本文主要是介绍Odin Inspector 系列教程 --- SearchableAttribute,希望对大家解决编程问题提供一定的参考价值,需要的开发者们随着小编来一起学习吧!
通过添加SearchableAttribute特性为其添加一个搜索框,可用于搜索对应的类或其子类的成员,但目前不可用于字典类型。

image
using Sirenix.OdinInspector;
using System;
using System.Collections.Generic;
using UnityEngine;public class SearchableExample_0 : MonoBehaviour
{[Searchable]public List<Perk> Perks = new List<Perk>()
{new Perk(){Name = "Old Sage",Effects = new List<Effect>(){new Effect() { Skill = Skill.Wisdom, Value = 2, },new Effect() { Skill = Skill.Intelligence, Value = 1, },new Effect() { Skill = Skill.Strength, Value = -2 },},},new Perk(){Name = "Hardened Criminal",Effects = new List<Effect>(){new Effect() { Skill = Skill.Dexterity, Value = 2, },new Effect() { Skill = Skill.Strength, Value = 1, },new Effect() { Skill = Skill.Charisma, Value = -2 },},},new Perk(){Name = "Born Leader",Effects = new List<Effect>(){new Effect() { Skill = Skill.Charisma, Value = 2, },new Effect() { Skill = Skill.Intelligence, Value = -3 },},},new Perk(){Name = "Village Idiot",Effects = new List<Effect>(){new Effect() { Skill = Skill.Charisma, Value = 4, },new Effect() { Skill = Skill.Constitution, Value = 2, },new Effect() { Skill = Skill.Intelligence, Value = -3 },new Effect() { Skill = Skill.Wisdom, Value = -3 },},},
};[Serializable]public class Perk{public string Name;[TableList]public List<Effect> Effects;}[Serializable]public class Effect{public Skill Skill;public float Value;}public enum Skill{Strength,Dexterity,Constitution,Intelligence,Wisdom,Charisma,}
}
放置在类顶进行全局搜索

image
using Sirenix.OdinInspector;
using Sirenix.OdinInspector.Editor.Examples;
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;[Searchable]
public class SearchableExample_1 : MonoBehaviour
{public List<string> strings = new List<string>(Enumerable.Range(1, 10).Select(i => "Str Element " + i));public List<ExampleStruct> searchableList = new List<ExampleStruct>(Enumerable.Range(1, 10).Select(i => new ExampleStruct(i)));[Serializable]public struct ExampleStruct{public string Name;public int Number;public ExampleEnum Enum;public ExampleStruct(int nr) : this(){this.Name = "Element " + nr;this.Number = nr;this.Enum = (ExampleEnum)ExampleHelper.RandomInt(0, 5);}}public enum ExampleEnum{One, Two, Three, Four, Five}
}
Searchable应用到对应的类型上后,使用对应的类型都会出现搜索栏,也可以通过 ISearchFilterable
接口自定义搜索规则

image
using Sirenix.OdinInspector;
using Sirenix.OdinInspector.Editor.Examples;
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;public class SearchableExample_2 : MonoBehaviour
{[Searchable]public ExampleClass searchableClass = new ExampleClass();[Searchable]public List<ExampleStruct> searchableList = new List<ExampleStruct>(Enumerable.Range(1, 10).Select(i => new ExampleStruct(i)));[Searchable(FilterOptions = SearchFilterOptions.ISearchFilterableInterface)]public List<FilterableBySquareStruct> customFiltering = new List<FilterableBySquareStruct>(Enumerable.Range(1, 10).Select(i => new FilterableBySquareStruct(i)));[Serializable]public class ExampleClass{public string SomeString = "Saehrimnir is a tasty delicacy";public int SomeInt = 13579;public DataContainer DataContainerOne = new DataContainer() { Name = "Example Data Set One" };public DataContainer DataContainerTwo = new DataContainer() { Name = "Example Data Set Two" };}[Serializable, Searchable] // You can also apply it on a type like this, and it will become searchable wherever it appearspublic class DataContainer{public string Name;public List<ExampleStruct> Data = new List<ExampleStruct>(Enumerable.Range(1, 10).Select(i => new ExampleStruct(i)));}[Serializable]public struct FilterableBySquareStruct : ISearchFilterable{public int Number;[ShowInInspector, DisplayAsString, EnableGUI]public int Square { get { return this.Number * this.Number; } }public FilterableBySquareStruct(int nr){this.Number = nr;}public bool IsMatch(string searchString){return searchString.Contains(Square.ToString());}}[Serializable]public struct ExampleStruct{public string Name;public int Number;public ExampleEnum Enum;public ExampleStruct(int nr) : this(){this.Name = "Element " + nr;this.Number = nr;this.Enum = (ExampleEnum)ExampleHelper.RandomInt(0, 5);}}public enum ExampleEnum{One, Two, Three, Four, Five}
}
更多教程内容详见:革命性Unity 编辑器扩展工具 --- Odin Inspector 系列教程
这篇关于Odin Inspector 系列教程 --- SearchableAttribute的文章就介绍到这儿,希望我们推荐的文章对编程师们有所帮助!