本文主要是介绍理工男李峋的极致浪漫:爱心代码|和你的心跳同频共振,HTML版本和Python版本,希望对大家解决编程问题提供一定的参考价值,需要的开发者们随着小编来一起学习吧!
一、写在前面的话
最近随着电视剧《点燃我温暖你》的火热播出,剧中帅气学霸李洵的炫酷爱心代码也迅速火出了圈,作为一个喜欢动手实践的我来说正是一个大好机会啊,来看效果和代码部分,本文介绍了HTML和python爱心。
二、先来看Html的爱心吧
遇事先不慌先来看效果图。音乐、文字和爱心大小可以随意改动
(1)效果图
(2)废话不多说直接上代码
<!DOCTYPE html>
<html>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8"/>
<head><title>LoveHTT</title>
</head>
<body> <canvas id="canvas"></canvas>
<style type="text/css">body {margin: 0;padding: 0;overflow: hidden;}
</style>
<script type="text/javascript">var canvas = document.getElementById('canvas');var ctx = canvas.getContext('2d');canvas.height = window.innerHeight;canvas.width = window.innerWidth;var texts = 'I LOVE U'.split('');var fontSize = 16;var columns = canvas.width / fontSize;// 用于计算输出文字时坐标,所以长度即为列数var drops = [];//初始值for (var x = 0; x < columns; x++) {drops[x] = 1;}function draw() {//让背景逐渐由透明到不透明ctx.fillStyle = 'rgba(0, 0, 0, 0.05)';ctx.fillRect(0, 0, canvas.width, canvas.height);//文字颜色ctx.fillStyle = '#f584b7';ctx.font = fontSize + 'px arial';//逐行输出文字for (var i = 0; i < drops.length; i++) {var text = texts[Math.floor(Math.random() * texts.length)];ctx.fillText(text, i * fontSize, drops[i] * fontSize);if (drops[i] * fontSize > canvas.height || Math.random() > 0.95) {drops[i] = 0;}drops[i]++;}}setInterval(draw, 33);
</script>
</body>
</html>
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
<HTML>
<HEAD><TITLE> love</TITLE><meta http-equiv="Content-Type" content="text/html; charset=utf-8"/> <META NAME="Generator" CONTENT="EditPlus"><META NAME="Author" CONTENT=""><META NAME="Keywords" CONTENT=""><META NAME="Description" CONTENT=""><meta charset="UTF-8"><style>html, body {height: 100%;padding: 0;margin: 0;background: rgb(0, 0, 0);}canvas {position: absolute;width: 100%;height: 100%;}#child{position: fixed;top:50%;left: 50%;margin-top: -75px;margin-left:-100px ;}h4{font-family:"黑体";font-size: 40px;color:#f584b7;position: relative;top: -70px;left: -80px;}</style>
</head>
<body>
<div id="child"><h4>💗送给我的小婷婷</h4></div><!--这里写名字❤!!!--><canvas id ="pinkboard"></canvas><!-- <canvas id= "canvas"></canvas> -->
<script>/** Settings*/var settings = {particles: {length: 500, // maximum amount of particlesduration: 2, // particle duration in secvelocity: 100, // particle velocity in pixels/seceffect: -0.75, // play with this for a nice effectsize: 30, // particle size in pixels},};/** RequestAnimationFrame polyfill by Erik Möller*/(function(){var b=0;var c=["ms","moz","webkit","o"];for(var a=0;a<c.length&&!window.requestAnimationFrame;++a){window.requestAnimationFrame=window[c[a]+"RequestAnimationFrame"];window.cancelAnimationFrame=window[c[a]+"CancelAnimationFrame"]||window[c[a]+"CancelRequestAnimationFrame"]}if(!window.requestAnimationFrame){window.requestAnimationFrame=function(h,e){var d=new Date().getTime();var f=Math.max(0,16-(d-b));var g=window.setTimeout(function(){h(d+f)},f);b=d+f;return g}}if(!window.cancelAnimationFrame){window.cancelAnimationFrame=function(d){clearTimeout(d)}}}());/** Point class*/var Point = (function() {function Point(x, y) {this.x = (typeof x !== 'undefined') ? x : 0;this.y = (typeof y !== 'undefined') ? y : 0;}Point.prototype.clone = function() {return new Point(this.x, this.y);};Point.prototype.length = function(length) {if (typeof length == 'undefined')return Math.sqrt(this.x * this.x + this.y * this.y);this.normalize();this.x *= length;this.y *= length;return this;};Point.prototype.normalize = function() {var length = this.length();this.x /= length;this.y /= length;return this;};return Point;})();/** Particle class*/var Particle = (function() {function Particle() {this.position = new Point();this.velocity = new Point();this.acceleration = new Point();this.age = 0;}Particle.prototype.initialize = function(x, y, dx, dy) {this.position.x = x;this.position.y = y;this.velocity.x = dx;this.velocity.y = dy;this.acceleration.x = dx * settings.particles.effect;this.acceleration.y = dy * settings.particles.effect;this.age = 0;};Particle.prototype.update = function(deltaTime) {this.position.x += this.velocity.x * deltaTime;this.position.y += this.velocity.y * deltaTime;this.velocity.x += this.acceleration.x * deltaTime;this.velocity.y += this.acceleration.y * deltaTime;this.age += deltaTime;};Particle.prototype.draw = function(context, image) {function ease(t) {return (--t) * t * t + 1;}var size = image.width * ease(this.age / settings.particles.duration);context.globalAlpha = 1 - this.age / settings.particles.duration;context.drawImage(image, this.position.x - size / 2, this.position.y - size / 2, size, size);};return Particle;})();/** ParticlePool class*/var ParticlePool = (function() {var particles,firstActive = 0,firstFree = 0,duration = settings.particles.duration;function ParticlePool(length) {// create and populate particle poolparticles = new Array(length);for (var i = 0; i < particles.length; i++)particles[i] = new Particle();}ParticlePool.prototype.add = function(x, y, dx, dy) {particles[firstFree].initialize(x, y, dx, dy);// handle circular queuefirstFree++;if (firstFree == particles.length) firstFree = 0;if (firstActive == firstFree ) firstActive++;if (firstActive == particles.length) firstActive = 0;};ParticlePool.prototype.update = function(deltaTime) {var i;// update active particlesif (firstActive < firstFree) {for (i = firstActive; i < firstFree; i++)particles[i].update(deltaTime);}if (firstFree < firstActive) {for (i = firstActive; i < particles.length; i++)particles[i].update(deltaTime);for (i = 0; i < firstFree; i++)particles[i].update(deltaTime);}// remove inactive particleswhile (particles[firstActive].age >= duration && firstActive != firstFree) {firstActive++;if (firstActive == particles.length) firstActive = 0;}};ParticlePool.prototype.draw = function(context, image) {// draw active particlesif (firstActive < firstFree) {for (i = firstActive; i < firstFree; i++)particles[i].draw(context, image);}if (firstFree < firstActive) {for (i = firstActive; i < particles.length; i++)particles[i].draw(context, image);for (i = 0; i < firstFree; i++)particles[i].draw(context, image);}};return ParticlePool;})();/** Putting it all together*/(function(canvas) {var context = canvas.getContext('2d'),particles = new ParticlePool(settings.particles.length),particleRate = settings.particles.length / settings.particles.duration, // particles/sectime;// get point on heart with -PI <= t <= PIfunction pointOnHeart(t) {return new Point(160 * Math.pow(Math.sin(t), 3),130 * Math.cos(t) - 50 * Math.cos(2 * t) - 20 * Math.cos(3 * t) - 10 * Math.cos(4 * t) + 25);}// creating the particle image using a dummy canvasvar image = (function() {var canvas = document.createElement('canvas'),context = canvas.getContext('2d');canvas.width = settings.particles.size;canvas.height = settings.particles.size;// helper function to create the pathfunction to(t) {var point = pointOnHeart(t);point.x = settings.particles.size / 2 + point.x * settings.particles.size / 350;point.y = settings.particles.size / 2 - point.y * settings.particles.size / 350;return point;}// create the pathcontext.beginPath();var t = -Math.PI;var point = to(t);context.moveTo(point.x, point.y);while (t < Math.PI) {t += 0.01; // baby steps!point = to(t);context.lineTo(point.x, point.y);}context.closePath();// create the fillcontext.fillStyle = '#ea80b0';context.fill();// create the imagevar image = new Image();image.src = canvas.toDataURL();return image;})();// render that thing!function render() {// next animation framerequestAnimationFrame(render);// update timevar newTime = new Date().getTime() / 1000,deltaTime = newTime - (time || newTime);time = newTime;// clear canvascontext.clearRect(0, 0, canvas.width, canvas.height);// create new particlesvar amount = particleRate * deltaTime;for (var i = 0; i < amount; i++) {var pos = pointOnHeart(Math.PI - 2 * Math.PI * Math.random());var dir = pos.clone().length(settings.particles.velocity);particles.add(canvas.width / 2 + pos.x, canvas.height / 2 - pos.y, dir.x, -dir.y);}// update and draw particlesparticles.update(deltaTime);particles.draw(context, image);}// handle (re-)sizing of the canvasfunction onResize() {canvas.width = canvas.clientWidth;canvas.height = canvas.clientHeight;}window.onresize = onResize;// delay rendering bootstrapsetTimeout(function() {onResize();render();}, 10);})(document.getElementById('pinkboard'));</script></BODY><audio controls><source src="Alan Walker-Faded.mp3" type="audio/ogg"><source src="Alan Walker-Faded.mp3" type="audio/mpeg">
您的浏览器不支持 audio 元素。
</audio ></HTML>
居然看来HTML这通俗易懂的代码,那我们继续来看Python实现爱心的代码。
三、Python实现爱心代码
画爱心用到一个数学函数,再用一个python的 tkinter 库,也就是GUI图形界面。在代码20行
各种常见颜色的RGB数值|RGB数值,rgb颜色表,金色rgb,rgb颜色,rgb颜色代码,各种颜色的rgb,常用颜色rgb,金属颜色rgb,rgb颜色对照表这里学习分享网站优化知识、网站优化文章、网站优化技巧、网站优化方法等..http://www.ilikeseo.cn/wangzhanyingxiaozhishi_30.html20行这里 HEART_COLOR = "#ff1943" 可以自行更改颜色,颜色用网络编码,更多颜色看上面这个链接。
(1)废话不多说直接看效果
动态爱心,颜色大小自行改动
(2)来吧、代码展示
import randomimport tkinter as tkfrom math import sin, cos, pi, logfrom tkinter import *CANVAS_WIDTH = 640 # 宽CANVAS_HEIGHT = 480 # 高CANVAS_CENTER_X = CANVAS_WIDTH / 2CANVAS_CENTER_Y = CANVAS_HEIGHT / 2IMAGE_ENLARGE = 11 # 放大比例HEART_COLOR = "#ff1943"def heart_function(t, shrink_ratio: float = IMAGE_ENLARGE):"""“爱心函数生成器”:param shrink_ratio: 放大比例:param t: 参数:return: 坐标"""# 基础函数x = 16 * (sin(t) ** 3)y = -(13 * cos(t) - 5 * cos(2 * t) - 2 * cos(3 * t) - cos(4 * t))# 放大x *= shrink_ratioy *= shrink_ratio# 移到画布中央x += CANVAS_CENTER_Xy += CANVAS_CENTER_Yreturn int(x), int(y)def scatter_inside(x, y, beta=0.15):"""随机内部扩散:param x: 原x:param y: 原y:param beta: 强度:return: 新坐标"""ratio_x = - beta * log(random.random())ratio_y = - beta * log(random.random())dx = ratio_x * (x - CANVAS_CENTER_X)dy = ratio_y * (y - CANVAS_CENTER_Y)return x - dx, y - dydef shrink(x, y, ratio):"""抖动:param x: 原x:param y: 原y:param ratio: 比例:return: 新坐标"""force = -1 / (((x - CANVAS_CENTER_X) ** 2 + (y - CANVAS_CENTER_Y) ** 2) ** 0.6)dx = ratio * force * (x - CANVAS_CENTER_X)dy = ratio * force * (y - CANVAS_CENTER_Y)return x - dx, y - dydef curve(p):"""自定义曲线函数,调整跳动周期:param p: 参数:return: 正弦"""return 2 * (2 * sin(4 * p)) / (2 * pi)class Heart:"""爱心类"""def __init__(self, generate_frame=20):self._points = set() # 原始爱心坐标集合self._edge_diffusion_points = set() # 边缘扩散效果点坐标集合self._center_diffusion_points = set() # 中心扩散效果点坐标集合self.all_points = {} # 每帧动态点坐标self.build(2000)self.random_halo = 1000self.generate_frame = generate_framefor frame in range(generate_frame):self.calc(frame)def build(self, number):for _ in range(number):t = random.uniform(0, 2 * pi) # 随机不到的地方造成爱心有缺口x, y = heart_function(t)self._points.add((x, y))# 爱心内扩散for _x, _y in list(self._points):for _ in range(3):x, y = scatter_inside(_x, _y, 0.05)self._edge_diffusion_points.add((x, y))# 爱心内再次扩散point_list = list(self._points)for _ in range(4000):x, y = random.choice(point_list)x, y = scatter_inside(x, y, 0.17)self._center_diffusion_points.add((x, y))@staticmethoddef calc_position(x, y, ratio):# 调整缩放比例force = 1 / (((x - CANVAS_CENTER_X) ** 2 + (y - CANVAS_CENTER_Y) ** 2) ** 0.520) # 魔法参数dx = ratio * force * (x - CANVAS_CENTER_X) + random.randint(-1, 1)dy = ratio * force * (y - CANVAS_CENTER_Y) + random.randint(-1, 1)return x - dx, y - dydef calc(self, generate_frame):ratio = 10 * curve(generate_frame / 10 * pi) # 圆滑的周期的缩放比例halo_radius = int(4 + 6 * (1 + curve(generate_frame / 10 * pi)))halo_number = int(3000 + 4000 * abs(curve(generate_frame / 10 * pi) ** 2))all_points = []# 光环heart_halo_point = set() # 光环的点坐标集合for _ in range(halo_number):t = random.uniform(0, 2 * pi) # 随机不到的地方造成爱心有缺口x, y = heart_function(t, shrink_ratio=11.6) # 魔法参数x, y = shrink(x, y, halo_radius)if (x, y) not in heart_halo_point:# 处理新的点heart_halo_point.add((x, y))x += random.randint(-14, 14)y += random.randint(-14, 14)size = random.choice((1, 2, 2))all_points.append((x, y, size))# 轮廓for x, y in self._points:x, y = self.calc_position(x, y, ratio)size = random.randint(1, 3)all_points.append((x, y, size))# 内容for x, y in self._edge_diffusion_points:x, y = self.calc_position(x, y, ratio)size = random.randint(1, 2)all_points.append((x, y, size))for x, y in self._center_diffusion_points:x, y = self.calc_position(x, y, ratio)size = random.randint(1, 2)all_points.append((x, y, size))self.all_points[generate_frame] = all_pointsdef render(self, render_canvas, render_frame):for x, y, size in self.all_points[render_frame % self.generate_frame]:render_canvas.create_rectangle(x, y, x + size, y + size, width=0, fill=HEART_COLOR)def draw(main: Tk, render_canvas: Canvas, render_heart: Heart, render_frame=0):render_canvas.delete('all')render_heart.render(render_canvas, render_frame)main.after(160, draw, main, render_canvas, render_heart, render_frame + 1)if __name__ == '__main__':root = Tk() # 一个Tk# text = Text(root, height=2, width=30)# text.insert(END, "万物皆有裂痕\n那是光照进来的地方")## lab = tk.Label(root, text='hello java!')## lab.config(fg="red")## lab.pack(side=tk.LEFT)canvas = Canvas(root, bg='black', height=CANVAS_HEIGHT, width=CANVAS_WIDTH)canvas.pack()heart = Heart() # 心draw(root, canvas, heart)root.mainloop()
四、写在最后
先预祝表白成功。如果python代码运行不出来,有什么问题或者需要下载源码请看博主首页。最后实在不能运行python可以直接下载python可执行文件.exe。
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