本文主要是介绍谁给洋大人的代码做个解释,我就给谁发奖金,希望对大家解决编程问题提供一定的参考价值,需要的开发者们随着小编来一起学习吧!
地址在这里:https://code.sololearn.com/WR2ZwwSaXBF1/?ref=app
你运行的时候,发现是个游戏,小人在走,前面来了一群邪恶的龙,你要跳起来,否则你就狗带了,背景是火山,地狱般的黑夜
代码如下:
Author:Coder;
Name :Kill The Dragon;
FrameWork:P5.js;
-->
<!DOCTYPE html>
<html>
<head>
<div class="loader">
<span></span>
<span></span>
<span></span>
<span></span>
<span></span>
<span></span>
<span></span>
</div>
<link rel="stylesheet" href="https://cdnjs.cloudflare.com/ajax/libs/sweetalert/1.1.3/sweetalert.css" />
<link rel="stylesheet" href="https://cdnjs.cloudflare.com/ajax/libs/sweetalert/1.1.3/sweetalert.min.css" />
<script src="https://cdnjs.cloudflare.com/ajax/libs/sweetalert/1.1.3/sweetalert.min.js"></script>
<meta name="viewport" charset="UTF-8" content="width=device-width, height=device-height, initial-scale=1.0, maximum-scale=1.0, user-scalable=0">
<title>Page Title</title>
</head>
<body onselectstart="return false" οnpaste="return false;" onCopy="return false" onCut="return false" onDrag="return false" onDrop="return false" οncοntextmenu="return false">
<script src="https://cdnjs.cloudflare.com/ajax/libs/p5.js/0.6.1/p5.js"></script>
<script src = "https://cdnjs.cloudflare.com/ajax/libs/p5.js/0.6.1/addons/p5.dom.js">
</script>
<script src = "https://cdnjs.cloudflare.com/ajax/libs/p5.js/0.6.1/addons/p5.sketch.js">
</script>
<link rel="stylesheet" href="https://maxcdn.bootstrapcdn.com/bootstrap/3.3.7/css/bootstrap.min.css" type="text/css">
<script src="http://ajax.googleapis.com/ajax/libs/webfont/1/webfont.js"></script>
<script src ="https://cdnjs.cloudflare.com/ajax/libs/p5.js/0.7.0/addons/p5.sound.js"></script>
<script src ="https://cdnjs.cloudflare.com/ajax/libs/p5.js/0.7.0/addons/p5.sound.min.js">
</body>
</html>
再看看CSS部分
.loader{
position:absolute;
top:40%;
left:40%;
transform:translate (-50%, -50%);
width:70px;
display:flex;
}
.loader span{
width:10px;
height:60px;
background:white;
margin:0px 1px;
animation:loading 800ms ease-in-out infinite;
}
.loader span:nth-child(1){
background:#2eeca8;
animation-delay:-700ms;
}
.loader span:nth-child(2){
background:#eade3d;
animation-delay:-600ms;
}
.loader span:nth-child(3){
background:#55acee;
animation-delay:-500ms;
}
.loader span:nth-child(4){
background:#2eeca8;
animation-delay:-400ms;
}
.loader span:nth-child(5){
background:#09b7bf;
animation-delay:-300ms;
}
.loader span:nth-child(6){
background:#ea3d8c;
animation-delay:-200ms;
}
.loader span:nth-child(7){
background:orange;
animation-delay:-100ms;
}
@keyframes loading{
0%, 60%, 100%{
transform:scaleY(0.01);
}
35%{
transform:scale(1);
}
}
还有JS部分
/*
Author:Coder;
Name :Kill The Dragon;
FrameWork:P5.js;
*/
console.log =()=>{}
var spriteSheet=[],Arrow_img;
var player;
var enemies = []
var fireball = []
/*window.οnclick= function(){
var audio= document.getElementById("audio_k");
audio.volume = 0.2;
audio.play();
}*/
var arrow=[];
var enemy=[];
var audio,audio1,audio2;
var score = 0;
var fire;
var Theme,theme;
var road;
var target = 10;
var points;
var dx;
var button,button1,button2;
var num;
function preload(){
/*spriteSheet =loadImage("https://image.ibb.co/e70vnq/sprite.png"); */
spriteSheet[0] = loadImage("https://image.ibb.co/mHccfL/download.png");
audio = loadSound("https://saantonandre.github.io/anotherSong.wav")
Arrow_img = loadImage("https://image.ibb.co/epXKvL/arrow-bow-PNG1.png");
enemy[0] = loadImage("https://image.ibb.co/ejbsh0/flying-dragon-gold.png");
enemy[1] = loadImage("https://image.ibb.co/hnmyS0/flying-twin-headed-dragon-blue.png")
Theme = loadImage("https://preview.ibb.co/gtT1sq/midnight-volcano-brad-simpson.jpg");
spriteSheet[1] = loadImage("https://image.ibb.co/e2Hw9f/download-2.png");
spriteSheet[2] = loadImage("https://image.ibb.co/kCx4vL/download-1.png");
spriteSheet[3] = loadImage("https://image.ibb.co/hS3gEf/download56.png");
fire = loadImage("https://image.ibb.co/iB6UJp/fireball-clipart-fiery-10.png");
audio1 = loadSound("https://saantonandre.github.io/sfx/player_buffed_shoot.wav");
audio2 = loadSound("https://saantonandre.github.io/sfx/player_damaged.wav");
}
function setup(){
createCanvas(windowWidth,windowHeight).position(0,0);
background(0);
player = new Player();
road = new Road();
theme = new Background();
audio.play();
audio.setVolume(0.2);
audio.loop();
points = new Score()
button = createButton("Next Level").class("btn btn-primary");
button.position(width/2-50,height-50);
button.mousePressed(difficult);
button.hide();
button1 = createButton("Restart").class("btn btn-primary");
button1.position(width/2-50,height-50);
button1.mousePressed(restart);
button1.hide();
button2 = createButton("Info").class("btn btn-primary");
button2.position(width-60,0);
button2.mouseClicked(info);
dx = 0.5;
}
function draw(){
background(0);
theme.show();
if(frameCount %250==0) {
enemies.push(new Enemy())
}
points.show()
road.show();
player.show();
player.update();
if(player.sx>player.sw*8){
player.sx = 0;
if(player.sy==64*19){
player.sy = player.sw*11;
arrow.push(new Arrow(player.x+player.w/2,player.y+player.h/2));
audio1.play()
}
}
for(var i =0;i<arrow.length;i++){
arrow[i].show();
arrow[i].update()
}
for(var i =0;i<enemies.length;i++){
enemies[i].show();
enemies[i].update();
}
for(var i =0;i<enemies.length;i++){
if(enemies[i].x<-enemies[i].w){
enemies.splice(i,1);
}
}
for(var i =0;i<arrow.length;i++){
if(arrow[i].x>width){
arrow.splice(i,1);
}
}
for(var i =0;i<arrow.length;i++){
for(var j =0;j<enemies.length;j++){
if(collision(arrow[i],enemies[j])){
enemies.splice(j,1);
//arrow.splice(i,1);
audio2.play();
//audio2.volume= 0.5;
score++;
}
}
}
if(score ==target){
game_win();
for(var i =0;i<arrow.length;i++){
arrow.splice(i,1);
}
}
for(var i =0;i<enemies.length;i++){
if(collision(player,enemies[i])){
game_over();
}
}
}
function mouseClicked(){
if(mouseY<height-110){
player.sy = 64*19;
player.sx = 0;
}
}
function mousePressed(){
if(mouseY>height-100){
player.dy=-3;
}
}
function mouseReleased(){
player.dy=1;
}
function Player(){
this.x = 50;
this.y = height-150;
this.w = 50;
this.h = 50;
this.sx = 0;
this.sy = 64*11;
this.sw = 64;
this.sh = 64;
this.dy =0;
this.r = floor(random(0,spriteSheet.length))
this.img = spriteSheet[this.r];
this.show = function(){
image(this.img,this.x,this.y,this.w,this.h,this.sx,this.sy,this.sw,this.sh);
}
this.update = function(){
player.y+=this.dy;
if(this.y>=height-150){
this.y = height-150;
}
else if(this.y<height/2){
this.y = height/2
}
if(frameCount%5==0){
this.sx+=this.sw;
}
}
}
function Road(){
this.x = 0;
this.y = height-100;
this.w = width;
this.h = 100;
this.show = function(){
fill(0,50,250,50);
rect(this.x,this.y,this.w,this.h);
textAlign(CENTER);
textSize(20);
fill(250,0,0,100);
stroke(0)
text("Click Here To Jump",width/2,height-50);
}
}
function Arrow(x,y){
this.x = x;
this.y = y;
this.w = 50;
this.h = 10;
this.img = Arrow_img;
this.show = function(){
image(this.img,this.x,this.y,this.w,this.h);
}
this.update = function(){
this.x+=5;
}
}
function Enemy(){
this.x = width;
this.y = random(height/2,height-150);
this.w = 80;
this.h = 80;
this.sx = 0;
this.sy = 64*6;
this.sw = 64*2+20;
this.sh = 64*2;
this.dy= 0.5;
this.r = floor(random(0,enemy.length));
this.img = enemy[this.r]
this.show = function(){
image(this.img,this.x,this.y,this.w,this.h,this.sx,this.sy,this.sw,this.sh);
}
this.update = function(){
this.x-=dx;
if(frameCount %10==0)
this.sx+=this.sw;
if(this.sx>this.sw*2){
this.sx = 0;
}
}
}
function collision(a,b){
return a.x < b.x + b.w/2 &&
a.x + a.w/2 >b.x &&
a.y < b.y + b.h &&
a.y + a.h > b.y;
}
function Background(){
this.x = -100;
this.y = -20;
this.w = width+100;
this.h = height+20;
this.img = Theme;
this.show = function(){
image(this.img,this.x,this.y,this.w,this.h);
}
}
function Score(){
this.x = width/2;
this.y = 20;
this.size = 20;
this.show = function(){
textAlign(CENTER);
textSize(this.size);
text("Score:"+score,this.x,this.y);
}
}
function difficult(){
frameRate(255);
score = 0;
for(var j =0;j<enemies.length;j++){
enemies.splice(j,3);
}
player = new Player() ;
player.img = spriteSheet[player.r];
target+=10;
button.hide();
dx+=2;
}
function game_win(){
frameRate(0);
fill(0);
rect(0,0,width,height);
textAlign(CENTER);
textSize(30);
fill("blue")
text("You Win\nCongratulations",width/2,height/2);
textSize(20);
fill("red")
text("Your Score:"+score,width/2,50);
button.show();
}
function game_over(){
frameRate(0);
fill(0);
rect(0,0,width,height);
textAlign(CENTER);
textSize(30);
fill("blue")
text("You Died",width/2,height/2);
textSize(20);
fill("red")
text("Your Score:"+score,width/2,50);
button1.show();
}
function restart(){
frameRate(255);
score = 0;
for(var j =0;j<enemies.length;j++){
enemies.splice(j,3);
}
player = new Player();
player.img = spriteSheet[player.r];
target = 10;
dx = 0.5;
button1.hide()
}
/*
// https://image.ibb.co/e70vnq/sprite.png
// https://image.ibb.co/g17yH0/MSHWarofthe-Gems-hulk.gif
*/
function Fire(x,y){
this.x = x;
this.y = y;
this.w = 50;
this.h = 50;
this.dx = 6;
this.img = fire;
this.show = function(){
image(this.img,this.x,this.y,this.w,this.h);
}
this.update = function(){
this.x-=this.dx;
}
}
function info(){
alert(`To kill dragons you can shoot arrows by clicking on the screen.
You can dodge the dragons by jumping.`);
}
洋大人真是太聪明了,到底人家脑袋是长的,好使
谁能把代码看懂,就来告诉我,我发红包的,CDSN货币,转发给你
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