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((item)&&(!people)) everything=false;
if (tears.setFlowing())
try
{
Speaker skr=new Speaker();
}
Catch(IOException e)
{
}
物是人非事事休,欲语泪先流——李清照《武陵春》
eye=dark.poll();
if(eye.color==black)
{
eye.seek_for(bright);
}
黑夜给了我黑色的眼睛,我却用它来寻找光明
hold ? fish : palm;
鱼和熊掌不可兼得
laugh–;
sound–;
person(feeling>999).bothered_by(person(feeling==0));
笑渐不闻声渐悄,多情却被无情恼
if(this.Head.SetDirection(TheMoon.GetInstance().Position))
{
this.Head.SetDirection(GROUND_DIRECTION);
this.ThinkAbout(this.OriginalPlace);
}
举头望明月,低头思故乡
while(true)
{
Try
{
ActAs(“Programmer”);
}
catch(KneeTilledException e)
{
if (e.Weapon is Arror) break;
}
}
一直在做程序员,直到膝盖中了一箭
cutWater(getKnife())
{
water++;
}
reduceWorry(toast)
{
worry++;
}
抽刀断水水更流,举杯消愁愁更愁
while (received(friend.plumBlossom) && received(friend.letter))
{
nostalgicThoughts++;
}
驿寄梅花,鱼传尺素,砌成此恨无重数
while(cloudsHideSun == true)
{
if (! seeChangan)
{
self.worry();
}
}
总为浮云能蔽日,长安不见使人愁
if (others.rejoice() == true)
{
self.rejoice();
}
else
{
self.worry();
}
先天下之忧而忧,后天下之乐而乐
Seeking++;
Loneliness++;
(Misery++)+(Sadness++);
寻寻觅觅,冷冷清清,凄凄惨惨戚戚
while(true)
{
Grass *gr;
if (springBreeze.isComing())
{
gr = new Grass;
}
if (wildFire.isComing())
{
delete gr;
}
}
野火烧不尽,春风吹又生
if(FALSE == true)
TRUE = false;
if(NULL == exist)
exist = NULL;
假作真时真亦假,无为有处有还无
if(sight.getRange() <= 1000)
building.level++;
欲穷千里目,更上一层楼
while(tomorrow.hasNext())
{
howMany(tomorrow);
tomorrow.next();
}
this.wait(WHOLE_LIFE);
return (null == everything)?null:null;
明日复明日 明日何其多。我生待明日,万事成蹉跎
roadAheadEnding.isVisual = false ;
if(!spareEffort())
{
i.searchWith(willUnbending) ;
}
路漫漫兮修远兮,吾将上下而求索
(BOOL)wish:(People *)longNine
{
BOOL km = YES;
BOOL moon = YES;
return km && moon;
}
但愿人长久,千里共婵娟
if(!eastWind.help(zhouyu))
{
season=spring;
bronzeBird.lock(bigQiao);
bronzeBird.lock(smallQiao);
}
东风不与周郎便,铜雀春深锁二乔
while(1)
{
listen(Ape1Cry&&Ape2Cry);
Boat.pass(Mountain );
if(Mountain > 10000 ) break;
}
两岸猿声啼不住,轻舟已过万重山
peachFlowerLake.deep=1000;
if(peachFlowerLake.deep
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