本文主要是介绍读取*.wav音频文件,希望对大家解决编程问题提供一定的参考价值,需要的开发者们随着小编来一起学习吧!
转自:http://blog.csdn.net/xiahouzuoxin/article/details/7875406
1、wav音频文件的格式
wav文件由文件头和采样数据2部分组成。
文件头又分为RIFF(Resource Interchange File Format)、WAVE文件标识段 和 声音数据格式说明段组成。
各段的起始地址分别由RIFF标识符、WAVE标识符、以及波形格式标识符(FMT)标定。
(1)文件头格式
注意:下面的地址是连续的
(2)数据格式
虽然上图给出的数据标识符起始地址刚好是文件头的末地址+1,但并不代表总是这样。
因此,我们在读取数据时最好是找到数据标识符,该标识符的4个字节刚好是'd'、‘a’、‘t’、‘a’。
2、C语言读取wav文件
首先对一些类型使用了重定义
- typedef unsigned char uchar;
- typedef unsigned char uint8;
- typedef unsigned short uint16;
- typedef unsigned long uint32;
- typedef char sint8;
- typedef short sint16;
- typedef long sint32;
- typedef float fp32;
- typedef double fp64;
- typedef enum BOOLEAN
- {
- TRUE = 1,
- FALSE = 0
- } boolean;
(1)wav结构体定义
- //wave文件头
- typedef struct WaveHeader
- {
- uint8 riff[4]; //资源交换文件标志
- uint32 size; //从下个地址开始到文件结尾的字节数
- uint8 wave_flag[4]; //wave文件标识
- uint8 fmt[4]; //波形格式标识
- uint32 fmt_len; //过滤字节(一般为00000010H)
- uint16 tag; //格式种类,值为1时,表示PCM线性编码
- uint16 channels; //通道数,单声道为1,双声道为2
- uint32 samp_freq; //采样频率
- uint32 byte_rate; //数据传输率 (每秒字节=采样频率×每个样本字节数)
- uint16 block_align; //块对齐字节数 = channles * bit_samp / 8
- uint16 bit_samp; //bits per sample (又称量化位数)
- } wave_header_t;
- typedef struct WaveStruct
- {
- FILE *fp; //file pointer
- wave_header_t header; //header
- uint8 data_flag[4]; //数据标识符
- uint32 length; //采样数据总数
- uint32 *pData; //data
- } wave_t;
- wave_t wave;
(2)读取文件头信息
- /*
- * open *.wav file
- */
- void WaveOpen(char *file, int raw, int mono_stereo)
- {
- uchar temp = 0;
- uint8 read_bytes = 0;
- char *channel_mappings[] = {NULL,"mono","stereo"};
- uint32 total_time = 0;
- struct PlayTime //播放时间
- {
- uint8 hour;
- uint8 minute;
- uint8 second;
- } play_time;
- if(NULL == (wave.fp=fopen(file, "rb"))) /* open file */
- {
- printf("file %s open failure!\n", file);
- }
- /* read heade information */
- if(4 != fread(wave.header.riff, sizeof(uint8), 4, wave.fp)) /* RIFF chunk */
- {
- printf("read riff error!\n");
- return;
- }
- if(1 != fread(&wave.header.size, sizeof(uint32), 1, wave.fp)) /* SIZE : from here to file end */
- {
- printf("read size error!\n");
- return;
- }
- if(4 != fread(wave.header.wave_flag, sizeof(uint8), 4, wave.fp)) /* wave file flag */
- {
- printf("read wave_flag error!\n");
- return;
- }
- if(4 != fread(wave.header.fmt, sizeof(uint8), 4, wave.fp)) /* fmt chunk */
- {
- printf("read fmt error!\n");
- return;
- }
- if(1 != fread(&wave.header.fmt_len, sizeof(uint32), 1, wave.fp)) /* fmt length */
- {
- printf("read fmt_len error!\n");
- return;
- }
- if(1 != fread(&wave.header.tag, sizeof(uint16), 1, wave.fp)) /* tag : PCM or not */
- {
- printf("read tag error!\n");
- return;
- }
- if(1 != fread(&wave.header.channels, sizeof(uint16), 1, wave.fp)) /* channels */
- {
- printf("read channels error!\n");
- return;
- }
- if(1 != fread(&wave.header.samp_freq, sizeof(uint32), 1, wave.fp)) /* samp_freq */
- {
- printf("read samp_freq error!\n");
- return;
- }
- if(1 != fread(&wave.header.byte_rate, sizeof(uint32), 1, wave.fp)) /* byte_rate : decode how many bytes per second */
- { /* byte_rate = samp_freq * bit_samp */
- printf("read byte_rate error!\n");
- return;
- }
- if(1 != fread(&wave.header.block_align, sizeof(uint16), 1, wave.fp)) /* quantize bytes for per samp point */
- {
- printf("read byte_samp error!\n");
- return;
- }
- if(1 != fread(&wave.header.bit_samp, sizeof(uint16), 1, wave.fp)) /* quantize bits for per samp point */
- { /* bit_samp = byte_samp * 8 */
- printf("read bit_samp error!\n");
- return;
- }
- <span style="color:#ff0000;"> </span><span style="color:#000000;">/* jump to "data" for reading data */
- do
- {
- fread(&temp, sizeof(uchar), 1, wave.fp);
- }
- while('d' != temp);
- wave.data_flag[0] = temp;
- if(3 != fread(&wave.data_flag[1], sizeof(uint8), 3, wave.fp)) /* data chunk */
- {
- printf("read header data error!\n");
- return;
- }
- </span>if(1 != fread(&wave.length, sizeof(uint32), 1, wave.fp)) /* data length */
- {
- printf("read length error!\n");
- }
- /* jduge data chunk flag */
- if(!StrCmp(wave.data_flag, "data", 4))
- {
- printf("error : cannot read data!\n");
- return;
- }
- total_time = wave.length / wave.header.byte_rate;
- play_time.hour = (uint8)(total_time / 3600);
- play_time.minute = (uint8)((total_time / 60) % 60);
- play_time.second = (uint8)(total_time % 60);
- /* printf file header information */
- printf("%s %ldHz %dbit, DataLen: %ld, Rate: %ld, Length: %2ld:%2ld:%2ld\n",
- channel_mappings[wave.header.channels], //声道
- wave.header.samp_freq, //采样频率
- wave.header.bit_samp, //每个采样点的量化位数
- wave.length,
- wave.header.byte_rate,
- play_time.hour,play_time.minute,play_time.second);
- //fclose(wave.fp); /* close wave file */
- }
按结构体一点点的读出文件头的信息,请注意
/* jump to "data" for reading data */
的那一段,“先识别data标识符,再接着往下读取”。
(3)读数据
在读完数据长度之后就全是数据了,直接使用fread按uint32格式读取数据即可,我这里每次读取1152个数据(即一帧)。
- /*
- * get wave data
- */
- uint32* GetWave(void)
- {
- static uint32 buffer[1152] = {0};
- uint16 n = 0;
- uint16 p = 0;
- p = fread(buffer, sizeof(uint32), n, wave.fp);
- if(!p)
- {
- return 0;
- }
- else
- {
- for(; p<n; p++)
- {
- buffer[p] = 0;
- }
- return buffer;
- }
- }
上面程序中注意几点,
(1)不要定义大容量的局部变量,因为局部变量存放在堆栈中。如果一定要定义,要定义成static类型。
(2)不要返回局部变量的的地址,因为在堆栈中的地址值是不确定的。
上面的程序返回局部数组的指针,前提是 已经将数据存放在静态数据存储区。
但不管怎样,返回局部变量的地址总是不好的。
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