Flutter 画笔(Paint)、绘制弧(drawArc)

2023-11-01 17:50

本文主要是介绍Flutter 画笔(Paint)、绘制弧(drawArc),希望对大家解决编程问题提供一定的参考价值,需要的开发者们随着小编来一起学习吧!

人生在勤,不索何获。--张衡 

drawArc(绘制弧线)

 

drawArc(Rect rect, double startAngle, double sweepAngle, bool useCenter, Paint paint)
rect构造矩形
startAngle开始角度
sweepAngle绘制的弧形占用角度弧度(360°角=2π)
userCenter扇形或圆弧段(true或false)
paint画笔
/// The PI constant.
const double pi = 3.1415926535897932;

paint(画笔)

isAntiAlias是否抗锯齿(bool)
strokeWidth画笔宽度 (double)
color画笔颜色(Color)
strokeCap延伸绘制(画 冒)
invertColors转换颜色值(二进制补码)

 useCenter=false(绘制圆弧段)

Rect.fromCircle({ Offset center, double radius })
center圆弧中心点(相对于原点的偏移量)
radius圆弧半径(double)

 

class MyPainter extends CustomPainter {@overridevoid paint(Canvas canvas, Size size) {var paint = Paint()..isAntiAlias = true..strokeWidth=0.0..color=Colors.redAccent..invertColors=false;Rect rect=Rect.fromCircle(center: Offset(size.width/2,size.height/2),radius: 100.0);canvas.drawArc(rect, 0.0, 2*pi/4, false, paint);}//在实际场景中正确利用此回调可以避免重绘开销,本示例我们简单的返回true@overridebool shouldRepaint(CustomPainter oldDelegate) => true;
}

Rect.fromLTRB(this.left, this.top, this.right, this.bottom)
left矩形最左边相对于原点(0,0)偏移量
top矩形最顶部相对于原点(0,0)偏移量
right矩形最右边相对于原点(0,0)偏移量
bottom矩形最底部相对于原点(0,0)偏移量

 

class MyPainter extends CustomPainter {@overridevoid paint(Canvas canvas, Size size) {var paint = Paint()..isAntiAlias = true..strokeWidth=0.0..color=Colors.redAccent..invertColors=false;Rect rect=Rect.fromLTRB(0.0, 0.0, size.width, size.height/2);canvas.drawArc(rect, 0.0, 2*pi/4, false, paint);}//在实际场景中正确利用此回调可以避免重绘开销,本示例我们简单的返回true@overridebool shouldRepaint(CustomPainter oldDelegate) => true;
}

Rect.fromCenter({ Offset center, double width, double height })
center矩形中心相对于原点偏移量
width矩形宽度
height矩形高度

 

class MyPainter extends CustomPainter {@overridevoid paint(Canvas canvas, Size size) {var paint = Paint()..isAntiAlias = true..strokeWidth=0.0..color=Colors.redAccent..invertColors=false;Rect rect=Rect.fromCenter(center: Offset(size.width/2,size.height/2),width:size.width/2,height:size.height/2);canvas.drawArc(rect, 0.0, 2*pi/4, false, paint);}//在实际场景中正确利用此回调可以避免重绘开销,本示例我们简单的返回true@overridebool shouldRepaint(CustomPainter oldDelegate) => true;
}

Rect.fromLTWH(double left, double top, double width, double height)
left矩形最左边相对于原点偏移量
top矩形最顶部相对于原点偏移量
width矩形宽度
height矩形高度

 

class MyPainter extends CustomPainter {@overridevoid paint(Canvas canvas, Size size) {var paint = Paint()..isAntiAlias = true..strokeWidth=0.0..color=Colors.redAccent..invertColors=false;Rect rect=Rect.fromLTWH(0.0, 0.0, size.width/2, size.height/2);canvas.drawArc(rect, 0.0, 2*pi/4, false, paint);}//在实际场景中正确利用此回调可以避免重绘开销,本示例我们简单的返回true@overridebool shouldRepaint(CustomPainter oldDelegate) => true;
}

 Rect.fromPoints(Offset a, Offset b) : this.fromLTRB(math.min(a.dx, b.dx),math.min(a.dy, b.dy),math.max(a.dx, b.dx),math.max(a.dy, b.dy),);
a相对于原点x方向上的偏移范围
b相对于原点y方向上的偏移范围

 下面三种写法效果一样(主要是取x或y方向上偏移量的范围)

class MyPainter extends CustomPainter {@overridevoid paint(Canvas canvas, Size size) {var paint = Paint()..isAntiAlias = true..strokeWidth=1.0..color=Colors.redAccent..invertColors=false;Rect rect=Rect.fromPoints(Offset(size.width, 0.0),Offset(0,size.height));canvas.drawArc(rect, 0.0, 2*pi/4, false, paint);}//在实际场景中正确利用此回调可以避免重绘开销,本示例我们简单的返回true@overridebool shouldRepaint(CustomPainter oldDelegate) => true;
}

 

class MyPainter extends CustomPainter {@overridevoid paint(Canvas canvas, Size size) {var paint = Paint()..isAntiAlias = true..strokeWidth=1.0..color=Colors.redAccent..invertColors=false;Rect rect=Rect.fromPoints(Offset(0.0, 0.0),Offset(size.width,size.height));canvas.drawArc(rect, 0.0, 2*pi/4, false, paint);}//在实际场景中正确利用此回调可以避免重绘开销,本示例我们简单的返回true@overridebool shouldRepaint(CustomPainter oldDelegate) => true;
}
class MyPainter extends CustomPainter {@overridevoid paint(Canvas canvas, Size size) {var paint = Paint()..isAntiAlias = true..strokeWidth=1.0..color=Colors.redAccent..invertColors=false;Rect rect=Rect.fromPoints(Offset(size.width, size.height),Offset(0.0,0.0));canvas.drawArc(rect, 0.0, 2*pi/4, false, paint);}//在实际场景中正确利用此回调可以避免重绘开销,本示例我们简单的返回true@overridebool shouldRepaint(CustomPainter oldDelegate) => true;
}

 useCenter=false(绘制扇形)

class MyPainter extends CustomPainter {@overridevoid paint(Canvas canvas, Size size) {var paint = Paint()..isAntiAlias = true..strokeWidth=0.0..color=Colors.redAccent..invertColors=false;Rect rect=Rect.fromCircle(center: Offset(size.width/2,size.height/2),radius: 100.0);canvas.drawArc(rect, 0.0, 2*pi/4, true, paint);}//在实际场景中正确利用此回调可以避免重绘开销,本示例我们简单的返回true@overridebool shouldRepaint(CustomPainter oldDelegate) => true;
}

class MyPainter extends CustomPainter {@overridevoid paint(Canvas canvas, Size size) {var paint = Paint()..isAntiAlias = true..strokeWidth=0.0..color=Colors.redAccent..invertColors=false;Rect rect=Rect.fromLTRB(0.0, 0.0, size.width, size.height/2);canvas.drawArc(rect, 0.0, 2*pi/4, true, paint);}//在实际场景中正确利用此回调可以避免重绘开销,本示例我们简单的返回true@overridebool shouldRepaint(CustomPainter oldDelegate) => true;
}

Rect.lerp(在两个矩形之间进行线性插值)

源码:

 static Rect lerp(Rect a, Rect b, double t) {assert(t != null);if (a == null && b == null)return null;if (a == null)return Rect.fromLTRB(b.left * t, b.top * t, b.right * t, b.bottom * t);if (b == null) {final double k = 1.0 - t;return Rect.fromLTRB(a.left * k, a.top * k, a.right * k, a.bottom * k);}return Rect.fromLTRB(lerpDouble(a.left, b.left, t),lerpDouble(a.top, b.top, t),lerpDouble(a.right, b.right, t),lerpDouble(a.bottom, b.bottom, t),);}
double lerpDouble(num a, num b, double t) {if (a == null && b == null)return null;a ??= 0.0;b ??= 0.0;return a + (b - a) * t;
}
a矩形
b矩形
t时间值(0.0~1.0之间)

class MyPainter extends CustomPainter {@overridevoid paint(Canvas canvas, Size size) {var paint = Paint()..isAntiAlias = true..strokeWidth=0.0..color=Colors.redAccent..invertColors=false;Rect a=Rect.fromCircle(center: Offset(size.width/2,size.height/2),radius: size.width/3);Rect b=Rect.fromCircle(center: Offset(size.width/2,size.height/2),radius: size.width/2);Rect rect=Rect.lerp(a, b, 1.0);canvas.drawArc(rect, 0.0, 2*pi/4, true, paint);rect=Rect.lerp(a, b, 0.2);canvas.drawArc(rect, 0.0, 2*pi/4, true, paint..color=Colors.blue);}//在实际场景中正确利用此回调可以避免重绘开销,本示例我们简单的返回true@overridebool shouldRepaint(CustomPainter oldDelegate) => true;
}

class MyPainter extends CustomPainter {@overridevoid paint(Canvas canvas, Size size) {var paint = Paint()..isAntiAlias = true..strokeWidth=0.0..color=Colors.redAccent..invertColors=false;Rect a=Rect.fromLTRB(80.0, 80.0, size.width-30.0, size.height-60.0);Rect b=Rect.fromLTRB(50.0, 50.0, size.width-20.0, size.height-20.0);Rect rect=Rect.lerp(a, b, 1.0);canvas.drawArc(rect, 0.0, 2*pi/4, true, paint);rect=Rect.lerp(a, b, 0.2);canvas.drawArc(rect, 0.0, 2*pi/4, true, paint..color=Colors.blue);}//在实际场景中正确利用此回调可以避免重绘开销,本示例我们简单的返回true@overridebool shouldRepaint(CustomPainter oldDelegate) => true;
}

class MyPainter extends CustomPainter {@overridevoid paint(Canvas canvas, Size size) {var paint = Paint()..isAntiAlias = true..strokeWidth=0.0..color=Colors.redAccent..invertColors=false;Rect a=Rect.fromLTRB(80.0, 80.0, size.width-80.0, size.height-80.0);Rect b=Rect.fromLTRB(50.0, 50.0, size.width-50.0, size.height-50.0);Rect rect=Rect.lerp(a, b, 1.0);canvas.drawArc(rect, 0.0, 2*pi/4, true, paint);rect=Rect.lerp(a, b, 0.7);canvas.drawArc(rect, 0.0, 2*pi/4, true, paint..color=Colors.blue);rect=Rect.lerp(a, b, 0.5);canvas.drawArc(rect, 0.0, 2*pi/4, true, paint..color=Colors.green);rect=Rect.lerp(a, b, 0.3);canvas.drawArc(rect, 0.0, 2*pi/4, true, paint..color=Colors.deepPurpleAccent);rect=Rect.lerp(a, b, 0.1);canvas.drawArc(rect, 0.0, 2*pi/4, true, paint..color=Colors.cyanAccent);rect=Rect.lerp(a, b, -0.2);canvas.drawArc(rect, 0.0, 2*pi/4, true, paint..color=Colors.lightGreenAccent);}//在实际场景中正确利用此回调可以避免重绘开销,本示例我们简单的返回true@overridebool shouldRepaint(CustomPainter oldDelegate) => true;
}

画圆

class MyPainter extends CustomPainter {@overridevoid paint(Canvas canvas, Size size) {var paint = Paint()..isAntiAlias = true..strokeWidth=0.0..color=Colors.redAccent..invertColors=false;Rect rect=Rect.fromCircle(center: Offset(size.width/2,size.height/2),radius: 100.0);canvas.drawArc(rect, 0.0, 2*pi, false, paint);}//在实际场景中正确利用此回调可以避免重绘开销,本示例我们简单的返回true@overridebool shouldRepaint(CustomPainter oldDelegate) => true;
}

画同心圆

class MyPainter extends CustomPainter {@overridevoid paint(Canvas canvas, Size size) {var paint = Paint()..isAntiAlias = true..strokeWidth=0.0..color=Colors.redAccent..invertColors=false;Rect rect=Rect.fromCircle(center: Offset(size.width/2,size.height/2),radius: 100.0);canvas.drawArc(rect, 0.0, 2*pi, false, paint);rect=Rect.fromCircle(center: Offset(size.width/2,size.height/2),radius: 80.0);canvas.drawArc(rect, 0.0, 2*pi, false, paint..color=Colors.blue);rect=Rect.fromCircle(center: Offset(size.width/2,size.height/2),radius: 60.0);canvas.drawArc(rect, 0.0, 2*pi, false, paint..color=Colors.deepPurple);rect=Rect.fromCircle(center: Offset(size.width/2,size.height/2),radius: 40.0);canvas.drawArc(rect, 0.0, 2*pi, false, paint..color=Colors.lightGreenAccent);rect=Rect.fromCircle(center: Offset(size.width/2,size.height/2),radius: 20.0);canvas.drawArc(rect, 0.0, 2*pi, false, paint..color=Colors.grey);rect=Rect.fromCircle(center: Offset(size.width/2,size.height/2),radius: 10.0);canvas.drawArc(rect, 0.0, 2*pi, false, paint..color=Colors.pinkAccent);rect=Rect.fromCircle(center: Offset(size.width/2,size.height/2),radius: 2.0);canvas.drawArc(rect, 0.0, 2*pi, false, paint..color=Colors.blueAccent);}//在实际场景中正确利用此回调可以避免重绘开销,本示例我们简单的返回true@overridebool shouldRepaint(CustomPainter oldDelegate) => true;
}

绘制渐变圆

class MyPainter extends CustomPainter {@overridevoid paint(Canvas canvas, Size size) {var paint = Paint()..isAntiAlias = true..strokeWidth=0.0..invertColors=false;Rect rect=Rect.fromCircle(center: Offset(size.width/2,size.height/2),radius: 100.0);canvas.drawArc(rect, 0.0, 2*pi, false, paint..color=Colors.redAccent.withOpacity(0.2));rect=Rect.fromCircle(center: Offset(size.width/2,size.height/2),radius: 80.0);canvas.drawArc(rect, 0.0, 2*pi, false, paint..color=Colors.redAccent.withOpacity(0.3));rect=Rect.fromCircle(center: Offset(size.width/2,size.height/2),radius: 60.0);canvas.drawArc(rect, 0.0, 2*pi, false, paint..color=Colors.redAccent.withOpacity(0.4));rect=Rect.fromCircle(center: Offset(size.width/2,size.height/2),radius: 40.0);canvas.drawArc(rect, 0.0, 2*pi, false, paint..color=Colors.redAccent.withOpacity(0.5));rect=Rect.fromCircle(center: Offset(size.width/2,size.height/2),radius: 20.0);canvas.drawArc(rect, 0.0, 2*pi, false, paint..color=Colors.redAccent.withOpacity(0.6));}//在实际场景中正确利用此回调可以避免重绘开销,本示例我们简单的返回true@overridebool shouldRepaint(CustomPainter oldDelegate) => true;
}

同心圆段拼凑正矩形 

class MyPainter extends CustomPainter {@overridevoid paint(Canvas canvas, Size size) {var paint = Paint()..isAntiAlias = true..strokeWidth=0.0..invertColors=false;Rect rect=Rect.fromCircle(center: Offset(size.width/2,size.height/2),radius: 100.0);canvas.drawArc(rect, 0, 2*pi/4, false, paint..color=Colors.redAccent);rect=Rect.fromCircle(center: Offset(size.width/2,size.height/2),radius: 100.0);canvas.drawArc(rect, 2*pi/4, 2*pi/4, false, paint..color=Colors.redAccent);rect=Rect.fromCircle(center: Offset(size.width/2,size.height/2),radius: 100.0);canvas.drawArc(rect, 2*pi/2, 2*pi/4, false, paint..color=Colors.redAccent);rect=Rect.fromCircle(center: Offset(size.width/2,size.height/2),radius: 100.0);canvas.drawArc(rect, 2*pi/4*3, 2*pi/4, false, paint..color=Colors.redAccent);}//在实际场景中正确利用此回调可以避免重绘开销,本示例我们简单的返回true@overridebool shouldRepaint(CustomPainter oldDelegate) => true;
}

画不同颜色等分弧度

class MyPainter extends CustomPainter {@overridevoid paint(Canvas canvas, Size size) {var paint = Paint()..isAntiAlias = true..strokeWidth=0.0..invertColors=false;Rect rect=Rect.fromCircle(center: Offset(size.width/2,size.height/2),radius: 100.0);canvas.drawArc(rect, 0, 2*pi/4, true, paint..color=Colors.redAccent);rect=Rect.fromCircle(center: Offset(size.width/2,size.height/2),radius: 100.0);canvas.drawArc(rect, 2*pi/4, 2*pi/4, true, paint..color=Colors.blueAccent);rect=Rect.fromCircle(center: Offset(size.width/2,size.height/2),radius: 100.0);canvas.drawArc(rect, 2*pi/2, 2*pi/4, true, paint..color=Colors.grey);rect=Rect.fromCircle(center: Offset(size.width/2,size.height/2),radius: 100.0);canvas.drawArc(rect, 2*pi/4*3, 2*pi/4, true, paint..color=Colors.indigo);}//在实际场景中正确利用此回调可以避免重绘开销,本示例我们简单的返回true@overridebool shouldRepaint(CustomPainter oldDelegate) => true;
}

五彩蜘蛛网

class MyPainter extends CustomPainter {@overridevoid paint(Canvas canvas, Size size) {var paint = Paint()..isAntiAlias = true..strokeWidth=0.0..invertColors=false;for(int i=0;i<10;i++){Rect rect=Rect.fromCircle(center: Offset(size.width/2,size.height/2),radius: 100.0);canvas.drawArc(rect, i*2*pi/10, 2*pi/10, false, paint..color=Colors.indigo);rect=Rect.fromCircle(center: Offset(size.width/2,size.height/2),radius: 90.0);canvas.drawArc(rect, i*2*pi/10, 2*pi/10, false, paint..color=Colors.grey);rect=Rect.fromCircle(center: Offset(size.width/2,size.height/2),radius: 80.0);canvas.drawArc(rect, i*2*pi/10, 2*pi/10, false, paint..color=Colors.blueAccent);rect=Rect.fromCircle(center: Offset(size.width/2,size.height/2),radius: 70.0);canvas.drawArc(rect, i*2*pi/10, 2*pi/10, false, paint..color=Colors.blue);rect=Rect.fromCircle(center: Offset(size.width/2,size.height/2),radius: 60.0);canvas.drawArc(rect, i*2*pi/10, 2*pi/10, false, paint..color=Colors.purpleAccent);rect=Rect.fromCircle(center: Offset(size.width/2,size.height/2),radius: 50.0);canvas.drawArc(rect, i*2*pi/10, 2*pi/10, false, paint..color=Colors.purple);rect=Rect.fromCircle(center: Offset(size.width/2,size.height/2),radius: 40.0);canvas.drawArc(rect, i*2*pi/10, 2*pi/10, false, paint..color=Colors.pinkAccent);rect=Rect.fromCircle(center: Offset(size.width/2,size.height/2),radius: 30.0);canvas.drawArc(rect, i*2*pi/10, 2*pi/10, false, paint..color=Colors.lightGreen);rect=Rect.fromCircle(center: Offset(size.width/2,size.height/2),radius: 20.0);canvas.drawArc(rect, i*2*pi/10, 2*pi/10, false, paint..color=Colors.cyan);rect=Rect.fromCircle(center: Offset(size.width/2,size.height/2),radius: 10.0);canvas.drawArc(rect, i*2*pi/10, 2*pi/10, false, paint..color=Colors.tealAccent);}}//在实际场景中正确利用此回调可以避免重绘开销,本示例我们简单的返回true@overridebool shouldRepaint(CustomPainter oldDelegate) => true;
}

旋转五彩扇叶

class MyPainter extends CustomPainter {@overridevoid paint(Canvas canvas, Size size) {var paint = Paint()..isAntiAlias = true..strokeWidth=0.0..invertColors=false;for(int i=0;i<10;i++){Rect rect=Rect.fromCircle(center: Offset(size.width/2,size.height/2),radius: 100.0);canvas.drawArc(rect, i*2*2*pi/10, 2*pi/10, false, paint..color=Colors.indigo);rect=Rect.fromCircle(center: Offset(size.width/2,size.height/2),radius: 90.0);canvas.drawArc(rect, i*2*2*pi/10, 2*pi/10, false, paint..color=Colors.grey);rect=Rect.fromCircle(center: Offset(size.width/2,size.height/2),radius: 80.0);canvas.drawArc(rect, i*2*2*pi/10, 2*pi/10, false, paint..color=Colors.blueAccent);rect=Rect.fromCircle(center: Offset(size.width/2,size.height/2),radius: 70.0);canvas.drawArc(rect, i*2*2*pi/10, 2*pi/10, false, paint..color=Colors.blue);rect=Rect.fromCircle(center: Offset(size.width/2,size.height/2),radius: 60.0);canvas.drawArc(rect, i*2*2*2*pi/10, 2*pi/10, false, paint..color=Colors.purpleAccent);rect=Rect.fromCircle(center: Offset(size.width/2,size.height/2),radius: 50.0);canvas.drawArc(rect, i*2*2*2*pi/10, 2*pi/10, false, paint..color=Colors.purple);rect=Rect.fromCircle(center: Offset(size.width/2,size.height/2),radius: 40.0);canvas.drawArc(rect, i*2*2*pi/10, 2*pi/10, false, paint..color=Colors.pinkAccent);rect=Rect.fromCircle(center: Offset(size.width/2,size.height/2),radius: 30.0);canvas.drawArc(rect, i*2*2*pi/10, 2*pi/10, false, paint..color=Colors.lightGreen);rect=Rect.fromCircle(center: Offset(size.width/2,size.height/2),radius: 20.0);canvas.drawArc(rect, i*2*2*pi/10, 2*pi/10, false, paint..color=Colors.cyan);rect=Rect.fromCircle(center: Offset(size.width/2,size.height/2),radius: 10.0);canvas.drawArc(rect, i*2*2*pi/10, 2*pi/10, false, paint..color=Colors.tealAccent);}}//在实际场景中正确利用此回调可以避免重绘开销,本示例我们简单的返回true@overridebool shouldRepaint(CustomPainter oldDelegate) => true;
}

 

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鸿蒙开发搭建flutter适配的开发环境

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【WebGPU Unleashed】1.1 绘制三角形

一部2024新的WebGPU教程,作者Shi Yan。内容很好,翻译过来与大家共享,内容上会有改动,加上自己的理解。更多精彩内容尽在 dt.sim3d.cn ,关注公众号【sky的数孪技术】,技术交流、源码下载请添加微信号:digital_twin123 在 3D 渲染领域,三角形是最基本的绘制元素。在这里,我们将学习如何绘制单个三角形。接下来我们将制作一个简单的着色器来定义三角形内的像素

Flutter 进阶:绘制加载动画

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利用matlab bar函数绘制较为复杂的柱状图,并在图中进行适当标注

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Flutter Button使用

Material 组件库中有多种按钮组件如ElevatedButton、TextButton、OutlineButton等,它们的父类是于ButtonStyleButton。         基本的按钮特点:         1.按下时都会有“水波文动画”。         2.onPressed属性设置点击回调,如果不提供该回调则按钮会处于禁用状态,禁用状态不响应用户点击。