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/C++中的DLL函数原型为//extern "C" __declspec(dllexport) bool 方法名一(const char* 变量名1, unsigned char* 变量名2)//extern "C" __declspec(dllexport) bool 方法名二(const unsigned char* 变量名1, char* 变量名2)//C#调用C++的DLL搜集整理的所有数据类型转换方式,可能会有重复或者多种方案,自己多测试//c++:HANDLE(void *) ---- c#:System.IntPtr//c++:Byte(unsigned char) ---- c#:System.Byte//c++:SHORT(short) ---- c#:System.Int16//c++:WORD(unsigned short) ---- c#:System.UInt16//c++:INT(int) ---- c#:System.Int16//c++:INT(int) ---- c#:System.Int32//c++:UINT(unsigned int) ---- c#:System.UInt16//c++:UINT(unsigned int) ---- c#:System.UInt32//c++:LONG(long) ---- c#:System.Int32//c++:ULONG(unsigned long) ---- c#:System.UInt32//c++:DWORD(unsigned long) ---- c#:System.UInt32//c++:DECIMAL ---- c#:System.Decimal//c++:BOOL(long) ---- c#:System.Boolean//c++:CHAR(char) ---- c#:System.Char//c++:LPSTR(char *) ---- c#:System.String//c++:LPWSTR(wchar_t *) ---- c#:System.String//c++:LPCSTR(const char *) ---- c#:System.String//c++:LPCWSTR(const wchar_t *) ---- c#:System.String//c++:PCAHR(char *) ---- c#:System.String//c++:BSTR ---- c#:System.String//c++:FLOAT(float) ---- c#:System.Single//c++:DOUBLE(double) ---- c#:System.Double//c++:VARIANT ---- c#:System.Object//c++:PBYTE(byte *) ---- c#:System.Byte[]//c++:BSTR ---- c#:StringBuilder//c++:LPCTSTR ---- c#:StringBuilder//c++:LPCTSTR ---- c#:string//c++:LPTSTR ---- c#:[MarshalAs(UnmanagedType.LPTStr)] string//c++:LPTSTR 输出变量名 ---- c#:StringBuilder 输出变量名//c++:LPCWSTR ---- c#:IntPtr//c++:BOOL ---- c#:bool //c++:HMODULE ---- c#:IntPtr //c++:HINSTANCE ---- c#:IntPtr//c++:结构体 ---- c#:public struct 结构体{};//c++:结构体 **变量名 ---- c#:out 变量名 //C#中提前申明一个结构体实例化后的变量名//c++:结构体 &变量名 ---- c#:ref 结构体 变量名//c++:WORD ---- c#:ushort//c++:DWORD ---- c#:uint//c++:DWORD ---- c#:int//c++:UCHAR ---- c#:int//c++:UCHAR ---- c#:byte//c++:UCHAR* ---- c#:string//c++:UCHAR* ---- c#:IntPtr//c++:GUID ---- c#:Guid//c++:Handle ---- c#:IntPtr//c++:HWND ---- c#:IntPtr//c++:DWORD ---- c#:int//c++:COLORREF ---- c#:uint//c++:unsigned char ---- c#:byte//c++:unsigned char * ---- c#:ref byte//c++:unsigned char * ---- c#:[MarshalAs(UnmanagedType.LPArray)] byte[]//c++:unsigned char * ---- c#:[MarshalAs(UnmanagedType.LPArray)] Intptr//c++:unsigned char & ---- c#:ref byte//c++:unsigned char 变量名 ---- c#:byte 变量名//c++:unsigned short 变量名 ---- c#:ushort 变量名//c++:unsigned int 变量名 ---- c#:uint 变量名//c++:unsigned long 变量名 ---- c#:ulong 变量名//c++:char 变量名 ---- c#:byte 变量名 //C++中一个字符用一个字节表示,C#中一个字符用两个字节表示//c++:char 数组名[数组大小] ---- c#:MarshalAs(UnmanagedType.ByValTStr, SizeConst = 数组大小)] public string 数组名; ushort//c++:char * ---- c#:string //传入参数//c++:char * ---- c#:StringBuilder//传出参数//c++:char *变量名 ---- c#:ref string 变量名//c++:char *输入变量名 ---- c#:string 输入变量名//c++:char *输出变量名 ---- c#:[MarshalAs(UnmanagedType.LPStr)] StringBuilder 输出变量名//c++:char ** ---- c#:string//c++:char **变量名 ---- c#:ref string 变量名//c++:const char * ---- c#:string//c++:char[] ---- c#:string//c++:char 变量名[数组大小] ---- c#:[MarshalAs(UnmanagedType.ByValTStr,SizeConst=数组大小)] public string 变量名;//c++:struct 结构体名 *变量名 ---- c#:ref 结构体名 变量名//c++:委托 变量名 ---- c#:委托 变量名//c++:int ---- c#:int//c++:int ---- c#:ref int//c++:int & ---- c#:ref int//c++:int * ---- c#:ref int //C#中调用前需定义int 变量名 = 0;//c++:*int ---- c#:IntPtr//c++:int32 PIPTR * ---- c#:int32[]//c++:float PIPTR * ---- c#:float[]//c++:double** 数组名 ---- c#:ref double 数组名//c++:double*[] 数组名 ---- c#:ref double 数组名//c++:long ---- c#:int//c++:ulong ---- c#:int//c++:UINT8 * ---- c#:ref byte //C#中调用前需定义byte 变量名 = new byte(); //c++:handle ---- c#:IntPtr//c++:hwnd ---- c#:IntPtr//c++:void * ---- c#:IntPtr //c++:void * user_obj_param ---- c#:IntPtr user_obj_param//c++:void * 对象名称 ---- c#:([MarshalAs(UnmanagedType.AsAny)]Object 对象名称//c++:char, INT8, SBYTE, CHAR ---- c#:System.SByte //c++:short, short int, INT16, SHORT ---- c#:System.Int16 //c++:int, long, long int, INT32, LONG32, BOOL , INT ---- c#:System.Int32 //c++:__int64, INT64, LONGLONG ---- c#:System.Int64 //c++:unsigned char, UINT8, UCHAR , BYTE ---- c#:System.Byte //c++:unsigned short, UINT16, USHORT, WORD, ATOM, WCHAR , __wchar_t ---- c#:System.UInt16 //c++:unsigned, unsigned int, UINT32, ULONG32, DWORD32, ULONG, DWORD, UINT ---- c#:System.UInt32 //c++:unsigned __int64, UINT64, DWORDLONG, ULONGLONG ---- c#:System.UInt64 //c++:float, FLOAT ---- c#:System.Single //c++:double, long double, DOUBLE ---- c#:System.Double //Win32 Types ---- CLR Type //Struct需要在C#里重新定义一个Struct//CallBack回调函数需要封装在一个委托里,delegate static extern int FunCallBack(string str);//unsigned char** ppImage替换成IntPtr ppImage//int& nWidth替换成ref int nWidth//int*, int&, 则都可用 ref int 对应//双针指类型参数,可以用 ref IntPtr//函数指针使用c++: typedef double (*fun_type1)(double); 对应 c#:public delegate double fun_type1(double);//char* 的操作c++: char*; 对应 c#:StringBuilder;//c#中使用指针:在需要使用指针的地方 加 unsafe//unsigned char对应public byte/** typedef void (*CALLBACKFUN1W)(wchar_t*, void* pArg);* typedef void (*CALLBACKFUN1A)(char*, void* pArg);* bool BIOPRINT_SENSOR_API dllFun1(CALLBACKFUN1 pCallbackFun1, void* pArg);* 调用方式为* [UnmanagedFunctionPointer(CallingConvention.Cdecl)]* public delegate void CallbackFunc1([MarshalAs(UnmanagedType.LPWStr)] StringBuilder strName, IntPtr pArg);***/
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