本文主要是介绍3.28 c++,希望对大家解决编程问题提供一定的参考价值,需要的开发者们随着小编来一起学习吧!
算数运算符
#include <iostream>
using namespace std;
class Num
{int rel; //实部int vir; //虚部
public:Num():rel(2),vir(1){}Num(int rel,int vir):rel(rel),vir(vir){}Num &operator=(const Num &other){cout << "Num的拷贝赋值函数" << endl;this->rel = other.rel;this->vir = other.vir;return *this;}friend Num operator+(const Num n1,const Num n2);friend Num operator-(const Num n1,const Num n2);friend Num operator*(const Num n1,const Num n2);friend Num operator/(const Num n1,const Num n2);friend Num operator%(const Num n1,const Num n2);Num operator+(const Num n1);Num operator-(const Num n1);Num operator*(const Num n1);Num operator/(const Num n1);Num operator%(const Num n1);void show();
};Num Num::operator+(const Num n1 )
{ Num temp; temp.rel=this->rel+n1.rel;temp.vir=this->vir+n1.vir;return temp;
}
Num Num::operator-(const Num n1)
{Num temp;temp.rel=this->rel-n1.rel;temp.vir=this->vir-n1.vir;return temp;
}
Num Num::operator*(const Num n1)
{Num temp;temp.rel=this->rel*n1.rel;temp.vir=this->vir*n1.vir;return temp;
}
Num Num::operator/(const Num n1)
{Num temp;temp.rel=this->rel/n1.rel;temp.vir=this->vir/n1.vir;return temp;
}
Num Num::operator%(const Num n1)
{Num temp;temp.rel=this->rel%n1.rel;temp.vir=this->vir%n1.vir;return temp;
}//全局函数版的加法运算符重载
Num operator+(const Num n1,const Num n2)
{Num temp;temp.rel = n1.rel+n2.rel;temp.vir = n1.vir+n2.vir;return temp;
}
//减法
Num operator-(const Num n1,const Num n2)
{Num temp;temp.rel = n1.rel-n2.rel;temp.vir = n1.vir-n2.vir;return temp;
}
Num operator*(const Num n1,const Num n2)
{Num temp;temp.rel = n1.rel*n2.rel;temp.vir = n1.vir*n2.vir;return temp;
}
Num operator/(const Num n1,const Num n2)
{Num temp;temp.rel = n1.rel/n2.rel;temp.vir = n1.vir/n2.vir;return temp;
}
Num operator%(const Num n1,const Num n2)
{Num temp;temp.rel = n1.rel%n2.rel;temp.vir = n1.vir%n2.vir;return temp;
}
void Num::show()
{cout << rel << "+" << vir << "i" << endl;
}
int main()
{Num n1;Num n2(1,4);Num n3;n3 = n1+n2;n3.show();return 0;
}
关系运算符
#include <iostream>using namespace std;
class Num
{int rel; //实部int vir; //虚部
public:Num():rel(2),vir(1){}Num(int rel,int vir):rel(rel),vir(vir){}Num &operator=(const Num &other){cout << "Num的拷贝赋值函数" << endl;this->rel = other.rel;this->vir = other.vir;return *this;}friend bool operator>(const Num n1,const Num n2);friend bool operator>=(const Num n1,const Num n2);friend bool operator<(const Num n1,const Num n2);bool operator<=(const Num n1);bool operator==(const Num n1);bool operator!=(const Num n1);
};
bool operator>(const Num n1,const Num n2)
{if(n1.rel>n2.rel) {return n1.rel>n2.rel;}else if(n1.rel==n2.rel) {return n1.vir>n2.vir;}return n1.rel>n2.rel;
}
bool operator>=(const Num n1,const Num n2)
{if(n1.rel>n2.rel) {return n1.rel>=n2.rel;}else if(n1.rel==n2.rel) {return n1.vir>=n2.vir;}return n1.rel>=n2.rel;
}
bool operator<(const Num n1,const Num n2)
{if(n1.rel<n2.rel) {return n1.rel<n2.rel;}else if(n1.rel==n2.rel) {return n1.vir<n2.vir;}return n1.rel<n2.rel;
}
bool Num::operator<=(const Num n1)
{if(this->rel<n1.rel) {return this->rel<=n1.rel;}else if(this->rel==n1.rel) {return this->vir<=n1.vir;}return this->rel<=n1.rel;
}
bool Num::operator==(const Num n1)
{if(this->rel==n1.rel) {return this->vir==n1.vir;}return this->rel==n1.rel;
}
bool Num::operator!=(const Num n1)
{if(this->rel!=n1.rel) {return this->rel!=n1.rel;}else if(this->rel==n1.rel) {return this->vir!=n1.vir;}return this->rel!=n1.rel;
}
int main()
{return 0;
}
逻辑运算符
#include <iostream>using namespace std;
class Num
{int rel; //实部int vir; //虚部
public:Num():rel(2),vir(1){}Num(int rel,int vir):rel(rel),vir(vir){}Num &operator=(const Num &other){cout << "Num的拷贝赋值函数" << endl;this->rel = other.rel;this->vir = other.vir;return *this;}friend bool operator&&(const Num n1,const Num n2);friend bool operator||(const Num n1,const Num n2);};
bool operator&&(const Num n1,const Num n2)
{if(n1.rel&&n2.rel){return n1.vir&&n2.vir;}return n1.rel&&n2.rel;
}
bool operator||(const Num n1,const Num n2)
{if(n1.rel||n2.rel){return n1.vir||n2.vir;}return n1.rel||n2.rel;
}
int main()
{cout << "Hello World!" << endl;return 0;
}
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