cocos2d-x 3.0 final 在android 中添加多盟插屏广告

2023-11-22 22:40

本文主要是介绍cocos2d-x 3.0 final 在android 中添加多盟插屏广告,希望对大家解决编程问题提供一定的参考价值,需要的开发者们随着小编来一起学习吧!

效果如下



注册和添加应用就不说了

android部分

1.先将SDK放到libs中



2.AndroidManifest.xml修改如下

<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"package="duomengad.crlyn"android:versionCode="1"android:versionName="1.0"><uses-sdk android:minSdkVersion="16"/><!-- 网络访问权限 --><uses-permission android:name="android.permission.INTERNET" /><!-- 获取网络信息状态,如当前的网络连接是否有效 --><uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" /><!-- 读取手机状态 --><uses-permission android:name="android.permission.READ_PHONE_STATE" /><!-- 允许程序写入外部存储,如SD卡上写文件 --><uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" /><!-- 获取错略位置 --><uses-permission android:name="android.permission.ACCESS_COARSE_LOCATION" /><!-- 获取WiFi状态 --><uses-permission android:name="android.permission.ACCESS_WIFI_STATE" /><!-- 以下权限为可选权限,主要是品牌广告会用到,如果您没有添加,需要这些效果的品牌广告将不会投放到您的应用上 --><!-- 震动权限 --><uses-permission android:name="android.permission.VIBRATE" /><uses-feature android:glEsVersion="0x00020000" /><application android:label="@string/app_name"android:icon="@drawable/icon"><!-- Tell Cocos2dxActivity the name of our .so --><meta-data android:name="android.app.lib_name"android:value="cocos2dcpp" /><!-- 多盟的SDK --><activity android:name="cn.domob.android.ads.DomobActivity"android:theme="@android:style/Theme.Translucent"></activity><activity android:name="org.cocos2dx.cpp.AppActivity"android:label="@string/app_name"android:screenOrientation="portrait"android:theme="@android:style/Theme.NoTitleBar.Fullscreen"android:configChanges="orientation"><intent-filter><action android:name="android.intent.action.MAIN" /><category android:name="android.intent.category.LAUNCHER" /></intent-filter></activity></application><supports-screens android:anyDensity="true"android:smallScreens="true"android:normalScreens="true"android:largeScreens="true"android:xlargeScreens="true"/><uses-permission android:name="android.permission.INTERNET"/>
</manifest> 

3.AppActivity.java 文件修改如下

/****************************************************************************
Copyright (c) 2008-2010 Ricardo Quesada
Copyright (c) 2010-2012 cocos2d-x.org
Copyright (c) 2011      Zynga Inc.
Copyright (c) 2013-2014 Chukong Technologies Inc.http://www.cocos2d-x.orgPermission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
package org.cocos2dx.cpp;import org.cocos2dx.lib.Cocos2dxActivity;import cn.domob.android.ads.DomobAdManager.ErrorCode;
import cn.domob.android.ads.DomobInterstitialAd;
import cn.domob.android.ads.DomobInterstitialAdListener;
import android.os.Bundle;
import android.util.Log;public class AppActivity extends Cocos2dxActivity {private DomobInterstitialAd mInterstitialAd;private static AppActivity _AppActivity;public static final String PUBLISHER_ID = "56OJwdBIuNBzc/kIO9";public static final String InterstitialPPID = "16TLuqBoApj34NUE2GW-0G9z";@Overrideprotected void onCreate(Bundle savedIntanceState){super.onCreate(savedIntanceState);mInterstitialAd = new DomobInterstitialAd(this, PUBLISHER_ID, InterstitialPPID, DomobInterstitialAd.INTERSITIAL_SIZE_300X250);mInterstitialAd.setInterstitialAdListener(new DomobInterstitialAdListener() {@Overridepublic void onInterstitialAdReady() {Log.i("DomobSDKDemo", "onAdReady");}@Overridepublic void onLandingPageOpen() {Log.i("DomobSDKDemo", "onLandingPageOpen");}@Overridepublic void onLandingPageClose() {Log.i("DomobSDKDemo", "onLandingPageClose");}@Overridepublic void onInterstitialAdPresent() {Log.i("DomobSDKDemo", "onInterstitialAdPresent");}@Overridepublic void onInterstitialAdDismiss() {// Request new ad when the previous interstitial ad was closed.mInterstitialAd.loadInterstitialAd();Log.i("DomobSDKDemo", "onInterstitialAdDismiss");}@Overridepublic void onInterstitialAdFailed(ErrorCode arg0) {Log.i("DomobSDKDemo", "onInterstitialAdFailed");				}@Overridepublic void onInterstitialAdLeaveApplication() {Log.i("DomobSDKDemo", "onInterstitialAdLeaveApplication");}@Overridepublic void onInterstitialAdClicked(DomobInterstitialAd arg0) {Log.i("DomobSDKDemo", "onInterstitialAdClicked");}});mInterstitialAd.loadInterstitialAd();_AppActivity = this;}public static void showAd(){_AppActivity.runOnUiThread(new Runnable() {@Overridepublic void run() {if (_AppActivity.mInterstitialAd.isInterstitialAdReady()){_AppActivity.mInterstitialAd.showInterstitialAd(_AppActivity);} else {Log.i("DomobSDKDemo", "Interstitial Ad is not ready");_AppActivity.mInterstitialAd.loadInterstitialAd();}}});}
}

4.android.mk修改如下

LOCAL_PATH := $(call my-dir)include $(CLEAR_VARS)LOCAL_MODULE := cocos2dcpp_sharedLOCAL_MODULE_FILENAME := libcocos2dcppLOCAL_SRC_FILES := hellocpp/main.cpp \../../Classes/AppDelegate.cpp \../../Classes/HelloWorldScene.cpp \../../Classes/Admob.cppLOCAL_C_INCLUDES := $(LOCAL_PATH)/../../ClassesLOCAL_WHOLE_STATIC_LIBRARIES := cocos2dx_static
LOCAL_WHOLE_STATIC_LIBRARIES += cocosdenshion_static# LOCAL_WHOLE_STATIC_LIBRARIES += box2d_static
# LOCAL_WHOLE_STATIC_LIBRARIES += cocosbuilder_static
# LOCAL_WHOLE_STATIC_LIBRARIES += spine_static
# LOCAL_WHOLE_STATIC_LIBRARIES += cocostudio_static
# LOCAL_WHOLE_STATIC_LIBRARIES += cocos_network_static
# LOCAL_WHOLE_STATIC_LIBRARIES += cocos_extension_staticinclude $(BUILD_SHARED_LIBRARY)$(call import-module,.)
$(call import-module,audio/android)# $(call import-module,Box2D)
# $(call import-module,editor-support/cocosbuilder)
# $(call import-module,editor-support/spine)
# $(call import-module,editor-support/cocostudio)
# $(call import-module,network)
# $(call import-module,extensions)

VS部分

1.新建Admob.h

#pragma onceclass Admob{
public:static void showAd();
};

2.新建Admob.cpp

#include "Admob.h"
#include "cocos2d.h"USING_NS_CC;#if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID)
#include "platform/android/jni/JniHelper.h"
#include <jni.h>const char* AppActivityCalssName = "org/cocos2dx/cpp/AppActivity";void Admob::showAd(){cocos2d::JniMethodInfo t;if(cocos2d::JniHelper::getStaticMethodInfo(t,AppActivityCalssName,"showAd","()V")){t.env->CallStaticVoidMethod(t.classID,t.methodID);t.env->DeleteLocalRef(t.classID);}
}#elsevoid Admob::showAd(){log("showAd() called");return;
}#endif

3.修改HelloWorldScene.h文件,修改如下

#ifndef __HELLOWORLD_SCENE_H__
#define __HELLOWORLD_SCENE_H__#include "cocos2d.h"class HelloWorld : public cocos2d::Layer
{
public:// there's no 'id' in cpp, so we recommend returning the class instance pointerstatic cocos2d::Scene* createScene();// Here's a difference. Method 'init' in cocos2d-x returns bool, instead of returning 'id' in cocos2d-iphonevirtual bool init();  // a selector callbackvoid menuCloseCallback(cocos2d::Ref* pSender);void adCallback(cocos2d::Ref* pRef);// implement the "static create()" method manuallyCREATE_FUNC(HelloWorld);
};#endif // __HELLOWORLD_SCENE_H__

4.修改HelloWorldScene.cpp文件,修改如下

#include "HelloWorldScene.h"
#include "Admob.h"USING_NS_CC;Scene* HelloWorld::createScene()
{// 'scene' is an autorelease objectauto scene = Scene::create();// 'layer' is an autorelease objectauto layer = HelloWorld::create();// add layer as a child to scenescene->addChild(layer);// return the scenereturn scene;
}// on "init" you need to initialize your instance
bool HelloWorld::init()
{//// 1. super init firstif ( !Layer::init() ){return false;}Size visibleSize = Director::getInstance()->getVisibleSize();Vec2 origin = Director::getInstance()->getVisibleOrigin();/// 2. add a menu item with "X" image, which is clicked to quit the program//    you may modify it.// add a "close" icon to exit the progress. it's an autorelease objectauto closeItem = MenuItemImage::create("CloseNormal.png","CloseSelected.png",CC_CALLBACK_1(HelloWorld::menuCloseCallback, this));closeItem->setPosition(Vec2(origin.x + visibleSize.width - closeItem->getContentSize().width/2 ,origin.y + closeItem->getContentSize().height/2));auto adItem = MenuItemImage::create("CloseNormal.png","CloseSelected.png",CC_CALLBACK_1(HelloWorld::adCallback, this));adItem->setPosition(Vec2(origin.x + visibleSize.width/2 ,origin.y + visibleSize.height/2));// create menu, it's an autorelease objectauto menu = Menu::create(closeItem,adItem, NULL);menu->setPosition(Vec2::ZERO);this->addChild(menu, 1);/// 3. add your codes below...// add a label shows "Hello World"// create and initialize a labelauto label = LabelTTF::create("Hello World", "Arial", 24);// position the label on the center of the screenlabel->setPosition(Vec2(origin.x + visibleSize.width/2,origin.y + visibleSize.height - label->getContentSize().height));// add the label as a child to this layerthis->addChild(label, 1);// add "HelloWorld" splash screen"auto sprite = Sprite::create("HelloWorld.png");// position the sprite on the center of the screensprite->setPosition(Vec2(visibleSize.width/2 + origin.x, visibleSize.height/2 + origin.y));// add the sprite as a child to this layerthis->addChild(sprite, 0);return true;
}void HelloWorld::menuCloseCallback(Ref* pSender)
{
#if (CC_TARGET_PLATFORM == CC_PLATFORM_WP8) || (CC_TARGET_PLATFORM == CC_PLATFORM_WINRT)MessageBox("You pressed the close button. Windows Store Apps do not implement a close button.","Alert");return;
#endifDirector::getInstance()->end();#if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS)exit(0);
#endif
}void HelloWorld::adCallback(cocos2d::Ref* pRef){Admob::showAd();
}

OK,点击最中央的按钮,


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原文地址:https://blog.csdn.net/leelyn/article/details/36416287
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