本文主要是介绍Android 图解自定义车速表,希望对大家解决编程问题提供一定的参考价值,需要的开发者们随着小编来一起学习吧!
简单讲述绘制圆弧、渐变圆、时速表刻度、文字和时速指针
1.前言:下图来自于度娘,截取一部分来绘制,其他的内容大同小异;而动图为所实现的效果图。
2.需求分析:如上第一张图,这些参数可能经常被变动,所以把这些做成自定义属性,方便后面修改。
3.自定义属性的定义: 在values目录下新建attr.xml
<?xml version="1.0" encoding="utf-8"?>
<resources><!--1.自定义属性--><declare-styleable name="CarBoardView"><attr name="outRingColor" format="color"/><attr name="innerRingColor" format="color"/><attr name="speedColor" format="color"/><attr name="indicatorColor" format="color"/><attr name="outRingRadius" format="float"/><attr name="innerRingRadius" format="float"/><attr name="outSpeedSize" format="float"/><attr name="innerSpeedSize" format="float"/><attr name="speedUnitSize" format="float"/></declare-styleable></resources>
如果不知道格式可参考android源码定义的:sdk\platforms\android-23\data\res\values
4.自定义属性的获取: TypedArray是通过上下文context获取的,要注意用完要调用recycle()方法进行回收
public CarBoardView(Context context, AttributeSet attrs, int defStyleAttr, int defStyleRes) {super(context, attrs, defStyleAttr, defStyleRes);//屏幕密度,为了适配各种不同像素的手机mDensity = context.getResources().getDisplayMetrics().density;TypedArray a = context.obtainStyledAttributes(attrs, R.styleable.CarBoardView,defStyleAttr, defStyleRes);mOutRingColor = a.getColor(R.styleable.CarBoardView_outRingColor, Color.BLUE);mInnerRingColor = a.getColor(R.styleable.CarBoardView_innerRingColor, Color.BLUE);mSpeedColor = a.getColor(R.styleable.CarBoardView_speedColor, Color.WHITE);mIndicatorColor = a.getColor(R.styleable.CarBoardView_indicatorColor, Color.RED);mOutRingRadius = a.getFloat(R.styleable.CarBoardView_outRingRadius, 100) * mDensity;mInnerRingRadius = a.getFloat(R.styleable.CarBoardView_innerRingRadius, 50) * mDensity;mOutSpeedSize = a.getFloat(R.styleable.CarBoardView_outSpeedSize, 13) * mDensity;mInnerSpeedSize = a.getFloat(R.styleable.CarBoardView_innerSpeedSize, 18) * mDensity;mSpeedUnitSize = a.getFloat(R.styleable.CarBoardView_speedUnitSize, 13) * mDensity;a.recycle();mHeight = mWidth = (int) (mOutRingRadius*2 + 10*mDensity);//先定义宽高,可以先初始化画笔等initTools();
}
5.测量控件大小:通过重新onMeasure方法,调用setMeasuredDimension方法限定控件的宽高
@Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {mStartMarkX = (float) (mWidth/2 - mOutRingRadius*Math.sin(Math.PI*45/180) + 5*mDensity);mStartMarkY = (float) (mWidth/2 + mOutRingRadius*Math.cos(Math.PI*45/180) + 5*mDensity);mMarkAngle = 270 / 15f;Log.i(TAG, "onMeasure mWidth: " + mWidth + ",mHeight: " + mHeight + " ,mMarkAngle: "+mMarkAngle);setMeasuredDimension(mWidth, mHeight);//限定本view的宽高要一致
}
6.初始化画笔等:初始化画笔等工具
private void initTools() {Log.i(TAG,"initTools");mPaint = new Paint();mOutRingRectF = new RectF(5*mDensity,5*mDensity,mWidth-5*mDensity,mHeight-5*mDensity);//距离边界5*mDensitymShader = new RadialGradient(mWidth/2,mHeight/2,mInnerRingRadius, //三个数字分别表示,圆心的X、Y轴坐标以及半径new int[]{mInnerRingColor,0xFF53C0E7, 0xFF2062E8}, //这里是用来设置颜色值的,在这个int数组内可以有N组Color值new float[]{0.6f,0.8f,1f},Shader.TileMode.MIRROR);//0.6f,0.8f,1f透明度是指从里到外的渐变;而且注意要跟上面Color数据长度相等mTextPaint = new Paint();mBound = new Rect();
}
7.onDraw绘制过程:在onDraw里不要尽量不要创建对象,因为频繁的绘制会不断的创建对象,然而gc会不断的回收,会降低性能
(1)画外圆弧:drawArc方法,参1:用来定义形状和大小;参2:弧的起始角度(解析下图);参3:旋转过的角度;参4:是否闭合(即与圆中心是否相连);参5:画笔
mPaint.setStrokeWidth(2*mDensity);
mPaint.setColor(mOutRingColor);
mPaint.setStyle(Paint.Style.STROKE);
canvas.drawArc(mOutRingRectF,120,300,false, mPaint);
(2)画渐变内圆:mPaint.setShader(mShader)给画笔设置圆环的渐变效果,上面有介绍;drawCircle方法,参1:圆中心x坐标;参2:圆中心y坐标;参3:半径;参4:画笔
mPaint.setStrokeWidth(7*mDensity);
mPaint.setShader(mShader);
mPaint.setStyle(Paint.Style.STROKE);
canvas.drawCircle(mWidth/2,mHeight/2,mInnerRingRadius-5*mDensity, mPaint);//这里绘制出来一个比渐变圆略小的圆,并且覆盖到渐变圆上
(3)画外圆刻度:画出第一条线,然后以圆心为旋转点,经过n°画出16个刻度;drawLine方法:参1:起始x坐标;参2:起始y坐标;参3:终点x坐标;参4:终点y坐标;参5:画笔
canvas.save(); //这时候保存的是画布没旋转之前的状态
mPaint.reset();//重置画笔
float degreeLength = 10*mDensity;
mPaint.setColor(mOutRingColor);
mPaint.setStrokeWidth(2*mDensity);
mPaint.setAntiAlias(true);
for(int i=0;i<16;i++){canvas.drawLine(mStartMarkX, mStartMarkY, mStartMarkX+degreeLength, mStartMarkY-degreeLength, mPaint);canvas.rotate(mMarkAngle, mWidth/2, mHeight/2);//旋转角度,x支点,y支点(就是环绕支点移动)
}
(4)画外圆时速(数字):这里得要慢慢调,比较麻烦,画字体是从左下标开始的
canvas.restore();//还原状态(还原上一个save的状态),即将旋转过的画布重置
mTextPaint.setTypeface(Typeface.DEFAULT_BOLD);
mTextPaint.setColor(mSpeedColor);
mTextPaint.setTextSize(mOutSpeedSize);
mTextPaint.setStyle(Paint.Style.FILL);
mTextPaint.setAntiAlias(true);
float x;
float y;
for(int i=0;i<16;i++){x = (float) (mWidth/2 - (mOutRingRadius-degreeLength)*Math.cos((Math.PI*45-Math.PI*mMarkAngle*i)/180));y = (float) (mWidth/2 + (mOutRingRadius-degreeLength)*Math.sin((Math.PI*45-Math.PI*mMarkAngle*i)/180));switch (i){case 0:case 1:case 2:x = x+(i+1)*mDensity*(i==0?4:(i==1?3:2));y = y+(i+1)*mDensity*4;break;case 3:case 4:case 5:x = x-i*mDensity/(i==3?-1:2);y = y+i*mDensity*(i==5?3:4);break;case 6:case 7:case 8:x = x-i*mDensity*2;y = (float) (y+i*mDensity*(i==6?3:(i==7?2:1.5)));break;case 9:case 10:case 11:x = x-i*mDensity*2;y = (float) (y+i*mDensity/(i==9?1:(i==10?1.5:3)));break;case 12:case 13:case 14:x = (float) (x-i*mDensity*(i==12?2:1.5));y = y-i*mDensity/2;break;case 15:x = x-i*mDensity;y = y-i*mDensity/2;break;}canvas.drawText(String.valueOf(30*i),x, y,mTextPaint);
}
(5)画内圆时速:使用画笔设置getTextBounds方法,实现根据字体长度而居中显示
String text = String.valueOf(mSpeed);
mTextPaint.setTextSize(mInnerSpeedSize);
mTextPaint.setColor(mSpeedColor);
mTextPaint.getTextBounds(text, 0, text.length(), mBound);
float startX1 = mWidth/2 - mBound.width()/2;//控件宽度/2 - 文字宽度/2
float startY1 = mHeight/2 + mBound.height()/2-mInnerSpeedSize;//控件高度/2 + 文字高度/2,绘制文字从文字左下角开始,因此"+"
canvas.drawText(text, startX1, startY1, mTextPaint);// 绘制文字
(6)画内圆速度单位:跟上面一样原理
String text2 = "km·h";
mTextPaint.setTextSize(mSpeedUnitSize);
mTextPaint.setColor(mOutRingColor);
mTextPaint.getTextBounds(text2, 0, text2.length(), mBound);
float startX2 = mWidth/2 - mBound.width()/2;//控件宽度/2 - 文字宽度/2
float startY2 = mHeight/2 + mBound.height()/2;//控件高度/2 + 文字高度/2,绘制文字从文字左下角开始,因此"+"
canvas.drawText(text2,startX2, startY2,mTextPaint);
(7)画时速指针:其实就是画一个封闭的三角形
Path path = new Path();//这里创建Path对象为了保证每次绘制都是新一条path(并且显示出来只有一条)
mPaint.setStrokeWidth(2*mDensity);
mPaint.setColor(mIndicatorColor);
mPaint.setStyle(Paint.Style.FILL);
int m = 7;
float startX = (float) (mWidth/2 - mOutRingRadius*Math.cos((Math.PI*45 - Math.PI*(mSpeed-m)/450*270)/180));
float startY = (float) (mWidth/2 + mOutRingRadius*Math.sin((Math.PI*45 - Math.PI*(mSpeed-m)/450*270)/180));
float endX1 = (float) (mWidth/2 - (mInnerRingRadius-m*mDensity)*Math.cos((Math.PI*45-Math.PI*(mSpeed+m)/450*270)/180));
float endY1 = (float) (mWidth/2 + (mInnerRingRadius-m*mDensity)*Math.sin((Math.PI*45-Math.PI*(mSpeed+m)/450*270)/180));
float endX2 = (float) (mWidth/2 - (mInnerRingRadius-m*mDensity)*Math.cos((Math.PI*45-Math.PI*(mSpeed-m)/450*270)/180));
float endY2 = (float) (mWidth/2 + (mInnerRingRadius-m*mDensity)*Math.sin((Math.PI*45-Math.PI*(mSpeed-m)/450*270)/180));
path.moveTo(startX, startY);// 此点为多边形的起点,指针的尖的一端
path.lineTo(endX1, endY1);
path.lineTo(endX2, endY2);
path.close(); // 使这些点构成封闭的多边形
canvas.drawPath(path, mPaint);
8.设置对外接口:根据外界传递的速度进行重绘view,重新执行onDraw里面的代码
public void setSpeed(int speed){mSpeed = speed;if(isMainThread())invalidate();//在UI线程中调用,进行重绘elsepostInvalidate();//在子线程中调用,进行重绘
}public boolean isMainThread() {return Looper.getMainLooper() == Looper.myLooper();
}
9.进行测试:在Activity进行测试
final CarBoardView cbv = (CarBoardView) findViewById(R.id.cbv);
cbv.setSpeed(0);
new Thread(new Runnable() {@Overridepublic void run() {int i=0;try {Thread.sleep(3000);} catch (InterruptedException e) {e.printStackTrace();}while (i<=450){cbv.setSpeed(i);i = i+i%15 +1;
// Log.i(TAG,"====i: "+i);try {Thread.sleep(50);} catch (InterruptedException e) {e.printStackTrace();}}}
}).start();
**10.后语:**android东西太多了,做的时候肯定有一些没遇到过,我通常是会看看给类会提供什么方法供我达到效果;比如在做圆环渐变效果时,看到有提供setShader方法,初步估计能达到效果;然后百度了一下,看到有个子类RadialGradient能很好的达到效果,那博主看没有注意这可以支持多维数组的,而他认为只能实现两组,也就是两种渐变的效果;欢迎大家过来交流,共同进步。
(1)这自定义view只能外界设置进来,另外一篇是在view操作,然后外界来监听:http://blog.csdn.net/github_38117599/article/details/70244518
(2)demo的地址:https://github.com/xhunmon/CarBoredView
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