• MPEG-4 (.mp4)
• MPEG-TS (.ts, AAC audio only, not seekable, Android 3.0+)
MPEG-4 SP     3GPP (.3gp)
VP8
(Android 4.3+)

(Android 2.3.3+)
Streamable only in Android 4.0 and above • WebM (.webm)
• Matroska (.mkv, Android 4.0+)

Video Encoding Recommendations


Table 2, below, lists examples of video encoding profiles and parameters that the Android media framework supports for playback in the H.264 Baseline Profile codec. While table 3 lists examples that the framework supports for playback in the VP8 media codec.

In addition to these encoding parameter recommendations, a device's available video recording profiles can be used as a proxy for media playback capabilities. These profiles can be inspected using the CamcorderProfileclass, which is available since API level 8.

Table 2. Examples of supported video encoding parameters for the H.264 Baseline Profile codec.

  SD (Low quality) SD (High quality) HD 720p (N/A on all devices)
Video resolution 176 x 144 px 480 x 360 px 1280 x 720 px
Video frame rate 12 fps 30 fps 30 fps
Video bitrate 56 Kbps 500 Kbps 2 Mbps
Audio codec AAC-LC AAC-LC AAC-LC
Audio channels 1 (mono) 2 (stereo) 2 (stereo)
Audio bitrate 24 Kbps 128 Kbps 192 Kbps

Table 3. Examples of supported video encoding parameters for the VP8 codec.

  SD (Low quality) SD (High quality) HD 720p (N/A on all devices) HD 1080p (N/A on all devices)
Video resolution 320 x 180 px 640 x 360 px 1280 x 720 px 1920 x 1080 px
Video frame rate 30 fps 30 fps 30 fps 30 fps
Video bitrate 800 Kbps 2 Mbps 4 Mbps 10 Mbps

For video content that is streamed over HTTP or RTSP, there are additional requirements:

  • For 3GPP and MPEG-4 containers, the moov atom must precede any mdat atoms, but must succeed the ftypatom.
  • For 3GPP, MPEG-4, and WebM containers, audio and video samples corresponding to the same time offset may be no more than 500 KB apart. To minimize this audio/video drift, consider interleaving audio and video in smaller chunk sizes.

这篇关于Android支持的音频格式的文章就介绍到这儿,希望我们推荐的文章对编程师们有所帮助!



http://www.chinasem.cn/article/910515

相关文章

Android kotlin中 Channel 和 Flow 的区别和选择使用场景分析

《Androidkotlin中Channel和Flow的区别和选择使用场景分析》Kotlin协程中,Flow是冷数据流,按需触发,适合响应式数据处理;Channel是热数据流,持续发送,支持... 目录一、基本概念界定FlowChannel二、核心特性对比数据生产触发条件生产与消费的关系背压处理机制生命周期

Android ClassLoader加载机制详解

《AndroidClassLoader加载机制详解》Android的ClassLoader负责加载.dex文件,基于双亲委派模型,支持热修复和插件化,需注意类冲突、内存泄漏和兼容性问题,本文给大家介... 目录一、ClassLoader概述1.1 类加载的基本概念1.2 android与Java Class

Android DataBinding 与 MVVM使用详解

《AndroidDataBinding与MVVM使用详解》本文介绍AndroidDataBinding库,其通过绑定UI组件与数据源实现自动更新,支持双向绑定和逻辑运算,减少模板代码,结合MV... 目录一、DataBinding 核心概念二、配置与基础使用1. 启用 DataBinding 2. 基础布局

Android ViewBinding使用流程

《AndroidViewBinding使用流程》AndroidViewBinding是Jetpack组件,替代findViewById,提供类型安全、空安全和编译时检查,代码简洁且性能优化,相比Da... 目录一、核心概念二、ViewBinding优点三、使用流程1. 启用 ViewBinding (模块级

k8s上运行的mysql、mariadb数据库的备份记录(支持x86和arm两种架构)

《k8s上运行的mysql、mariadb数据库的备份记录(支持x86和arm两种架构)》本文记录在K8s上运行的MySQL/MariaDB备份方案,通过工具容器执行mysqldump,结合定时任务实... 目录前言一、获取需要备份的数据库的信息二、备份步骤1.准备工作(X86)1.准备工作(arm)2.手

华为鸿蒙HarmonyOS 5.1官宣7月开启升级! 首批支持名单公布

《华为鸿蒙HarmonyOS5.1官宣7月开启升级!首批支持名单公布》在刚刚结束的华为Pura80系列及全场景新品发布会上,除了众多新品的发布,还有一个消息也点燃了所有鸿蒙用户的期待,那就是Ha... 在今日的华为 Pura 80 系列及全场景新品发布会上,华为宣布鸿蒙 HarmonyOS 5.1 将于 7

Android学习总结之Java和kotlin区别超详细分析

《Android学习总结之Java和kotlin区别超详细分析》Java和Kotlin都是用于Android开发的编程语言,它们各自具有独特的特点和优势,:本文主要介绍Android学习总结之Ja... 目录一、空安全机制真题 1:Kotlin 如何解决 Java 的 NullPointerExceptio

Python使用FFmpeg实现高效音频格式转换工具

《Python使用FFmpeg实现高效音频格式转换工具》在数字音频处理领域,音频格式转换是一项基础但至关重要的功能,本文主要为大家介绍了Python如何使用FFmpeg实现强大功能的图形化音频转换工具... 目录概述功能详解软件效果展示主界面布局转换过程截图完成提示开发步骤详解1. 环境准备2. 项目功能结

Android NDK版本迭代与FFmpeg交叉编译完全指南

《AndroidNDK版本迭代与FFmpeg交叉编译完全指南》在Android开发中,使用NDK进行原生代码开发是一项常见需求,特别是当我们需要集成FFmpeg这样的多媒体处理库时,本文将深入分析A... 目录一、android NDK版本迭代分界线二、FFmpeg交叉编译关键注意事项三、完整编译脚本示例四

Android与iOS设备MAC地址生成原理及Java实现详解

《Android与iOS设备MAC地址生成原理及Java实现详解》在无线网络通信中,MAC(MediaAccessControl)地址是设备的唯一网络标识符,本文主要介绍了Android与iOS设备M... 目录引言1. MAC地址基础1.1 MAC地址的组成1.2 MAC地址的分类2. android与I