本文主要是介绍osg各个命名空间的细节描述,希望对大家解决编程问题提供一定的参考价值,需要的开发者们随着小编来一起学习吧!
osgDB Namespace Reference
Detailed Description
The osgDB library provides support for reading and writing scene graphs, providing a plugin framework and file utility classes.The plugin framework in centered around the osgDB::Registry, and allows plugins which provide specific file format support to be dynamically loaded on demand.
细节描述
osgDB库提供对读写场景图形的支持,提供一个插件框架和一些使用的文件类。
插件框架以osgDB:Registry为中心,允许插件提供特殊文件格式的支持以便能够按照要求动态加载。
osgViewer Namespace Reference
Detailed Description
The osgViewer library provides high level viewer functionality designed to make it easier to write a range of different types of viewers, from viewers embedded in existing windows via SimpleViewer, through to highly scalable and flexible Viewer and Composite classes.A set of event handlers add functionality to these viewers so that you can rapidly compose the viewer functionality tailored to your needs. Finally the viewer classes can be adapted to work with a range of different window toolkit API's via GraphicsWindow implementations, with native Win32, X11 and Carbon implementations on Windows, Unices and OSX respectively, and other window toolkits such as WxWidgets, Qt etc.
细节描述
osgViewer库提供高水平的查看功能旨在使描绘一系列不同类型的查看器更简单,
使查看器能够插入窗口中已存在的简单查看器中,是一个高扩展性和灵活性的综合类。
一组事件处理程序增加功能到这些查看器中,使得能够迅速构建你想要的查看器功能。
最后,查看器的那些类可以适合与一系列的窗口API一起实现,例如win32,x11和Carbon在windows,unix,ios上分别实现,还有其他的窗口
工具包比如WxWidgets,Qt等。
osg Namespace Reference
Detailed Description
The core osg library provides the basic scene graph classes such as Nodes, State and Drawables, and maths and general helper classes.osg核心库提供基础的图形类,例如Nodes类,State类和Drawables类,maths类以及一些常规的帮助类。
osgAnimation Namespace Reference
Detai
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